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1500 point Draigo-Wing

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Post by guychr Thu Jun 30, 2011 3:29 pm

Kaldor Draigo -XXX

Librarian
Quicksilver
Might of the Titan
The Shrouding
Sanctuary
Total 170 pts

Paladins 5
Mastercrafted Psycannons 2
Nemesis Force Halberd 2
Nemesis Daemon Hammer 2
Total 325

Paladins 5
Mastercrafted Psycannons 2
Nemesis Force Halberd 2
Nemesis Daemon Hammer 2
Total 325

Dreadnought with 2 Twinlinked Autocannons and Psybolt Ammunition - 135pts
Dreadnought with 2 Twinlinked Autocannons and Psybolt Ammunition - 135pts
Dreadnought with 2 Twinlinked Autocannons and Psybolt Ammunition - 135pts

Total- 1500 points exactly.

The plan is to screen the paladins with the dreads focusing on anything with S8 weapons first (particularly transports and vehicles) with the 5 relentless shooting platforms. (3 dreads 2 paladins). Hopefully the dreads will draw some shooting away from the paladins (who will have a 3+ cover save thanks to the libby) until they get close enough to do what they do best.

I know that a Draigo-Wing army has a low model count, and I'm ok with that, but other than that are there any suggestions on how to make the list better?

(ps I have all the models for this except one dread, so if dropping a dread will make it better then I will, if not I'll go pick one up in the next few days)
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Post by Zealadin Thu Jun 30, 2011 8:07 pm

Looks like an interesting list! Not much I can add because at 1500 points you are just sooo restricted!
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Post by Aubec le noir Fri Jul 01, 2011 1:13 am

have you thought including a DK ?
or at least make 1 more cc-oriented dread ... just in case ?
why not change 1 pal unit into 2 GKT units for more body count and versatility ?
my 2 cents
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Post by DonFer Fri Jul 01, 2011 7:31 am

Great list! though very slow moving (much like a Peanut butter river Razz). But that is compensated by the resilience of your units.

I would be inclined to add 2 LRCs for extra protection, but the fire support your Dreads provide is also very important, plus you only have 400 pts worth of Dreads and that isn't nearly enough to include the LRCs (perhaps 2 SRs scratch ).
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Post by TheCrimsonGlass Fri Jul 01, 2011 8:45 am

DonFer wrote:...(much like a Peanut butter river Razz)...
Hahaha! Nice imagery there DonFer.

Anyways, I would recommend changing to 2 ven dreads and advancing them with the pally unit. This way, they can not only add fire support, but they also have enough survivability to protect the pallies in scoring games.

This is my typical response when I see a loadout of 3 psyflemen, but I was reluctant to say it this time. This is because with such a low model count, it might be more important to have more shots per turn than fewer shots that last longer. It's always something to consider though. Note that this also saves 15 points.
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Post by guychr Fri Jul 01, 2011 9:27 am

Yeah I was doing the math last night for the shooting phase etc and I came across the extra 15 points you get if you switch to two venerable dreads instead of 3 normal dreads.

Is it really worth loosing 4 shots in turn 1 and maybe 2 for the extra survivability? I've never really used venerable dreads before...
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Post by TheCrimsonGlass Fri Jul 01, 2011 9:31 am

Well with some googling you can find that by the end of the game, 2 vens actually statistically fire more shots than 3 regulars. This is because the 2 vens typically last significantly longer. So it becomes a matter of "do I want more shots in the earlier turns, or do I want more shots by the end of the game?" It's also a matter of "do I prefer to play more defensively or more offensively?" These are personal preference issues, but they are certainly worthy of asking yourself.

In an army of this size, I almost want to say that the 3 dreads may be better just to reduce the opponent's model count faster to make CC easier for your pallies. This is something I don't typically recommend, but in this case it might make more sense to have more shots in the early-game. I would test both if I were you.
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Post by guychr Fri Jul 01, 2011 9:36 am

Yeah it truely is a toss up, but as long as I can get rid of 3-4 vehicles from shooting in the first turn (or blown up of course) my pallys should last a long time. My biggest fear with this army are IG with a lot of Leman Russ Tanks or DE with dark lance spam...
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Post by TheCrimsonGlass Fri Jul 01, 2011 9:39 am

Yeah those may cause some problems. If your main concern is getting rid of as much as you possibly can in turn 1, then you might want to stick with the 3 dreads. Keep in mind that you'd also be hitting slightly more often with the vens' BS5 instead of BS4. It's really not a trivial thing. You could mathhammer it if you felt so inclined. I probably will eventually.
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Post by guychr Fri Jul 01, 2011 9:43 am

Yeah I only was mathhammering stuff yesterday because I had to wait in a line for 2.5 hours for a concert Sad it was the beach boys so it was worth it!

I think I'm going to try it with the 2 venerable dreads, as being tough as nails is kind of what I want this list to be, I want to see my opponents face when he goes a whole turn not killing a single model...

If I go the two venerable dread route I have 15 points left over, how would I best spend those points?
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Post by TheCrimsonGlass Fri Jul 01, 2011 9:50 am

Beach Boys?! *Jealous*

Anyways, if you're willing to drop the MC's on your squads then you would have just enough points for a warding stave on your libby. This would increase his CC survivability quite a bit.

If not that, then let's look at your options. You've got the dreads which are fully kitted out and Draigo who can't take upgrades, so those can't take the 15 points. So you've got to spend the points on either your paladins or your librarian. You could take some skulls for DS'ing/messing with your opponents' infiltrators. You could take warp rift, which is always fun. If you don't want to drop the MC's, then I would just look at what you can take, and ask yourself how those options would improve on what you currently have going for you.
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Post by Akoni Sat Jul 02, 2011 8:08 am

I just bought a Venerable Dreadnought model a few days ago.

Here are my questions? ( I apologise in advance but I think I know the obvious answer but I need to ask anyways Embarassed )

If you have a VenD or a Dreadnought with both arms equipped with TLAC w/ PsyAmmo do the they need LoS to hit targets? Or do they have to move into position to get LoS and then shoot?

Or are they like IG tanks that can stay stationary on the other side of the board and shoot?


Last edited by Nineteen73 on Sat Jul 02, 2011 8:09 am; edited 1 time in total (Reason for editing : corrected grammer)
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Post by guychr Sat Jul 02, 2011 9:15 am

Nineteen73 wrote:I just bought a Venerable Dreadnought model a few days ago.

Here are my questions? ( I apologise in advance but I think I know the obvious answer but I need to ask anyways Embarassed )

If you have a VenD or a Dreadnought with both arms equipped with TLAC w/ PsyAmmo do the they need LoS to hit targets? Or do they have to move into position to get LoS and then shoot?

Or are they like IG tanks that can stay stationary on the other side of the board and shoot?

No you have to have LoS with these dreads, the only time you don't need LoS is if the weapon is "barrage"
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Post by dreadknightl Sat Jul 23, 2011 1:18 am

I personally think you should swap 2 dreads for land raider

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Post by nquenga Mon Aug 22, 2011 6:46 am

After going for the venerable dreadnoughts, you could add falchions to your standard paladins.

Or (better yet) drop 2 master crafted and get a banner for one of your squads. This will net a profit for attacks, especially if the Grand Master is part of that squad. Or pull the trick of making sure the librarian joins the same squad and there would be extra attacks for everyone.

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Post by DOMIN4TRIX Mon Aug 22, 2011 7:34 am

Personally I think Draigowing at 1500 needs to have 15-20 Palladins. Your coughing up for Draigo why not make the most of it.
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Post by Zealadin Mon Aug 22, 2011 8:37 pm

I honestly don't think you could afford to add LR of any variant to this army..... you have a tiny model count and realistically LR's especially in low numbers (1 or 2) will only present a threat to crap codexes, ie the ones with no good anti tank.
Against any balanced force your opponent will have two throwaway units to kill a LR or two, and you gain all of an exta 6 or 12" movement if you are lucky.
If they are lucky they will just get a few good shots early on and you wasted all those points.
For a normal GKT list I'd probably suggest LRC's mainly so you can run bigger squads to fit the transport capacity, and because they are less survivable.

The suggestion of LRC is particularly bad here though as you would need the anti tank provided by a normal LR if you aren't going to footslog those pallies as the dreadnoughts are good, but mainly against light vehicles.

The banner really isn't worth it in small squads, you lose probably 3 attacks to gain 4-5. The falchions are a similar price for a similar gain, and quicksilver synergises with them well.

Swapping a Dread for a DK with a flamer would be quite a good investment as that flamer will give certain units hell, like kroot in cover, rangers, anything that relies upon cover, and most xenos armies besides!
Plus it draws threat and attention, always a good thing! Especially for a toughness based 2+ save MC.
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