1500 all GK list
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1500 all GK list
It's been a while since I played at 1500 pts so I'm trying to put one together to use in a country I'm visiting soon:
HQ - GM w/ m-c nfw, p-cannon, si, ph, and hammerhand + 4 GKT (1 w/ p-cannon, 1 w/ TH & SS)
TR - 7 x PAGK (targeter, 1 p-cannon)
TR - 7 x PAGK (targeter, 1 'cinnie)
TR - 7 x PAGK (targeter, 1 'cinnie)
HS - LR w/ ea, db & sl
HS - GK dread w/ TWLLC, DCCW w/ 'cinnie & ea
What do you guys think? Thanks
HQ - GM w/ m-c nfw, p-cannon, si, ph, and hammerhand + 4 GKT (1 w/ p-cannon, 1 w/ TH & SS)
TR - 7 x PAGK (targeter, 1 p-cannon)
TR - 7 x PAGK (targeter, 1 'cinnie)
TR - 7 x PAGK (targeter, 1 'cinnie)
HS - LR w/ ea, db & sl
HS - GK dread w/ TWLLC, DCCW w/ 'cinnie & ea
What do you guys think? Thanks
Rivan- Adeptus Moderatus
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Age : 55
Location : Currently on Titan
Army : Grey Knights 7th Brotherhood, Salamanders
Registration date : 2009-03-05
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Re: 1500 all GK list
Rivan with only one Land Raider? Actually that's a very good list and one very similar in layout to what I will be using at my favorite tournie next year. Do you know what army/armies you'll be going up against?
NemesisForce- Inquisitor
- Number of posts : 1945
Age : 63
Location : British Columbia, Canada
Army : Grey Knight, Black Templar, Chaos Space Marine, Tau Empire
Registration date : 2008-02-07
Re: 1500 all GK list
I like it alot! variety, good unit choice, resilience, and a mix of armor and troop killing.
I say take it as is, it's obviously going to be fun and do well, and is very fluffy to boot.
That being said, you probably posted it for suggestions instead of just a pat on the back. If you really are looking to change something i have a few ideas i use.
depending on your ability to guess ranges, i might find smoke on a Dread for a turn when it's shaken and just running more helpful then the three targeters.
I also somtimes like to make a squad of 6 with two psycannons- great for objective games. YMMV
I often find at 1500 BC stern is a super flexible choice that does very well for cheap, having free psychic powers, rerolls, and wargear. You do lose Psy Hood though, which you sometimes sorely miss, other times not at all. But your GM is 70 (if i did math right) points more expensive then a very good BC stern. The points difference is 2 cinne knights, or almost 3 knights or almost an Inquisitor and two death cults.
I say take it as is, it's obviously going to be fun and do well, and is very fluffy to boot.
That being said, you probably posted it for suggestions instead of just a pat on the back. If you really are looking to change something i have a few ideas i use.
depending on your ability to guess ranges, i might find smoke on a Dread for a turn when it's shaken and just running more helpful then the three targeters.
I also somtimes like to make a squad of 6 with two psycannons- great for objective games. YMMV
I often find at 1500 BC stern is a super flexible choice that does very well for cheap, having free psychic powers, rerolls, and wargear. You do lose Psy Hood though, which you sometimes sorely miss, other times not at all. But your GM is 70 (if i did math right) points more expensive then a very good BC stern. The points difference is 2 cinne knights, or almost 3 knights or almost an Inquisitor and two death cults.
MJSwasey- Justicar
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Re: 1500 all GK list
Looks like a very balanced list, one that definately won't draw any raised eyebrows! I tend to prefer a double LR list at 1500 points, mainly because I so often play against gunline opponents who steamroll me overwise, I also love the control dual LR's give me :p
As MJSwasey said though Stern is an interesting choice when your really outfitting a GM, although granted he does have a few disadvantages
As MJSwasey said though Stern is an interesting choice when your really outfitting a GM, although granted he does have a few disadvantages
Zealadin- Grand Master
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Re: 1500 all GK list
Awesome list Brother Rivan!! It looks very close to my own 1500 points; it proves to be balanced and offer a lot more variety then you'll usually see with Knights I find.
I only worry that the GKD or Landraider will draw so much fire early on, and be taken out. At 1500 points they'll be a lot of heavy stuff gunning for our warriors, stuff that can't usually be stopped without lascannons. It will take your masterful maneuvering to avoid getting your prized warriors destroyed.
Also Rivan, how will you be setting up your squads of PAGK? I like to split them up a bit, psycannon guys in buildings, incinerators in land raiders, etc. to cover their brothers.
I only worry that the GKD or Landraider will draw so much fire early on, and be taken out. At 1500 points they'll be a lot of heavy stuff gunning for our warriors, stuff that can't usually be stopped without lascannons. It will take your masterful maneuvering to avoid getting your prized warriors destroyed.
Also Rivan, how will you be setting up your squads of PAGK? I like to split them up a bit, psycannon guys in buildings, incinerators in land raiders, etc. to cover their brothers.
Nausaden- Terminator
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Army : Pure Grey Knights *Daemon Hunters*
Registration date : 2009-08-03
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