1750 No Retreat No Fear
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1750 No Retreat No Fear
The main idea of this force is that the purgation squads push on in rhinos as much as they can, with the Rhinos hopefully shrugging off all those pesky Crew Stunned and Crew Shaken results until they can bring incinerator death to the enemy. When that close the Purifiers deep strike in unleashing TONNES of psilencer rounds (4 psilencers per squad = 24 shots!) along with 6 stormbolters at Str 5.
Rhinos have HK missiles to take out anything they can (up to AV 12)
Only thing of course is Crowe......taking him means enemy units charging his purifiers have FnP and Furious Charge. But with his abilities and the fact the Purifiers should strike FIRST using Halberds......
HQ
Castellan Crowe
150
ELITES
Purifier Squad (10 man)
Psilencers x 4
Nemesis Force Halberds x 7
Nemesis Daemon Hammers x 1
259
Purifier Squad (10 man)
X 4 Psilencer
Nemesis Force Halberds x7
Nemesis Daemon Hammers x 1
259
Purifier Squad (10 man)
X 4 Psilencers
Nemesis Force Halberds x 6
Nemesis Daemon Hammers x 1
257
HEAVY SUPPORT
Purgation Squad (10 man)
X 4 Incinerators
Teleport Homer
Psybolt Ammunition
225
DT: Rhino w/ HK Missile
50
Purgation Squad (10 man)
X 4 Incinerators
Psybolt Ammunition
Teleport Homer
225
DT: Rhino w/ HK Missile
50
Purgation Squad (10 man)
X 4 Incinerators
Teleport Homer
Psybolt Ammunition
225
DT: Rhino w/ HK Missile
50
Rhinos have HK missiles to take out anything they can (up to AV 12)
Only thing of course is Crowe......taking him means enemy units charging his purifiers have FnP and Furious Charge. But with his abilities and the fact the Purifiers should strike FIRST using Halberds......
HQ
Castellan Crowe
150
ELITES
Purifier Squad (10 man)
Psilencers x 4
Nemesis Force Halberds x 7
Nemesis Daemon Hammers x 1
259
Purifier Squad (10 man)
X 4 Psilencer
Nemesis Force Halberds x7
Nemesis Daemon Hammers x 1
259
Purifier Squad (10 man)
X 4 Psilencers
Nemesis Force Halberds x 6
Nemesis Daemon Hammers x 1
257
HEAVY SUPPORT
Purgation Squad (10 man)
X 4 Incinerators
Teleport Homer
Psybolt Ammunition
225
DT: Rhino w/ HK Missile
50
Purgation Squad (10 man)
X 4 Incinerators
Psybolt Ammunition
Teleport Homer
225
DT: Rhino w/ HK Missile
50
Purgation Squad (10 man)
X 4 Incinerators
Teleport Homer
Psybolt Ammunition
225
DT: Rhino w/ HK Missile
50
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
Grey knight
stats:
Re: 1750 No Retreat No Fear
Corennus wrote:
Only thing of course is Crowe......taking him means enemy units charging his purifiers have FnP and Furious Charge. But with his abilities and the fact the Purifiers should strike FIRST using Halberds......
You need to re-read the Rules for Crowe.
A) He cannot join squads as he does not have the Independent character rule, this making your statement of "his" Purifiers invalid.
B) Units that charge JUST Crowe and NOT "his" Purifiers get Furious Charge and the ability to re-roll all failed hits... not wounds...
Border- Henchmen
- Number of posts : 164
Age : 35
Location : Vancouver British Columbia Canada
Army : Grey Knights
Registration date : 2009-06-16
Grey knight
stats:
Re: 1750 No Retreat No Fear
Also, pretty sure purifiers can't deepstrike. You sure you want psilencers for your purifiers? They're Heavy weapons so you can't move and shoot them unless you have relentless.
Rivan- Adeptus Moderatus
- Number of posts : 4404
Age : 55
Location : Currently on Titan
Army : Grey Knights 7th Brotherhood, Salamanders
Registration date : 2009-03-05
Grey knight
stats:
Re: 1750 No Retreat No Fear
Still pushing ideas around. I do HATE that not all HQs aren;t ICs.
Change Psilencers to Incinerators. MWAHAHA
And Crowe can just walk around looking pretty then.
Change Psilencers to Incinerators. MWAHAHA
And Crowe can just walk around looking pretty then.
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
Grey knight
stats:
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