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Plasma Cannons 1750 army list

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Post by thodar Tue Sep 18, 2012 2:50 am

Hello guys these is an army list i am working on for both competitive and casual/friendly games. I love plasma cannon servitors, i find them really effective in the battlefield so i tried to include as many as possible in my list. Any thoughts and advise to improve it would be welcomed.

HQ
Malleus inquisitor, psyker upgrade, power armor - 63 pts

Malleus inquisitor, psyker upgrade, power armor - 63 pts

ELITES
Henchmen squad 1 - 160 pts
3 plasma cannon servitors
5 warrior acolytes, bolter, carapace armor
chimera multilaser/heavy bolter

Henchmen squad 2 - 160 pts
3 plasma cannon servitors
5 warrior acolytes, bolter, carapace armor
chimera multilaser/heavy bolter

TROOPS
Strike Squad 1 (10 models) -280 pts
2 psycannon
8 force sword
psybolt ammunition
rhino

Strike Squad 2 (10 models) -280 pts
2 psycannon
8 force sword
psybolt ammunition
rhino

Terminator squad (5 models) - 225 pts
1 psycannon
3 force sword
1 daemon hammer

HEAVY SUPPORT
2 Nemesis Dreadknights, personal teleporter, heavy incinerator, greatsword - 520 pts

The plan: Each inquisitor joins one henchmen squad and along with the strike squads hold objectives and provide fire support for my teleporting nemesis DK and deepstriking Termies.

thodar
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Post by Pingpong Tue Sep 18, 2012 2:30 pm

seems like a very nast army. my advice though would be to get a land raider, mabe for a 2000pt extension, for the termies as ds can be risky and land raiders usually kick ass, and if you have PT's for the DK's i dont see the point in the ds risk
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Army : Space Marines, Grey Knights
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Post by Alladin the Paladin Tue Sep 18, 2012 6:06 pm

Not sure if this is good advice, but I've noticed peeps like their daemon hammers... Maybe spend the points on your 2 strike squads to equip them with one each?

Also, if you take Coteaz you can make henchmen a troop choice, allowing you even more servitors. This also allows you some flex with your strike squads, possibly converting one in to a group of interceptors or purifiers... Depending on the army you are facing having that option may be of benefit. You may have to shuffle points to accomodate these types of changes, but i think the key to a good army is adaptability.
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