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New Grey knights list

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New Grey knights list Empty New Grey knights list

Post by Dread Sun Aug 28, 2011 7:57 pm

Well, due to a few circumstances I have to redo my army list here's what I managed to come up with. Any help ideas suggestions would be very much appreciated

HQ
Draigo
275
Librarian
3 servo skulls Might of Titan, Quicksilver, Sanctuary, Warp Rift
185

Elite
Vindicare assassin
145

Troop
5 paladins
Apothecary, falchion(or banner which do you prefer?) 2 swords(or halberds?) 1 hammer(AT) Warding Stave, 2 psycannons
415-435
10 Grey knight strike squad
2 psycannons, Justicar Warding stave(deepstriking not common in my area)
240

Heavy Support
Dreadknight Greatsword Heavy psycannon personal teleporter
270(a lot I know if anthing what should I take off?)

I'm sure Draigo's going to go with the paladins. Thinking about adding the Librarian to the strike squad vindicare to take out any invuls/destroy tanks and the dreadknight to scare people off the paladins and take out more tanks/maybe some infantry
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Post by Zealadin Mon Aug 29, 2011 5:09 am

I'm assuming this list is for 1500 which means it immediately has a major problem. Almost 500 points in HQ units.

The vindicare just doesn't work this this limited body count.
The NDK is totally over geared and overpriced.

Only 5 paladins to go with Draigo really isn't worth taking him, and while the Apoth is good in some ways he is totally overpriced.

As a general rule I would avoid taking a NDK far over 200 points, realistically the flamer and GS is probably the best loadout, the PT isn't bad but at the price you can normally probably just get a second NDK.

The Warding stave is a 2++ in cc only and your PAGK squad isn't going to be sitting in combat all the time, you have very limited shooting from low body count, and will need to be using them strategically.
PsyAmmo is a far better investment.

Trying to keep the same feel, but make the list work I suggest:

Lib (185)

Paladins (5), 2 PsyC, 1 W Stave, 1 Ham, rest swords or Halbs. (330?)

10 GKSS 2 PsyC, PsyAmmo (240)
10 GKSS 2 PsyC, PsyAmmo (240)

NDK - GS, H Incin (or if you really want it the H PsyC) (185/195)

That leaves 310 points. Your probably most lacking dedicated anti tank, Psyflemen dreads, more NDKs or more troops is your best bet.
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Post by Dread Mon Aug 29, 2011 11:33 am

who should I join the Lib to? the paladins? At what point if any should I add in a vindicare?

I'm trying to make this more of an assault army thought about giving the strike squad rhinos

I also like the idea of terminators so maybe instead of one of the strike squads a terminator squad? should I take Thawn if I do?

as for the spare points another NDK is probaby the way I would go. though a second terminator squad is likely too. one NDK would have H incin and one H PsyC both with GS
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Post by Zealadin Tue Aug 30, 2011 5:09 am

Grey Knights aren't really an all out assault army.
GKSS don't have enough attacks, and their WS is too low. GKT likewise get a bonus attack, but low WS (compared to CC specialists) and high points mean you don't get much on the board.

If you really want a combat orientated army then purifiers are probably your best bet. They get cheap halberds, aren't too expensive, and have a bonus attack.

Paladins are pretty good from a combat perspective, the best out of the normal GK units, and only outshined by the DCA as far as combat killing power, but are again extremely expensive, most people are lucky to have 10 or 15 even at 2000+ points. You could build an army around them however.

You can add a vindicare at this point level, but its a bit of a novelty, rather than a serious choice. It can have quite an effect on the battle, but it can also be a waste of points and as an elite army its really hard to make those choices, because you need every point.

Rhinos for the GKSS is certainly a reasonable idea, and GKT are also a reasonable troop choice.

GK units sadly got hit with the nerf bat from last edition, losing WS5 and S6 (although the S we can regain in certain ways, to a certain extent).
Roughly speaking the killing power of a GKSS unit isn't all that different than a normal marine unit, particularly a marine unit with a fist, and a pistol/CCW.

Thawn is also quite a good choice, despite his cost. He gives you a bonus troop choice, and will nearly always get back up, and prove a real pain for your opponent. If you are going with a GKT army then he is probably worth including.

Which way would you prefer to go, more GKT centric, or more PA GK centric?
For a combat army your best bet is probably Purifiers.
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Post by Valten Tue Aug 30, 2011 9:19 am

The one major suggestion I'd give is to replace the Vindicare Assassin with a Callidus.

I've recently found that due to the copious amount of cover in the game they're just not worth it and have a lot of firepower poured into them from T1.

With your low body count a Callidus would be handy to pop out of a squad sitting on your opponents home objective - giving you the chance of taking out the squad in the turn you appear. Don't forget that the neural shredder ignores cover, and kills most marines on a 4+!

Also, if you insist on taking so many points in your HQ, I'd replace the Dreadknight with another 10 man Strike Squad. Your body count is simply not high enough for this points level in my opinion.
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Post by Dread Tue Aug 30, 2011 11:00 am

To Brother Zealadin I would rather go GKT I've done a little work towards more of a Draigo-wing list and I seem to like how it's shaping up. I'll post later at work now
for either this list or the other I plan on putting a full 10 man squad of purifiers 9 halberds 1 warding stave and a rhino with a stormraven plasma cannon and multi-melta once I go to 2000

To Brother Valten the Callidus was the other assassin that intrigued me(though all have great areas of expertise) I'll try it out. replacing the NDK is going to be hard but I'll give that a shot, too.

Thanks so much for your help Brothers I look forward to more ideas about this list. study
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Post by shadow Tue Aug 30, 2011 12:38 pm

In regards to your weapons, I wouldn't bother with the Falchions and I wouldn't upgrade everyone, I'd leave 1-2 un-upgraded models to take away as casualties as you're bound to loose 1-2 models in a squad from early shooting.
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Post by Dread Tue Aug 30, 2011 4:40 pm

Alright The updated army list

HQ
Lib
185

Elite
5 Paladins 1 sword 2 halberds 1 hammer 1 warding stave 2 psycannons
335

Troop
5 GKTS anval thawn 1 halberd 1 sword 1 warding stave 1 hammer 1 psycannon
320
10 GKSS 2 psycannon psybolt ammo
240

Heavy Support
Nemesis Dreadknight Greatsword, H Psycannon, H Incinerator
225
Still have 195, I'm never good at speniding the last few points any suggestions?

For the Draigo-wing I'm working on I plan on it being something like this:
HQ
Draigo
275

Elite
Callidus assassin or Purifier Squad 5 man 5 Halberds w/ a razorback w/psybolt and a hunter-killer missile

Troop
5 Paladins 1 sword 2 halberds 1 hammer 1 warding stave 2 psycannons
335
5 Paladins 1 sword 2 halberds 1 hammer 1 warding stave 2 psycannons
335

Heavy support
Nemesis Dreadknight H Incinerator Greatsword
185

Well let me know what you think and as always thanks so much for all of your help.
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Post by Zealadin Tue Aug 30, 2011 7:41 pm

Check out
Terminus Est
For a Draigo wing army, there is also a link on a recent post to the guy who did well at NOVA with a Draigowing army.

With your NDK, I would probably suggest going light on the gear. The PsyC looks good on paper but doesn't hit very often, scatter is a nightmare. The flamer is great.

With the paladin army either include a LR, or no vehicles, the idea is for the army to be an absolute rock! Normal GKT also work well here.
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Post by nquenga Tue Aug 30, 2011 9:33 pm

For the first list i suggest transports. In this edition, there's no way around the awesome-ness of hiding in tin boxes. Or using the Rhinos to screen your terminators (so long as the psycannons can see out) then shroud them for a 3+ cover save. In the left over points I would do something mobile, either the purifier squad from the second list or interceptors with a hammer squad leader, psycannon and extra bodies (no other upgrades). They'll push one flank/drive them toward your Paladins/Terminators.

For the Draigo-wing, personally and from a reliability standpoint the 5 purifiers combination works well. Plus they can get cheap hammers to finish off any pesky heavy armor that the massed psycannon fire from the Paladins.

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Post by Dread Tue Aug 30, 2011 11:38 pm

Alright I think I've settled on the army I'll use for the first list

HQ
Lib
185(considering sanctuary instead of warp rift, at least to see how it works out)

Elites
5 man purifier squad 5 halberds and psybolt ammo razorback
195
5 paladins 1 sword 2 halberds 1 hammer 1 warding stave 2 psycannons
335

Troops
5 GKT Thawn 1 sword 1 halberd 1hammer 1 warding stave 1 psycannon
320
10 GKSS 2 psycannons psybolt ammo rhino
280
* Thanks Brother Zeal I forgot to write it in though I don't have anyway to get anymore rhinos with this list.

Heavy Support
Nemesis Dreadknight H Incinerator Greatsword
185

I'll focus on getting this list built and work on the Draigo-wing after.
Though I will still welcome any ideas anyone cares to give, and of course I'm thankful for all the input so far any in the future. study


Last edited by Dread on Sat Sep 10, 2011 1:39 am; edited 3 times in total
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Post by Zealadin Wed Aug 31, 2011 1:46 am

Probably best giving the GKSS a rhino so they get midfeild fast, as a single vehicle will die extremely fast. You really want 3-4 rhino chasis so they don't instantly die to all the opponents anti tank otherwise.
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