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My 2500 'Ard Boys List (Pure GK)

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Post by Akoni Sun Jul 31, 2011 9:21 pm

So here's my list for the upcoming 'Ard Boyz Tournament.

It lacks the vehicle protection that is probably advisable for certain units and a 2nd HQ. I focused more on body count and redundancy accompanied by deep strikes and combat squadding. I'm open to all your suggestions.

HQ

GM (Hammer of Righteousness)

TROOPS

2X (5) GKSS (PsyCannon)

ELITES

2X (10) Purfiers (4-PsyCannons, 5- Halberds, 1-NDH, PsyAmmo) - Rhino
1X (10) Paladins (4-PsyCannons, PsyAmmo)

FAST ATTACK

1X (10) GKIS (2-PsyCannon, Halberds, PsyAmmo)

HEAVY SUPPORT

3X Dreadnoughts (2-TLAC, PsyAmmo)


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Post by Rivan Sun Jul 31, 2011 10:04 pm

That's a lot of shooting. Not bad actually. And you used up every point Smile

I know you're using a stock GM and you wrote Hammer of R beside him. You know you can switch Grand Strategy every game right?
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Post by Akoni Sun Jul 31, 2011 10:36 pm

I do Very Happy

But with the frequency of 1's I roll so often I'd thought I give myself a lil help Razz
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Post by Rivan Sun Jul 31, 2011 11:50 pm

Nineteen73 wrote:I do Very Happy

But with the frequency of 1's I roll so often I'd thought I give myself a lil help Razz

I hear ya. If only there was a GS that allowed me to re-roll 1's on armor saves Razz
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Post by Zealadin Mon Aug 01, 2011 4:26 am

Haha +1 to that Rivan :p
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Post by Akoni Mon Aug 01, 2011 9:00 am

All laughs aside I feel for me that HoR is my best course of action.

After looking back at some of my previous battles what hurt me the most were all the bad rolls.

If I can dwindle down even one enemy model at a time that'll help my odds a bit.

However, when it comes to an objective based game I'll pray for a roll of 5-6 and designate the Pallys, (1) Purifiers, and GKIS as troop choices.
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Post by Akoni Mon Aug 01, 2011 6:08 pm

Well I need to revised the list due to budgeting my finances and the fact that my son needs more models for his Blood Angels 2500-point list over and against my GK needs to be up to the challenge with the 'Ard boys Tournament.

I'll only need to buy a few more models so I've considered using all that I have in stock towrd my list.

I'm taking a GM and Crowe to have all but the Dreadnoughts as troop choices and sticking with HoR to re-roll wounds. I also will decking out the GM with all the trimmings.

The list boosts 50 models and transportation for the Purifiers. I'll be holding a majority of my troops in reserve and deep striking them.

HQ

GM (3-Servo Skulls, NFS, MC PsyCannon, Digital Weapons, Psychotroke Grenades)
Crowe

TROOPS

2X (10) GKT (2-PsyCannon, PsyAmmo)

ELITES

2X (10) Purfiers (4-PsyCannons, 5- Halberds, 1-NDH, PsyAmmo) - Rhino
1X (10) Purfiers (4-PsyCannons, 5- Halberds, 1-NDH, PsyAmmo) - Storm Raven (TML, Hurricane Bolters, Teleport Homer)

HEAVY SUPPORT

2X Dreadnoughts (2-TLAC, PsyAmmo)

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Post by Akoni Thu Aug 11, 2011 1:30 pm

So I realized last night that when I tallied my GKT as GKSS on my list maker and the math on my excel sheet was way wrong.

So I carefully redid the list and now am caught between a rock and a hard place between choosing a Librarian or a DreadKnight to spend on the last remaining 195 pts.

Any advice?

HQ

GM (3-Servo Skulls, Rad Grenades)

TROOPS

2X (10) GKT (2-PsyCannon, PsyAmmo)

ELITES

1X (10) Purfiers (4-PsyCannons, 5- Halberds, 1-NDH, PsyAmmo) - Rhino
1X (10) Purfiers (4-PsyCannons, 5- Halberds, 1-NDH, PsyAmmo) - Storm Raven (TML,TLMM, Teleport Homer)

HEAVY SUPPORT

2X Dreadnoughts (2-TLAC, PsyAmmo)

TOTAL

2305
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Post by Rivan Thu Aug 11, 2011 1:42 pm

I guess you really want a SR in this list? Just thinking that 4 psycannons inside the SR w/o firing points is a little wasted (for a turn or two at least).

But b/w the NDK and libby, both can contribute although I'm leaning more towards the libby for enhanced survivability for your SR.
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Post by Akoni Thu Aug 11, 2011 6:24 pm

Hey Brother Rivan. Would you suggest I drop the SR and take both the Librarian and the DreadKnight.

Here's the deal I can't purchase anymore models so I'm limited to (2) Rhinos and a Storm Raven.

I've considered using Modrak and librarian w/ a teleport homer.
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Post by Rivan Thu Aug 11, 2011 6:46 pm

Well, you can give the 2nd squad of purifiers a rhino as well and still use the SR. You can use the SR as a gunship for fire support or if you end up combat squadding 1 squad of GKT, they can go in there w/ the GM.

The remaining 155pts is still enough for a NDK w/ a great sword. I didn't want to drastically change your list but that's what I would recommend with the units you plan to use.
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Post by Akoni Thu Aug 11, 2011 7:11 pm

THANKS!

My Adjustments are as follows:

HQ

GM (Blind Grenades, Digital Weapons, MC Weapon)

TROOPS

2X (10) GKT (2-PsyCannon, PsyAmmo)

ELITES

1X (10) Purfiers (4-PsyCannons, 5- Halberds, 1-NDH, PsyAmmo) - Rhino
1X (10) Purfiers (4-PsyCannons, 5- Halberds, 1-NDH, PsyAmmo) - Rhino

FAST ATTACK

Storm Raven (TML,TLMM)

HEAVY SUPPORT

2X Dreadnoughts (2-TLAC, PsyAmmo)
1X DreadKnight (Heany Incinerator, Great Sword)

TOTAL

2500
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Post by Rivan Thu Aug 11, 2011 9:47 pm

Looks good.

One thing about PsyAmmo for the the purifiers. If you think about it, your paying 20 pts to give 6 purifiers psybolts, which comes out to 3.33/model. What's more they'll be in the rhino for at least what 1-2, maybe 3 turns? Just saying that their effectivity will not be diminished even if they don't have them. Normally, when you hop them out of the rhino, they'll probably get to shoot once and hopefully assault.
The psyammo for the GKT are definitely worth it since they'll either be already on the table or DSing and be able to unleash 16 S5 stormbolter shots per squad. At least for them, you're getting 8 models for 20 pts.

If you do decide to take out psyammo for the purifiers, I would definitely put the skulls back. They can help vs. infiltrators and scout moves as well as help with your GKT if they're deepstriking. A brotherhood banner is also not a bad investment for a large unit of GKT (base 3 attacks each +1 on the charge gives a 10-man unit 36 force weapon attacks on the charge + 4 regular attacks (banner). What's more, they automatically pass the psychic test to activate their force weapons. Just my further two cents Razz
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Post by Akoni Fri Aug 12, 2011 4:14 pm

Great points Brother Rivan. I never realized the point of view of PsyAmmo vs model count. It definitely would be nice to free up an additional 40 points.

If I place a unit of GKTs in reserve and deep strike or out flank can I combat squad the unit and place half of the GKT in a Storm Raven with the HQ?
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