Dealing with Eldar

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Dealing with Eldar

Post by azactaylor on Thu Aug 08, 2013 8:15 pm

I am having some issues dealing with Eldar. Has anyone had success against them? If so, what did you use? My IG, specifically the Vendettas, have had the best luck. Im just trying to work up some tactics for dealing with the wave serpent spam!

Thanks Brothers!

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Re: Dealing with Eldar

Post by DOMIN4TRIX on Thu Aug 08, 2013 8:28 pm

Wave Serpents can't be penetrated unless they fire their shield so forget multi-meltas and lascannons - you need a high volume of S7 and S8 shots to attrition hull points ...... hmmm

Currently i'm thinking 3 Psydreads to pop the cans and 2 of the new battle cannon fortifications to squash the pointy headed beans inside. Wraithguard hate battle cannons!

For IG you might look to autocannons followed by Leman Russ'

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Re: Dealing with Eldar

Post by Corennus on Fri Aug 09, 2013 3:15 am

weight of fire. Mass psycannons and autocannons. Glance it to death.

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Re: Dealing with Eldar

Post by Corennus on Fri Aug 09, 2013 3:16 am

Then again, if you can try and get into assault against it Daemonhammers would make short work of it

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Re: Dealing with Eldar

Post by Rion on Fri Aug 09, 2013 10:53 am

I agree with Brother Corennus on both accounts. If your running a pure GK army that's the way to go.

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Re: Dealing with Eldar

Post by Sai on Sun Aug 11, 2013 4:09 am

I'm with the screaming of hammer time as well.

Unless it's a waveserpent full of wraithguard with D-Scythes. I'm still working on how to kill those guys, especially if their armour has been improved to a 2+.

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Re: Dealing with Eldar

Post by Corennus on Mon Aug 12, 2013 3:22 am

again weight of fire. and Rad Grenades

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Re: Dealing with Eldar

Post by Sai on Mon Aug 12, 2013 12:32 pm

Unless I have a sacrificial unit there's no way I'm getting close enough to use rad grenades unless the poop really has hit the fan. AP2 flamers on overwatch won't lead to fun times.

Weight of fire seems to be the only real answer which is a pain because I know full well the wraithguard are usually there to divert all my fire away from his other units that are bounding around claiming objectives.

All things considered I suppose I'll end up ignoring them most of the time.

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Re: Dealing with Eldar

Post by DonFer on Tue Aug 13, 2013 9:58 am

I'd recommend ignoring the wave serpents as much as you can. Focus on the rest of the army. They are great no doubt, but the rest of the Eldar army is very fragile. I'd say that psyboltammo is a must these days. Weight of fire can do nasty things to anything. The other day I saw a DS SSGK reducing a WarWalker unit to dust in one shooting phase. Wink 

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Re: Dealing with Eldar

Post by Rion on Tue Aug 13, 2013 12:46 pm

Little off topic but the AP2 Flamers that really mess with a charge get me thinking. If 6th is focusing on the shooting. Then what do you think they're gonna do when it comes time to update Blood Angels who are, simply put, the most melee oriented army in the game?

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Re: Dealing with Eldar

Post by Enkiel on Tue Aug 13, 2013 1:21 pm

Rion wrote:Little off topic but the AP2 Flamers that really mess with a charge get me thinking. If 6th is focusing on the shooting. Then what do you think they're gonna do when it comes time to update Blood Angels who are, simply put, the most melee oriented army in the game?
somehow get them faster into cc...

like those SM rumors where certain jump infantry can use their jump in movement and in assault.

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Re: Dealing with Eldar

Post by DonFer on Tue Aug 13, 2013 1:27 pm

I still play BA from time to time. And I can really see the need of a rule that helps assaults and overcome overwatch. Even the return of the +1 I for Furious Charge could be a huge boon for BA.

Other than that I think BA can still hold their own against most armies. FNP bubbles are always nice and help cope with mass firepower before the assault. One has to be more selective in choosing assaults, that's all.

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Re: Dealing with Eldar

Post by Rion on Tue Aug 13, 2013 3:18 pm

Enkiel wrote:somehow get them faster into cc...

like those SM rumors where certain jump infantry can use their jump in movement and in assault.
Never heard of those rumors but that was something I was actually thinking about just the other day. That addition to the Decent of Angels special rule would help keep them an Assault army. And making Sanguiary Priests cheaper so you can get more FnP bubbles on the field.

Still I have to agree with ya brother DonFer. Watching which unit you assault into is important. Especially given Tau's ability of Fire Support. Although as I found out last time I played Tau with my Blood Angels that ability can be circumvented by attacking from a unit's flanks preventing the other units from gaining line of site, thus no Fire Support Overwatch.

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Re: Dealing with Eldar

Post by Embolden40k on Tue Aug 20, 2013 12:59 am

DonFer wrote:I still play BA from time to time. And I can really see the need of a rule that helps assaults and overcome overwatch. Even the return of the +1 I for Furious Charge could be a huge boon for BA.

Other than that I think BA can still hold their own against most armies. FNP bubbles are always nice and help cope with mass firepower before the assault. One has to be more selective in choosing assaults, that's all.
You don't get +1 I anymore, just strength Wink

Dealing with Eldar...

Eldar lack ap ignoring weapons at range (watch out for Dire Avengers and Guardians upclose), everyone loads up on Scatter lasers for their Serpent, I would actually disagree with the person who posted above saying ignore Lascannons/Meltas, take them! It will prevent the Eldar player from using their shield which is has the potential for 7 TL Str7 shots that ignore cover and 4 TL Scatter Laser shots (Plus a Shuriken Cannon if they wish)...

Landraiders are golden against Eldar that lack Bright Lances

Terminators are a massive pain, basic Grey Knights are good as well, Interceptors will be fantastic at getting behind the Wave Serpents to glance them to death, the Dreadknights with Incinerators come in to finish them off.

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Re: Dealing with Eldar

Post by DonFer on Tue Aug 20, 2013 7:53 am

Sure, that's why the return of +1 I for FC could be great for BA. I'm waiting to see what's in store for them.

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Re: Dealing with Eldar

Post by Rion on Tue Aug 20, 2013 11:38 am

DonFer wrote:Sure, that's why the return of +1 I for FC could be great for BA. I'm waiting to see what's in store for them.
As am I but I'm just as anxious for the Vanilla Codex. Blood Angels are the least divergent of the none Vanilla Codex (Black Templar go "codex what that?" Space Wolves go "good idea keeps the Inquisition off our backs.") So Blood Angels will be taking a cue or two from the Vanilla Codex. (minor rule tweaks and war gear aside). Can't wait!

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Re: Dealing with Eldar

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