1500 competitive
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NemesisForce
Rivan
Zealadin
Cornix
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1500 competitive
ok so i want to know what u think of this list
HQ: BC w holocaust 280
Terminators w incinrator
Runs in LRC
Troops 1: 9 PAGK w incinrator 265
runs in LR
Troops 2: 9 PAGK w 2 psycannons 300
Runs behind and shoots
Troops 3: 7 IST w 2 melta guns 148
Rhino w smoke and EA
HS 1: LRC w smoke 258
HS 2: LR w smoke and EA 258
HQ: BC w holocaust 280
Terminators w incinrator
Runs in LRC
Troops 1: 9 PAGK w incinrator 265
runs in LR
Troops 2: 9 PAGK w 2 psycannons 300
Runs behind and shoots
Troops 3: 7 IST w 2 melta guns 148
Rhino w smoke and EA
HS 1: LRC w smoke 258
HS 2: LR w smoke and EA 258
Cornix- Stormtrooper
- Number of posts : 32
Age : 38
Location : S.A. Australia
Army : Grey knights!!!!!!!!!!!!!!
Registration date : 2009-07-14
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Re: 1500 competitive
Looks quite interesting, its a small army for 1500 points, but your going to be mobile and flexible, and used right it could be pretty deadly.
Its alot of eggs in one basket though, and not sure how it will compete against hordes
Its alot of eggs in one basket though, and not sure how it will compete against hordes
Zealadin- Grand Master
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Age : 37
Location : Sydney Australia
Army : Retired Eldar, Puritan Grey Knights, Dark Eldar
Registration date : 2008-09-14
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Re: 1500 competitive
3 points to consider:
1. Personally, since you will obviously try to get your HQ into CC sooner than later, I'd add another GKT to beef them up. You'd be surprised at how 5 GKTs can be whittled down fast.
2. Also, I don't think a BC is tough enough to go against most HQs nowadays, specially if they have a retinue or command squad (just think of a SM captain w/ command squad: at I5 & WS6, the captain will probably strike down 2 of your HQ squad before they can even strike). So, I don't mind running slightly smaller GK squads if I can beef up my HQ unit who will probably do the heavy fighting.
3. Lastly, if you really want to stick to a 5-man HQ squad, then I would probably get a 2nd LR instead for more AT capability.
1. Personally, since you will obviously try to get your HQ into CC sooner than later, I'd add another GKT to beef them up. You'd be surprised at how 5 GKTs can be whittled down fast.
2. Also, I don't think a BC is tough enough to go against most HQs nowadays, specially if they have a retinue or command squad (just think of a SM captain w/ command squad: at I5 & WS6, the captain will probably strike down 2 of your HQ squad before they can even strike). So, I don't mind running slightly smaller GK squads if I can beef up my HQ unit who will probably do the heavy fighting.
3. Lastly, if you really want to stick to a 5-man HQ squad, then I would probably get a 2nd LR instead for more AT capability.
Rivan- Adeptus Moderatus
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Age : 55
Location : Currently on Titan
Army : Grey Knights 7th Brotherhood, Salamanders
Registration date : 2009-03-05
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Re: 1500 competitive
Ok revampted it
HQ: Grand master 344
4 Terminators w incinrator
Runs in LRC
Troops 1: 9 PAGK w incinrator 265
runs in LR
Troops 2: 7 PAGK w 2 psycannons 250
Runs behind and shoots
Troops 3: 6 IST w 2 melta guns 138
Rhino w smoke and EA
HS 1: LRC w smoke 258
HS 2: LR w smoke and EA 258
HQ: Grand master 344
4 Terminators w incinrator
Runs in LRC
Troops 1: 9 PAGK w incinrator 265
runs in LR
Troops 2: 7 PAGK w 2 psycannons 250
Runs behind and shoots
Troops 3: 6 IST w 2 melta guns 138
Rhino w smoke and EA
HS 1: LRC w smoke 258
HS 2: LR w smoke and EA 258
Cornix- Stormtrooper
- Number of posts : 32
Age : 38
Location : S.A. Australia
Army : Grey knights!!!!!!!!!!!!!!
Registration date : 2009-07-14
Grey knight
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Re: 1500 competitive
List definitely looks a lot more competitive
Troops 1 should cost only 260 pts. However, even then, I think you are still at 1503 pts. So, you might need to take out 1 smoke launcher.
Personally, I'd probably take out the SL for the LRC. Even after moving at cruising speed, I'd rather let loose w/ the hurricane bolters AND either the MM or the AC instead of triggering smoke. That's just me though
Troops 1 should cost only 260 pts. However, even then, I think you are still at 1503 pts. So, you might need to take out 1 smoke launcher.
Personally, I'd probably take out the SL for the LRC. Even after moving at cruising speed, I'd rather let loose w/ the hurricane bolters AND either the MM or the AC instead of triggering smoke. That's just me though
Rivan- Adeptus Moderatus
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Age : 55
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Re: 1500 competitive
I thought because its in GWS Erretica, we can fire a weapon with power of the machine spirit and then pop the smoke.
Cornix- Stormtrooper
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Age : 38
Location : S.A. Australia
Army : Grey knights!!!!!!!!!!!!!!
Registration date : 2009-07-14
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Re: 1500 competitive
I'm pretty sure triggering SL negates our ability to shoot that phase, even w/ POTM spirit. Although, based on the wording of the POTM spirit rule, I can see your point. A vehicle that suffered a "crew shaken" or "crew stunned" result can still fire one weapon, so why not after triggering SL?
Just for the heck of it, I fired off that question to the GW rulesboyz to see what they say
Just for the heck of it, I fired off that question to the GW rulesboyz to see what they say
Rivan- Adeptus Moderatus
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Age : 55
Location : Currently on Titan
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Re: 1500 competitive
Popping smoke means you forfeit all shooting, regular or not. PotMS works only with how far you have moved and wether or not you are shaken/stunned. Yes, there is a chance to loophole this rule but be warned this will be considered by many to be unsportsmanlike.
NemesisForce- Inquisitor
- Number of posts : 1945
Age : 63
Location : British Columbia, Canada
Army : Grey Knight, Black Templar, Chaos Space Marine, Tau Empire
Registration date : 2008-02-07
Re: 1500 competitive
so when would you even want to pop smoke with an LRC?
SandMarauder- Stormtrooper
- Number of posts : 47
Age : 56
Location : Ft. Smith, AR
Registration date : 2009-07-04
Re: 1500 competitive
Possibly in an end game where your LRC is contesting an objective or is carrying a troops squad and claiming an objective and you just want to make sure you don't get blown up? That's one situation I can think of...
Rivan- Adeptus Moderatus
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Age : 55
Location : Currently on Titan
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Registration date : 2009-03-05
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Re: 1500 competitive
Its a very promissing list, you have a pretty decent model count and reminds me of a list i used to run but i had a dread too. Couple things id like to comment is that i never take that much wargear because at the cost of a psycannon you could have another PAGK you could b fielding since were already outnumered to begin with.
So i like to keep my wargear at a minimun so i usually only grab melta bombs for my justicars. But everyone has different play styles so this is just my POV.
Im a fan of the Ist squad as you can see in my 1850 GK list i posted almost a month ago, it gives the army a little more punch and its a threat that opponents cnt ignore. It is very effective when used right.
i would probably even ur squads to 8-8 rather then 9-7 u may have a specific reason for doing so but im not sure what it is so let me know if u do.
the list atm i have for 1500 is very radical yet effective if played right
i field 2 LRs and 1 LRC ( yes!! 3 LRs in a 1500 pt ) 2 squads of 7 GK (including Justicar w/ meltas) and a GM w/ 4 termies its crazy but it works, Havent lost with it yet but i mainly play against CSM and eldar. I hope this helps
So i like to keep my wargear at a minimun so i usually only grab melta bombs for my justicars. But everyone has different play styles so this is just my POV.
Im a fan of the Ist squad as you can see in my 1850 GK list i posted almost a month ago, it gives the army a little more punch and its a threat that opponents cnt ignore. It is very effective when used right.
i would probably even ur squads to 8-8 rather then 9-7 u may have a specific reason for doing so but im not sure what it is so let me know if u do.
the list atm i have for 1500 is very radical yet effective if played right
i field 2 LRs and 1 LRC ( yes!! 3 LRs in a 1500 pt ) 2 squads of 7 GK (including Justicar w/ meltas) and a GM w/ 4 termies its crazy but it works, Havent lost with it yet but i mainly play against CSM and eldar. I hope this helps
Xterminator2- Stormtrooper
- Number of posts : 25
Age : 36
Location : So Cal
Army : Grey Knights
Registration date : 2009-09-11
Re: 1500 competitive
I have split the PAGKs into 9-7, because the 9 will be CC while the 7 will be shooting
Cornix- Stormtrooper
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Age : 38
Location : S.A. Australia
Army : Grey knights!!!!!!!!!!!!!!
Registration date : 2009-07-14
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Re: 1500 competitive
I thought you were'nt allowed to give PAGKs and GK Hero/retinues personal transports. Just saying that the transport option only appears for Inquisitor Lords and Stormtroopers in the codex.
I hope I'm wrong though, because I really want GK to get dedicated transports
I hope I'm wrong though, because I really want GK to get dedicated transports
Primarch- Grey Knight
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Age : 32
Location : Sydney, Australia
Army : Grey Knights and a souless legion (crons)
Registration date : 2009-09-25
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Re: 1500 competitive
Primarch wrote:I thought you were'nt allowed to give PAGKs and GK Hero/retinues personal transports. Just saying that the transport option only appears for Inquisitor Lords and Stormtroopers in the codex.
I hope I'm wrong though, because I really want GK to get dedicated transports
I believe Cornix just meant his PAGK squad and his GM w/ retinue are embarked in the two tanks, but the LRC and LR are still HS choices
Rivan- Adeptus Moderatus
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Age : 55
Location : Currently on Titan
Army : Grey Knights 7th Brotherhood, Salamanders
Registration date : 2009-03-05
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Re: 1500 competitive
Thats correct, if the LR is a heavy choice, they can still ride in it, it's just not dedicated. He's just letting us know his intent for them to start the game in them.
just for fun- what if we imagines the list without LRs? two land raiders at 1500 eats over half your points, and probably loses alot of comp points in a tourney. Just use your imagination and bear with me here-
if you ditched the LRs you'd have 516 points to play with. 188 points buys you a mounted inquisitor with 3 multimeltas and two sages, oh so useful against first turn dread drop pods. you now have 328 points. You can buy 1-2 more squads of PAGK, depending on if you take some from the other squads or not, or a Dread and PAGK. You actually gain in anti tank capability, and if you remember that your LR's are probably mostly used for getting your troops into combat in that list, you can probably use a cheaper PAGK squad as a screen that may not even die, which you can send the last 1-2 alive guys towards an objective.
Also, the extra pagk and/or your termie squad can deep strike.
In other words, if a LR is being used as anti tank and troop protection, why not take awesome anti tank and more troops instead? at worst you loose a troop and you still have the same number as in the other list, and at best your capturing more objectives and melta-ing a heck of a lot more.
I find opponents have a hard time shooting at a smoked vehicle in the back when they have 27+ PAGK and 5-6 termies, all at s6, running straight at them.
another idea is same thing, keep melta inquis and take 2 dreads, for anti mech abilities.
As a final thought, even if you disagree with the other ideas (to be honest i was just throwing them out there as "what ifs"), something that i find to be true is Brother captain stern pays for himself in so many ways over a GM that the only reason i take GM anymore is for psychic hood goodness. cheaper, free holocaust, free hammerhand, and the reroll is a godsend on saves and armor pen charts. remember it's per player turn, not full go around, so if you reroll the last roll that will be done in a turn, you opponent can't use his back and looses it!
just for fun- what if we imagines the list without LRs? two land raiders at 1500 eats over half your points, and probably loses alot of comp points in a tourney. Just use your imagination and bear with me here-
if you ditched the LRs you'd have 516 points to play with. 188 points buys you a mounted inquisitor with 3 multimeltas and two sages, oh so useful against first turn dread drop pods. you now have 328 points. You can buy 1-2 more squads of PAGK, depending on if you take some from the other squads or not, or a Dread and PAGK. You actually gain in anti tank capability, and if you remember that your LR's are probably mostly used for getting your troops into combat in that list, you can probably use a cheaper PAGK squad as a screen that may not even die, which you can send the last 1-2 alive guys towards an objective.
Also, the extra pagk and/or your termie squad can deep strike.
In other words, if a LR is being used as anti tank and troop protection, why not take awesome anti tank and more troops instead? at worst you loose a troop and you still have the same number as in the other list, and at best your capturing more objectives and melta-ing a heck of a lot more.
I find opponents have a hard time shooting at a smoked vehicle in the back when they have 27+ PAGK and 5-6 termies, all at s6, running straight at them.
another idea is same thing, keep melta inquis and take 2 dreads, for anti mech abilities.
As a final thought, even if you disagree with the other ideas (to be honest i was just throwing them out there as "what ifs"), something that i find to be true is Brother captain stern pays for himself in so many ways over a GM that the only reason i take GM anymore is for psychic hood goodness. cheaper, free holocaust, free hammerhand, and the reroll is a godsend on saves and armor pen charts. remember it's per player turn, not full go around, so if you reroll the last roll that will be done in a turn, you opponent can't use his back and looses it!
MJSwasey- Justicar
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Age : 36
Registration date : 2009-08-08
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Re: 1500 competitive
Thats not a bad idea but the reason i hate inquisitor squads is that if u take multi meltas since they are heavys u cnt move and shoot and if your in a rhino and the rhino has moved you are still considered to have moved. So this limits ur mobility.
If meltas are what you are pushing for MJ then the IST w/ 2 meltas in a rhino is the way to go
If meltas are what you are pushing for MJ then the IST w/ 2 meltas in a rhino is the way to go
Xterminator2- Stormtrooper
- Number of posts : 25
Age : 36
Location : So Cal
Army : Grey Knights
Registration date : 2009-09-11
Re: 1500 competitive
Xterminator2 wrote:Thats not a bad idea but the reason i hate inquisitor squads is that if u take multi meltas since they are heavys u cnt move and shoot and if your in a rhino and the rhino has moved you are still considered to have moved. So this limits ur mobility.
If meltas are what you are pushing for MJ then the IST w/ 2 meltas in a rhino is the way to go
I agree. Unless you can afford 1 shooting phase just setting up your multi-meltas where you disembarked, regular meltas are the way to go. I know they have less range but you just have to make good use of the rhino's movement and pop smoke or something.
It's the same situation w/ my SoB army's mounted retributor squad. Heavy flamers were a better choice since an immolator that moves 12" and can still fire its TWLHFs and everyone jumps out and adds 4 more HFs!!! "Burn baby, burn!!!"
Rivan- Adeptus Moderatus
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Re: 1500 competitive
Multi-meltas. The most useless best infantry anti-tank weapon in the game. You rarely ever get to shoot them.
NemesisForce- Inquisitor
- Number of posts : 1945
Age : 63
Location : British Columbia, Canada
Army : Grey Knight, Black Templar, Chaos Space Marine, Tau Empire
Registration date : 2008-02-07
Re: 1500 competitive
well, you DO count as stationary when you take the free anti deep strike choice.
I didn't think of the multi meltas as run forward and shoot up tanks. I think GK's do an awesome job killing tanks at under 12 inches, and they do it by assualting. A three melta squad in the rear protected by armor would make a fierce barrier to any dreads trying to advance, deep strikers, or enemy vehicles trying to run to an objective though.
I didn't think of the multi meltas as run forward and shoot up tanks. I think GK's do an awesome job killing tanks at under 12 inches, and they do it by assualting. A three melta squad in the rear protected by armor would make a fierce barrier to any dreads trying to advance, deep strikers, or enemy vehicles trying to run to an objective though.
MJSwasey- Justicar
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Registration date : 2009-08-08
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Re: 1500 competitive
MJSwasey wrote:well, you DO count as stationary when you take the free anti deep strike choice.
I didn't think of the multi meltas as run forward and shoot up tanks. I think GK's do an awesome job killing tanks at under 12 inches, and they do it by assualting. A three melta squad in the rear protected by armor would make a fierce barrier to any dreads trying to advance, deep strikers, or enemy vehicles trying to run to an objective though.
Hmmm, good point. I can see a MM squad in cover as an effective stationary barrier.
What I didn't know was that your unit counts as stationary on your free shot via mystics. That's awesome!
Rivan- Adeptus Moderatus
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Age : 55
Location : Currently on Titan
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