My 2k Grey Knight Army List
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purifier_26
shark
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My 2k Grey Knight Army List
Like to know what you guys think of this army list was going for a list that drew on all aspects of the codex to take on many differnt armies.
HQ
Librarian
6 psychic powers, Pysker level 3, Warding staff, Teleport homer, master crafted sword, Pysbolt ammo = 290
Troops
Strike Squad (6) = 160
Pyscannon, x5 halberds, justicars is master crafted
Strike Squad (6) = 160
Pyscannon, x5 halberds, justicars is master crafted
Heavy Support
Purgation Squad = 193
X 4 pyscannons, justicars halberd is master crafted, Teleport homer
Dreadknight = 300
Heavy Incinerator, Heavy Pyscannon, Greatsword, Teleporter
Fast Attack
Interceptors (6) = 181
Incinerator, x5 falchions, justicars is master crafted
Elites
Vindciare Assassin =145
Paladins (5) = 420
Master crafted swords, brotherhood banner, apothecary, Pysbolt ammo
Techmarine = 149
X3 Servo Skulls, Orbital Strike Relay
Total = 1998
HQ
Librarian
6 psychic powers, Pysker level 3, Warding staff, Teleport homer, master crafted sword, Pysbolt ammo = 290
Troops
Strike Squad (6) = 160
Pyscannon, x5 halberds, justicars is master crafted
Strike Squad (6) = 160
Pyscannon, x5 halberds, justicars is master crafted
Heavy Support
Purgation Squad = 193
X 4 pyscannons, justicars halberd is master crafted, Teleport homer
Dreadknight = 300
Heavy Incinerator, Heavy Pyscannon, Greatsword, Teleporter
Fast Attack
Interceptors (6) = 181
Incinerator, x5 falchions, justicars is master crafted
Elites
Vindciare Assassin =145
Paladins (5) = 420
Master crafted swords, brotherhood banner, apothecary, Pysbolt ammo
Techmarine = 149
X3 Servo Skulls, Orbital Strike Relay
Total = 1998
shark- Stormtrooper
- Number of posts : 10
Age : 39
Registration date : 2011-06-15
Re: My 2k Grey Knight Army List
I would maybe try to put some transports at least for the Librarian and GKSS so they don't get to shot up foot slogging around.
purifier_26- Henchmen
- Number of posts : 84
Age : 36
Location : TEXAS
Army : Grey Knights
Registration date : 2011-04-26
Grey knight
stats:
Re: My 2k Grey Knight Army List
I'm interested to see how you plan on using the Techmarine because the OSR seems a bit out of place. Because it still scatters the full 2D6 in spite of using Servoskulls (as explained by the GK FAQ that just came out), it is still very inaccurate and has the potential to really hinder your setlist's intended purpose (getting close and personal at the mid-range to close-range levels). You can easily save yourself 50 points from using the OSR and replace it with a Conversion Beamer and set him up with your Purgation Squad; it is possible that the CB will have some potential synergy with Astral Aim depending on what range you are firing at. That means that you save 30 points by replacing the OSR with the CB.
Now we want to take a look at your Dreadknight. As of right now, you have a lot of points attached to one model that isn't that impossible to kill by many enemy setlists. I really don't like Dreadknights because although they are good, their price value for what they do is not worth it compared to what Psyflemen can offer you in terms of support. With that said, Dreadknights do have their place, but to a degree. Right now we are looking at the following breakdown:
Base: 130 points [5 points cheaper than a fully upgraded Psyfleman mind you]
Heavy Incinerator: 30 points
Heavy Psycannon: 40 points
Nemesis Greatsword: 25 points
Personal Teleporter: 75 points
So we arrive at 300 points for one model, which is a lot. You could easily move points over to give your squads a Rhino, which is very important since now Grey Knights are very susceptible to fire. What I would recommend is seeing as how you are looking at an "In Your Face" sort of setlist here, both the Heavy Incinerator and Heavy Psycannon are invaluable, but you really don't need both. Again, the points can better be used to take on a Rhino. Also, how do you plan on using the Personal Teleporter? Not that it matters since Scout-shunting got shot down by the FAQ and you aren't using a Grand Master, but Interceptor Squads and teleporting units are difficult to use because it's very easy to get over-zealous and put them into a position where they just get destroyed. For the sake of argument, we'll leave it there. So let's just say you take off another 30 points here.
Now let's take a look at the Librarian and Paladins. Since you already have a Teleport Homer with your Purgation Squad, this means that you can deepstrike your Librarian with your Paladins onto the field, so that's 15 points you can save yourself. I absolutely love, though, that you gave your Librarian Mastery Level 3; I see many Librarian HQ lists not do this and it saddens me. The more psychic powers a Librarian can use, the happier your army will be. As for your Paladins, this is another debate to be had. Your Apothecary no doubt implies using Narthecium (+75 points), which is a very steep decision to make. From personal experience, Feel No Pain is a very good idea to implement when you are footslogging your Paladins, but since you will most likely be deep-striking, then footslogging should be no problem. This also means you can save yourself from using a Chimera and/or Land Raider points-wise. So for the sake of argument, let's take out the Narthecium.
So far, we have shaved off 30 + 30 + 75 (135 points). So we have a few options here. First we could spend all 135 for a Psyfleman, which gives you a STR 8 Autocannon Dread. Alternatively, you have just enough for 3 Rhinos (40 points each for a total of 120 points), meaning you can transport your two GKSS and your Purgation Squad. That then leaves 15 points to spend elsewhere, plus the additional 2 you already had left over, so 17 points extra.
Just food for though. If and when you play a game, please share how you used your Techmarine please!
Now we want to take a look at your Dreadknight. As of right now, you have a lot of points attached to one model that isn't that impossible to kill by many enemy setlists. I really don't like Dreadknights because although they are good, their price value for what they do is not worth it compared to what Psyflemen can offer you in terms of support. With that said, Dreadknights do have their place, but to a degree. Right now we are looking at the following breakdown:
Base: 130 points [5 points cheaper than a fully upgraded Psyfleman mind you]
Heavy Incinerator: 30 points
Heavy Psycannon: 40 points
Nemesis Greatsword: 25 points
Personal Teleporter: 75 points
So we arrive at 300 points for one model, which is a lot. You could easily move points over to give your squads a Rhino, which is very important since now Grey Knights are very susceptible to fire. What I would recommend is seeing as how you are looking at an "In Your Face" sort of setlist here, both the Heavy Incinerator and Heavy Psycannon are invaluable, but you really don't need both. Again, the points can better be used to take on a Rhino. Also, how do you plan on using the Personal Teleporter? Not that it matters since Scout-shunting got shot down by the FAQ and you aren't using a Grand Master, but Interceptor Squads and teleporting units are difficult to use because it's very easy to get over-zealous and put them into a position where they just get destroyed. For the sake of argument, we'll leave it there. So let's just say you take off another 30 points here.
Now let's take a look at the Librarian and Paladins. Since you already have a Teleport Homer with your Purgation Squad, this means that you can deepstrike your Librarian with your Paladins onto the field, so that's 15 points you can save yourself. I absolutely love, though, that you gave your Librarian Mastery Level 3; I see many Librarian HQ lists not do this and it saddens me. The more psychic powers a Librarian can use, the happier your army will be. As for your Paladins, this is another debate to be had. Your Apothecary no doubt implies using Narthecium (+75 points), which is a very steep decision to make. From personal experience, Feel No Pain is a very good idea to implement when you are footslogging your Paladins, but since you will most likely be deep-striking, then footslogging should be no problem. This also means you can save yourself from using a Chimera and/or Land Raider points-wise. So for the sake of argument, let's take out the Narthecium.
So far, we have shaved off 30 + 30 + 75 (135 points). So we have a few options here. First we could spend all 135 for a Psyfleman, which gives you a STR 8 Autocannon Dread. Alternatively, you have just enough for 3 Rhinos (40 points each for a total of 120 points), meaning you can transport your two GKSS and your Purgation Squad. That then leaves 15 points to spend elsewhere, plus the additional 2 you already had left over, so 17 points extra.
Just food for though. If and when you play a game, please share how you used your Techmarine please!
Torqameda- Henchmen
- Number of posts : 64
Age : 33
Registration date : 2011-06-14
Grey knight
stats:
Re: My 2k Grey Knight Army List
How are you taking a Warding Staff AND a Master Crafted Nemesis Sword for your Librarian?
293 points is an AWFUL lot of points in one character. Even Draigo isn't so expensive and he brings a lot more to the battlefield than the librarian (more wounds, better in combat, Grand Strategy, Paladins as troops).
Honestly i'd consider Draigo instead of the librarian and save yourself some points AND make your paladin squad scoring!
293 points is an AWFUL lot of points in one character. Even Draigo isn't so expensive and he brings a lot more to the battlefield than the librarian (more wounds, better in combat, Grand Strategy, Paladins as troops).
Honestly i'd consider Draigo instead of the librarian and save yourself some points AND make your paladin squad scoring!
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
Grey knight
stats:
Re: My 2k Grey Knight Army List
i think your libbie has too much toys too !!
you can mastercraft his stave though ... and maybe in choosing the powers he'll need you could spare some points !?
second, i agree that you miss some transport for your shooty units
third, 1 or 2 hammers in every squad would give you some AV power for free... imho
Aubec
you can mastercraft his stave though ... and maybe in choosing the powers he'll need you could spare some points !?
second, i agree that you miss some transport for your shooty units
third, 1 or 2 hammers in every squad would give you some AV power for free... imho
Aubec
Aubec le noir- Adeptus Moderatus
- Number of posts : 3745
Age : 55
Location : France
Army : 40K : GK (curious isn't it ;-) ) WHB : Dwarfs, Ogres, Mercs
Registration date : 2009-11-01
Grey knight
stats:
Re: My 2k Grey Knight Army List
I tend to think your going a bit over the top with upgrades, and your squad sizes are too small.
PAGK you really need 10 man squads, you can combat squad, but they are just marines at the end of the day. Or you can take vehicles.
GKSS with halberds is a waste of points. If you want this setup take Crowe and run a purifier list with a few squads as your mainstay. These play the role of SS and Purg squads quite well.
Librarians are good, but I tend to think ML3 is a total waste of points. You could almost buy 2 Libarians with what your spending, doing the job much better.
DreadKnight has a heap of upgrades but your force is relatively slow, meaning you can't spread target priority around and he'll get smoked. I'd probably take two with limited upgrades instead.
Banner, Ammo and Apoth is arguably a waste of points on the Pallies. Cheaper is better here.
Falchions on the Interceptors is also a hard sell.
PAGK you really need 10 man squads, you can combat squad, but they are just marines at the end of the day. Or you can take vehicles.
GKSS with halberds is a waste of points. If you want this setup take Crowe and run a purifier list with a few squads as your mainstay. These play the role of SS and Purg squads quite well.
Librarians are good, but I tend to think ML3 is a total waste of points. You could almost buy 2 Libarians with what your spending, doing the job much better.
DreadKnight has a heap of upgrades but your force is relatively slow, meaning you can't spread target priority around and he'll get smoked. I'd probably take two with limited upgrades instead.
Banner, Ammo and Apoth is arguably a waste of points on the Pallies. Cheaper is better here.
Falchions on the Interceptors is also a hard sell.
Zealadin- Grand Master
- Number of posts : 3279
Age : 37
Location : Sydney Australia
Army : Retired Eldar, Puritan Grey Knights, Dark Eldar
Registration date : 2008-09-14
Grey knight
stats:
Re: My 2k Grey Knight Army List
Thanks for the advice.
That was probaly a typo in that my lib has a master crafted warding staff not sword. Also I prefer not to use special charactors.
That was probaly a typo in that my lib has a master crafted warding staff not sword. Also I prefer not to use special charactors.
shark- Stormtrooper
- Number of posts : 10
Age : 39
Registration date : 2011-06-15
Re: My 2k Grey Knight Army List
Even a Master-crafted Staff is a little redundant since the importance if your Librarian hitting in close-combat is relatively low.
Torqameda- Henchmen
- Number of posts : 64
Age : 33
Registration date : 2011-06-14
Grey knight
stats:
Re: My 2k Grey Knight Army List
Can totally understand avoiding the special characters. Personally I think the Librarian, GM or decked out Inquisitor are all good choices.
I would run an Inq HQ with TDA, Psycannon and maybe some skulls. Cheap and nasty at between 80 and 89 points.
Librarian I would tend to take more powers than less, because that way you aren't left wishing you had just bought that last power, its only 5 points each afterall.
Mines 200 points which I feel is pushing it a bit, but after my last game where I saved 10 points on two powers I realised it wasn't worth it! (Also still working out if the TP Homer is worth it)
GM can add their own special abilities, and are a pretty sturdy all round choice too which is good. Its just a shame its so expensive to buy a Psycannon on them.
Also always make sure you take your Paladins with max psycannons. They are relatively cheap, relentless, and make your paladins a threat to anything. (incl. AV14 at range)
I would run an Inq HQ with TDA, Psycannon and maybe some skulls. Cheap and nasty at between 80 and 89 points.
Librarian I would tend to take more powers than less, because that way you aren't left wishing you had just bought that last power, its only 5 points each afterall.
Mines 200 points which I feel is pushing it a bit, but after my last game where I saved 10 points on two powers I realised it wasn't worth it! (Also still working out if the TP Homer is worth it)
GM can add their own special abilities, and are a pretty sturdy all round choice too which is good. Its just a shame its so expensive to buy a Psycannon on them.
Also always make sure you take your Paladins with max psycannons. They are relatively cheap, relentless, and make your paladins a threat to anything. (incl. AV14 at range)
Zealadin- Grand Master
- Number of posts : 3279
Age : 37
Location : Sydney Australia
Army : Retired Eldar, Puritan Grey Knights, Dark Eldar
Registration date : 2008-09-14
Grey knight
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