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1,500 Tournament

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Post by Valten Thu Apr 21, 2011 3:09 am

The local GW generally plays 1,500 for tournaments. This is the list I've come up with so far.

Ordo Xenos Inquisitor - Power Sword, Rad Grenades, Psychotroke Grenades - 65

10 Purifiers - 2 Daemon Hammers (1 MC), 4 Halberds, 4 Psycannons - 303

5 Terminators - 4 Halberds, 1 MC Daemon Hammer, 1 Psycannon - 230

10 Strike Squad - 2 Psycannons, 1 Daemon Hammer - 230

Storm Raven - TLLC, TLMM - 205

Storm Raven - TLLC, TLMM - 205

Dreadnought - Assault Cannon, Psybolt Ammo - 130

Dreadnought - Assault Cannon, Psybolt Ammo - 130

1,498 points in total. Thoughts?
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Post by Aubec le noir Thu Apr 21, 2011 3:14 am

balanced army with A/T and anti-horde (purifiers) but a small body count : 29 models including the 4 vehicles is short... you'll be outnumbered very often, so every strike will count ! Wink
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Post by madbakery Thu Apr 21, 2011 8:17 am

Why not throw a demon blade on that inquisitor instead of a power sword, it will make him a lot better in combat!
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Post by Valten Thu Apr 21, 2011 8:23 am

Burn the heretic!!!

These are GK, there shall be no daemonic taint within thy ranks!
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Post by NemesisForce Thu Apr 21, 2011 8:29 am

Looks good. I highly recommend though to to try and scrape up 35 points and swap the =I= for the Brotherhood Champion to run with the Purifiers. You won't regret it.
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Post by stormknight Thu Apr 21, 2011 12:27 pm

I agree with nemesis force. Also I think your troop count is too low. Out of preference an assault cannon can do more damage than that tllc on your stormraven.
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Post by Steel Sat Apr 23, 2011 5:38 am

NemesisForce wrote:I highly recommend though to to try and scrape up 35 points and swap the =I= for the Brotherhood Champion to run with the Purifiers. You won't regret it.

I've read the codex quite a bit but I can't seem to find anything so good about the Brotherhood Champion...
yeah, ok, great WS... but then?
the special rule for the attacks looks quite stupid to me...
blade storm: most of the times you'll attack only 2 enemies, since they have to be in base contact
shield: you increase your resilience but cannot attack and even if you don't get any wound, next turn your opponent is still there... so why use it?
stab: good VS high-initiative models or those with huge strength that can instant-kill you...but still, it's only one model and ONLY against independant characters or monstrous...

what is so good about him?
the only VERY good thing is when he dies, so you can chop out anything pretty easily (my last match, i killed a the greater deamon of tzeench like that)

but, besides of this... looks quite a shame to me...
and same goes for Crowe...can't seems to find an appropriate use for this sort of warrior
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Post by madbakery Sat Apr 23, 2011 6:14 am

With Crowe you can use cleansing flame to wound everything and then use the shield to survive to do it all again next turn (that's assuming you make it into combat)
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Post by rogueuk Sat Apr 23, 2011 1:45 pm

can cleansing flame be used every turn i thought it was just on the turn of assault

confused t much new stuff i cant remember it all
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Post by Nausaden Sat Apr 23, 2011 2:16 pm

Well, hey, assuming you take a Brotherhood champ that's not Crowe you've got re-rolls for your guys with him (Purifiers, methinks, with falchions and halberds coming out of a dedicated transport or Land Raider...)

And his stances are sweet; "perfect warrior" for the situation generally. Use him to hunt out IC's, or just have him block blows that are directed at him and not his brothers. Best reason? He's like, 100 points. Excellent.
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Post by stormknight Sat Apr 23, 2011 2:39 pm

nausaden mentioned re-rolls for the unit he's attached to, it's called titans herald and it's pretty handy. If you join him to a purifier squad, you'll have a good squad that can snipe IC's, monstrous creatures etc, big damage to hordes, effective MEQ killers.
I can't see why anyone wouldn't want to take him! IMO he's even better than a GrandMaster, if their both joined to a squad, at close combat considering he can use: re-rolls on saves (durable), re-roll on attacks for squad (makes up for stance) and heroic sacrifice.
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Post by MJSwasey Sat Apr 23, 2011 4:29 pm

cleansing flame is indeed every turn, but remember crowe isn't an IC so can't join a squad to help out, he has to do it solo.

The brother champion really boosts a squads damage output with the rerolls, and he's somewhat of an insurance policy against dreads and MCs (although the smart opponent can just ignore the IC and kill the squad, and any type of psy defense really makes "heroic sacrifice" bad odds.)

The BC can also split off solo and tie up a CC squad in combat for a few turns - when using his defensive stance he wont kill anything, but he'd have a 2+3++ thats rerollable, so really really hard to kill and might stall a unit long enough for you to get other things to come support him.

And he's cheap! and a GK

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Post by Steel Sun Apr 24, 2011 5:49 am

Thank you very much for the clarification.
Personally i think that Crowe is pretty lame, considering he's a HQ choice and he costs 150 points...
But on the other hand, the Champion of the Brotherhood is very good, expecially because he can join a squad and he can reroll to wound with the sacred blade (wich Crowe can't) and he does not suffer from the evil blade Smile

I was wondering, since the Champion in an IC, can i use 2 psy powers per turn if i attach him to a purifiers squad?
one from the squad (hammer hand or the flame) and one for the Champion (the sacrifice if he dies for example?)
Because heroic sacrifice is good, great indeed, but you need not to use any other psy power with him...

Also, the Cleansing Flame can be used in any assault phase or only in my turn?
because the codes states "in every turn of the player" ...
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Post by Rivan Sun Apr 24, 2011 7:36 am

Yes on both cases if I'm not mistaken.

-yes, IC can use their psychic powers independent of the unit
-yes, cleansing flame can be used in either assault phase
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Post by MJSwasey Sun Apr 24, 2011 7:57 am

Cleansing flame does NOT state "In every turn of the player" the exact wording is "This power can be used during the assault phase in either player's turn", which speaks for itself.

You can definitely have the Champion and squad use powers seperately.

IMHO anytime someone wants to run a list that puts things in a LR/SR and drives it to the enemy lines fast as possible, they should just be using death cut assassins. They're cheaper, assault better, and are just a survivable when in a tan. Yes i know they're inquisition and we play GK, but a thought to make the list more competitive

EDIT: Rivan beat me to it and is correct.

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Post by Steel Sun Apr 24, 2011 8:29 am

thank you both for your opinions.

@ Mj:
MJSwasey wrote:Cleansing flame does NOT state "In every turn of the player" the exact wording is "This power can be used during the assault phase in either player's turn", which speaks for itself.

sorry, i have the italian edition codex here so i translated that into english myself...
however, the meaning of this statement in italian, is what i wrote there in english: is a bit confusing because it does not say "in either player's turn" or "in every player's turn" (in italian) but more like "in every turn of the player" if you get what i'm trying to say...this is strange

maybe i should get an english copy of the codex since they probably did a wrong translation
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Post by MJSwasey Sun Apr 24, 2011 7:53 pm

Yeah, thats why i like to put the actual rules in my post and i like it when you put the rules in your post like you did, so we can catch mistranslations like this.

GW is also notorious (among many things) for translating things confusingly or just plain wrong - i believe on one podcast it was pointed out the danish 40k rulebook has just 3 words on it's cover "Warhammer 40k rulebook" and they managed to mistranslate one of them ("Rulebook")

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Post by Steel Mon Apr 25, 2011 5:44 am

MJSwasey wrote:i believe on one podcast it was pointed out the danish 40k rulebook has just 3 words on it's cover "Warhammer 40k rulebook" and they managed to mistranslate one of them ("Rulebook")

ROFL

Oki, to get back in topic, I like your list Valten
In my opinion, i'd try to switch weapons between the storm raven and the dread...
the dreads will most likely stay away from the heat of battle since they move slowly, and so i'd give them the TLLC.
On the opposite, the sorm raven can quickly get whenevr you want and i'd give it an assault cannon or anything that brings havoc to enemy troops and light vehicles..
but that's just my 2 cent Smile
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Post by Valten Mon Apr 25, 2011 2:47 pm

Using my list, each dreadnought would be attached to a storm raven, so the bulk of my army would have a rolling reinforced aegis, which would help with not having a psychic hood on the field. The dreadnoughts are there to reinforce the squad in the storm raven on the charge if needed.
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Post by Steel Wed Apr 27, 2011 4:45 am

oooh i see it now Smile
well sounds like a good idea indee.
If i would change anything now, they would be the deamon hammers, i'm not sure it is worth the drop in initiative considering the low body count of your army...but hey, i'm not a great fan of the hammers myself so...
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Post by Valten Thu Jun 02, 2011 1:29 am

Ok then, new 1,500 point list I've been playing about with.

HQ
Librarian with 4 powers and MC NFS - 175
OR
Grand Master - 175

OX =][= with Rad and Psychotroke Grenades - 55

Elites
Purifier Squad with 5 additional GK, 2 Psycannons, 1 NDH and 7 NFH - 279

Troops
Terminator Squad with 4 NFH, 1 NDH and 1 Psycannon - 225

Stike Squad with a 5 additional GK, 2 Psycannons, 1 NDH and Psybolt Ammo - 250

Heavy Support
Purgation Squad with 2 additional GK and 4 Psycannons - 220

Deadnought with 2 twin-linked autocannons and Psybolt Ammo - 135

Dreadknight with Heavy Incinerator - 160

1,499 points in total.

I can drop the OX =][= to tool up the Grand Master if I want to, but I like the idea of having additional wounds in the Purifier Squad (plus those grenades are awesome).

I like to follow the fluff where I can, and that is the main reason why I haven't added Rhinos and Razorbacks all over the list. I also know that if I drop the OX =][= the could tweak an extra 5 points to get an additional 10 man Purifier Squad with 4 Psycannons. However, there are only a few dozen Purifiers in the galaxy at any one time according to the fluff and it just doesn't seem right to have them all in a single force.

I've also made sure that I've got a dreadnought and a dreadknight because I really want to convert and paint at least one of each model.

What do you guys think?
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Post by Valten Mon Jun 13, 2011 8:32 am

Ok then, so based on the new FAQ stating that Dreadknights don't strike at S10 with their fists, I've fallen out of favour with them a little.

What do you guys think of this (fluffy) list?

HQ
Librarian with 4 powers NFS - 170

OX =][= with Rad and Psychotroke Grenades - 55

Elites
Purifier Squad with 5 additional GK, 2 Psycannons, 1 NDH and 7 NFH - 279

Troops
Terminator Squad with 4 NFH, 1 NDH and 1 Psycannon - 225

Stike Squad with a 5 additional GK, 2 Psycannons, 1 NDH and Psybolt Ammo - 250

Stike Squad with a 5 additional GK, 2 Psycannons, 1 NDH and Psybolt Ammo - 250

Heavy Support
Purgation Squad with 4 additional GK and 4 Psycannons - 260

1,491 points.

Is the Purgation Squad worth it? Or should I drop it in favour of (another) Strike Squad, more Terminators or something else?

Not sure I want to go down the route of 2 Psy-Dreadnoughts - Grey Knights don't really like being in them (fluff) and I think having just 1 without another suitable large target will result in it being reduced to a molten heap in short order.

Suggestions?
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