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New list for game next week

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Post by Corennus Tue Feb 07, 2012 4:23 am

Haven't been here in a while. hope people read this and can comment. I'm taking this list cause it's different to anything i've done so far and SHOULD kick most armies that are played at my club (Orks, more orks, space marines, dark eldar, space wolves, daemons)

HQ
Inquisitor Coteaz 100

ELITES

Venerable Dreadnought x 2 392
T- L Autocannons
Psyammo
Searchlight

Vindicare Assassin 145

TROOPS
Psyker Band (8man) x 6 840
Str 10 AP1 Large Blast 36”
DT: Chimaera w/ Multilaser, Heavy Flamer,x 3 HKs

HEAVY SUPPORT

Dreadnought x 2 272
T-L Autocannons
Psyammo
Searchlight

1749

Nothing below AV12 here, or above, so lances have no advantage. Dreadnoughts provide long range anti-transport firepower while the ace in the hole (IF psychic tests are passed and doesn't scatter too much) is SIX Str 10 AP1 LARGE BLASTS
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Post by Souba Tue Feb 07, 2012 7:39 am

when i see space marines and space wolves i also see hoods and with that your psykers wont stand much of a chance on inflicting much. and even without hoods... making psychic tests on a 8 isnt that easy as a 9.

also the biggest flaw of the psyker unit without any other units inside the squad is that if you get one perils of the warp. one perils kills all psykers in the unit. as this list only got 8 psykers and nothing more you will give the enemy killpoints for free without him popping your chimera if you happen to play anhilation games.

really. i cant see any point in using them at all if the meta that you play in has space marines or space marine equivalents, eldar or even tyranids (shadow in the warp now works on units inside vehicles). hoods or psychic defences are a really big threat for psyker bands.
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Post by DOMIN4TRIX Tue Feb 07, 2012 12:59 pm

The list looks like fun!

Its completely nuts but would be a laugh to play. If you got lucky with your rolls one turn you could have the most destructive army ever conceived!
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Post by DonFer Tue Feb 07, 2012 1:18 pm

Souba wrote:when i see space marines and space wolves i also see hoods and with that your psykers wont stand much of a chance on inflicting much. and even without hoods... making psychic tests on a 8 isnt that easy as a 9.

also the biggest flaw of the psyker unit without any other units inside the squad is that if you get one perils of the warp. one perils kills all psykers in the unit. as this list only got 8 psykers and nothing more you will give the enemy killpoints for free without him popping your chimera if you happen to play anhilation games.

really. i cant see any point in using them at all if the meta that you play in has space marines or space marine equivalents, eldar or even tyranids (shadow in the warp now works on units inside vehicles). hoods or psychic defences are a really big threat for psyker bands.

I'm with Souba on this one. Try just one game against Eldrad and you'll see his point.
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Post by Corennus Mon Feb 20, 2012 4:48 am

update:

Went against following list:

Iron Hands

Librarian,
Sternguard squad w/ combi-meltas in razorback w/ t-l lascannon
2 dreadnoughts (one t-l autocannons) 1 t-l lascannon and missile launcher
2 tactical squads (6 man) w/ sergeant w/ powerfists in razorbacks w/ t-l lascannons
2 landspeeder tornadoes in squadron w/ double multi-meltas
Scout squad w/ camo cloaks and sniper rifles (5 man)
x 2 Devastator squads w/ missile launchers

RESULT:

DRAW

The psyker squads were pretty good all in all. average for scatter, average for passing psychic tests. any infantry caught by the blasts mostly died. dreadnoughts were really good.

As a standing army I think it needs changing, but was fun to see it take on its main nemesis (ultra mech)
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