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1500 GK tournament with tri-raiders!

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1500 GK tournament with tri-raiders! Empty 1500 GK tournament with tri-raiders!

Post by dreadknightl Tue Aug 16, 2011 4:28 am

HQ- GM with psycannon, halberd and 3 servo-skulls – 240
Retinue: 5 GKT with incinerator 205

TR 7xGKSS with 1x psycannon -150
TR- 7x GKSS with 1x psycannon-150
heavy Support:
Land raider - 255
land raider - 255
land raider redeemer - 245

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Post by NemesisForce Tue Aug 16, 2011 10:08 am

The list looks fun to play. I always meant to try a tri-Raider list in the old dex but never got around to it. Only difference is with the new dex you can now run a GM instead of a 61 point B-C and a squad of GKT's instead of 3rd squad of GK's. Shows you the point savings the new dex gives us. I'd drop the servo skulls and give your Redeemer a multi-melta. A Land Raider that can't pop vehicles just ain't right.
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Post by dreadknightl Tue Aug 16, 2011 4:24 pm

HQ- GM with psycannon, halberd and 2 servo-skulls – 230
Retinue: 5 GKT with incinerator 205

TR 7xGKSS with 1x psycannon -150
TR- 7x GKSS with 1x psycannon-150
heavy Support:
Land raider - 255
land raider - 255
land raider redeemer with multi-melta- 255.

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Post by dreadknightl Tue Aug 16, 2011 4:24 pm

Thx

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Post by Chaplain Thrace Tue Aug 16, 2011 9:40 pm

Looks good, although I'd replace the servo-skulls with something else, and maybe the GM as well.

I'm thinking either, blind grenades and digi-weapons (or a MC weapon somewhere), or change the GM to a BC with psycannon, halberd, blind, rad and psychotroke grenades.

Just my 2 cents.
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