Codex: Grey Knights. Unconfirmed stuff but oh so cool
+14
itsuperslug
Xethik
Rivan
Grimhack
DarkRonin
NemesisForce
Aubec le noir
scarrboros
Sai
bigbri
Titus
Nausaden
Klomster
Corennus
18 posters
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Codex: Grey Knights. Unconfirmed stuff but oh so cool
Unless this has been previously posted, feast your eyes:
http://www.lounge.belloflostsouls.net/showthread.php?t=13243
Points of interest:
Apothecary Terminators
Master Crafted weapons at 5+ for whole unit
Whole units can take psycannons
Weaponsmith
Dread Knight
Warp Quake
http://www.lounge.belloflostsouls.net/showthread.php?t=13243
Points of interest:
Apothecary Terminators
Master Crafted weapons at 5+ for whole unit
Whole units can take psycannons
Weaponsmith
Dread Knight
Warp Quake
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
Grey knight
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Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
*ATSKNF*
That cuts like a blade into my heart.
Give me fearless, FEARLESS!! Normal space marines have atsknf, grey knights are better.
That cuts like a blade into my heart.
Give me fearless, FEARLESS!! Normal space marines have atsknf, grey knights are better.
Klomster- Adeptus Administratum
- Number of posts : 4321
Age : 35
Location : -Data lost-
Army : Think positive, it will soon get worse. (Mechanicus)
Registration date : 2007-12-21
Grey knight
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Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
Yeah, but Grey Knights being stuck in combat against an Ironclad Dread or equivelant and dying slowly without doing the smart thing and pulling back to prepare a bolstered attack is the price we pay for it D:
Honestly though, I think we all would prefer Fearless...I mean, what the hell is GW thinking if this is really the case? Heck, we should be able to choose to pass/fail any test we're called on (ala Calagar) for that matter...
Honestly though, I think we all would prefer Fearless...I mean, what the hell is GW thinking if this is really the case? Heck, we should be able to choose to pass/fail any test we're called on (ala Calagar) for that matter...
Nausaden- Terminator
- Number of posts : 1085
Age : 31
Army : Pure Grey Knights *Daemon Hunters*
Registration date : 2009-08-03
Grey knight
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Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
Yep it should be the 'Iron Will' rule that Coteaz has
Titus- Grey Knight
- Number of posts : 298
Age : 51
Location : Illinois, USA
Army : Grey Knights, Legion of the Damned, White Scars, Space Wolves, Fallen Dark Angels, 1000 Sons of Prospero(pre-heresy)
Registration date : 2010-02-07
Grey knight
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Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
Thanks for the summary, missed a lot of that stuff. Some things on there really scare me, anyone else worried about these or just me?
Draigo's Jaws like power sounds broken, Stern's Str test or be dragged into the warp just sounds stupid. Inquisitors from other Ordos makes no sense.
Warp Quake(any DS within 12" = mishap) is so broken it's not even funny.
Some of that stuff though looks nice. 200 or so points for a 10man PAGK squad is nice, and Paladins seem fairly well prices campared to Lone Wolves(nearest equivalent I can think of)
One rumour I didn't see in there that I read somewhere else(Heresy Online maybe)is that it's Matt "i butcher fluff" Ward writing the dex not Cruddace.
Draigo's Jaws like power sounds broken, Stern's Str test or be dragged into the warp just sounds stupid. Inquisitors from other Ordos makes no sense.
Warp Quake(any DS within 12" = mishap) is so broken it's not even funny.
Some of that stuff though looks nice. 200 or so points for a 10man PAGK squad is nice, and Paladins seem fairly well prices campared to Lone Wolves(nearest equivalent I can think of)
One rumour I didn't see in there that I read somewhere else(Heresy Online maybe)is that it's Matt "i butcher fluff" Ward writing the dex not Cruddace.
bigbri- Justicar
- Number of posts : 712
Age : 35
Location : Manchester, England
Army : Grey Knights/Space Wolves/Imperial Guard
Registration date : 2010-08-04
Grey knight
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Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
Where did all the old codex writers go?
The ones that weren't crazy.
The ones that weren't crazy.
Klomster- Adeptus Administratum
- Number of posts : 4321
Age : 35
Location : -Data lost-
Army : Think positive, it will soon get worse. (Mechanicus)
Registration date : 2007-12-21
Grey knight
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Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
They're stuffed into monkey cages wired up to car batteries while the lunatics run the asylum.
Sai- Justicar
- Number of posts : 754
Age : 41
Registration date : 2010-12-04
Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
Yeah, Blood of Kittens or something "Confirmed" Matt Ward is our new codex writer <_<
And when you think about GK Dreads coming with two "Dread Nemisis fists", its sounding more and more true.
Dear God Emperor, please protect our lore from Ward....the rules will be epicly cheesy and enjoyable, but it will all be for naught if the fluff is tainted.
And when you think about GK Dreads coming with two "Dread Nemisis fists", its sounding more and more true.
Dear God Emperor, please protect our lore from Ward....the rules will be epicly cheesy and enjoyable, but it will all be for naught if the fluff is tainted.
Nausaden- Terminator
- Number of posts : 1085
Age : 31
Army : Pure Grey Knights *Daemon Hunters*
Registration date : 2009-08-03
Grey knight
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Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
I found a leak on scribd... looks like Jokaero's are very powerful
scarrboros- Stormtrooper
- Number of posts : 25
Age : 29
Location : in heaven, watching orks assaults.
Army : grey knights and some fantasy things
Registration date : 2010-01-15
Grey knight
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Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
Jokaero exist.
It's looking more and more like my poor grey knights will never be fielded again.
It's looking more and more like my poor grey knights will never be fielded again.
Klomster- Adeptus Administratum
- Number of posts : 4321
Age : 35
Location : -Data lost-
Army : Think positive, it will soon get worse. (Mechanicus)
Registration date : 2007-12-21
Grey knight
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Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
jokaero are only an option for the inquisitor retinue... you can take it or not .... it's up to you and by the way its capacities are very powerful
Aubec
Aubec
Aubec le noir- Adeptus Moderatus
- Number of posts : 3745
Age : 55
Location : France
Army : 40K : GK (curious isn't it ;-) ) WHB : Dwarfs, Ogres, Mercs
Registration date : 2009-11-01
Grey knight
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Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
Yup. They're mixed in with so many other henchmen entries you won't even notice them.
NemesisForce- Inquisitor
- Number of posts : 1945
Age : 63
Location : British Columbia, Canada
Army : Grey Knight, Black Templar, Chaos Space Marine, Tau Empire
Registration date : 2008-02-07
Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
Yea, and the Henchmen entry is really a mixed bag full of stuff which combines both DH and WH codices and adds some new stuff as well. I'm a bit disappointed about the lack of BS4 in some of the entries, but I would probably look towards fielding entire blocks of either Death-Cultists or Crusaders if what we see in the leak is true.
Imagine charging with 12 assassins? That would be awesome.
Imagine charging with 12 assassins? That would be awesome.
DarkRonin- Justicar
- Number of posts : 554
Age : 35
Location : United States
Army : Grey Knights, Iron Knights, Salamanders, Thousand Sons, Mono-Tzeentch Daemons
Registration date : 2009-10-25
Grey knight
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Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
12 assassins?
That only happened in the uprising on terra.
Space marines had a hard time fighting 700 eversors in hand to hand (don't rememer numbers)
It's only that a unit entry is a part of the fluff.
And inquisitors beeing able to field hundreds of jokaero next to grey knights in land battles is just wrong on so many levels it's not even funny.
I hate it in fact.
The fluff is not just only in the small flavor text above, it's a bit in the unit entry as well.
Which is why everything i heard (almost) in this codex is so wrong and i hate it so much.
Hope gw never does official mechanicus, i could never imagine how butchered my poor skitarii's would be raped.
That only happened in the uprising on terra.
Space marines had a hard time fighting 700 eversors in hand to hand (don't rememer numbers)
It's only that a unit entry is a part of the fluff.
And inquisitors beeing able to field hundreds of jokaero next to grey knights in land battles is just wrong on so many levels it's not even funny.
I hate it in fact.
The fluff is not just only in the small flavor text above, it's a bit in the unit entry as well.
Which is why everything i heard (almost) in this codex is so wrong and i hate it so much.
Hope gw never does official mechanicus, i could never imagine how butchered my poor skitarii's would be raped.
Klomster- Adeptus Administratum
- Number of posts : 4321
Age : 35
Location : -Data lost-
Army : Think positive, it will soon get worse. (Mechanicus)
Registration date : 2007-12-21
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Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
I used to field 7 assassins from time to time in last edition, 6 death cults and an eversor or callidus, those were nice times though xD
Grimhack- Justicar
- Number of posts : 684
Age : 33
Army : Daemonhunters
Registration date : 2009-11-20
Grey knight
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Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
If servitors can still be given different heavy weapons, imagine 12 servitors w/ heavy bolters ...or 10 servitors w/ a couple of jokaeros to give them special stuff like rending or extra range...
Rivan- Adeptus Moderatus
- Number of posts : 4404
Age : 55
Location : Currently on Titan
Army : Grey Knights 7th Brotherhood, Salamanders
Registration date : 2009-03-05
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Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
fluff is made by the red store men, and jokaeros always were in the inquisition fluff. So, brother Klomster, do not focalised on details cause there's so much more changes expected in the next codex, in the way of playing Gks. It's a challenge, an opportunity to move on, not a burden ... well imho
Aubec
Aubec
Aubec le noir- Adeptus Moderatus
- Number of posts : 3745
Age : 55
Location : France
Army : 40K : GK (curious isn't it ;-) ) WHB : Dwarfs, Ogres, Mercs
Registration date : 2009-11-01
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Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
12 servitors with heavy bolters is just aching for a large blast template marker.....
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
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Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
In the leak, only 3 servitors may take those weapons, and I don't think they will change it. The jokaeros can shoot lascannons, multi-melta or heavy flamers, in the same way as an obliterator. I find this interesting, and with some crusader protection from storm shields, they may be very good.
scarrboros- Stormtrooper
- Number of posts : 25
Age : 29
Location : in heaven, watching orks assaults.
Army : grey knights and some fantasy things
Registration date : 2010-01-15
Grey knight
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Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
The problem isn't that the Jokaero has never been in 40k.
Imperial beastmen were in 40k, and strangely enough they are gone. Why?
Becouse it was a bad idea! Like the Jokaero.
If they are in there as a fluff piece beeing imprisoned by a mad ordo xenos radical and have given a few crazy weps to an inquisitor, fine, i can live with them.
But having them running around on the battlefield, with dangerous weapons and no way of controlling them?
That's just stupid. And above all it's the imperium, they HATE aliens, so why tha heck would the purest of the emperors angels be like.
"-Oh, cool, we have alien allies!"
When they should be like *Bolt bolt* alien dead.
And the reason why they have the dreadknight.
"They need it to fight greater deamons"
BULL!!
The grand master can do that very fine by himself thank you very much.
Why not put it.
"When heavy support is needed but a land raider cannot get becouse of rough terrain, the dreadknight steps in, given as a gift from the adeptus mechanicus by the order of the emperor to the grey knights. The dreadknight is a smaller version of the knights given to the knight households on the adeptus mechanicus knightworlds."
But they didn't.
And i don't see it as bad getting a few new things. But they are (if we are to believe a scratch built wip playtest codex) ruining all that is GK.
We're not top of the line anymore, we're average, even worse than many others.
That is what is pissing me off.
Imperial beastmen were in 40k, and strangely enough they are gone. Why?
Becouse it was a bad idea! Like the Jokaero.
If they are in there as a fluff piece beeing imprisoned by a mad ordo xenos radical and have given a few crazy weps to an inquisitor, fine, i can live with them.
But having them running around on the battlefield, with dangerous weapons and no way of controlling them?
That's just stupid. And above all it's the imperium, they HATE aliens, so why tha heck would the purest of the emperors angels be like.
"-Oh, cool, we have alien allies!"
When they should be like *Bolt bolt* alien dead.
And the reason why they have the dreadknight.
"They need it to fight greater deamons"
BULL!!
The grand master can do that very fine by himself thank you very much.
Why not put it.
"When heavy support is needed but a land raider cannot get becouse of rough terrain, the dreadknight steps in, given as a gift from the adeptus mechanicus by the order of the emperor to the grey knights. The dreadknight is a smaller version of the knights given to the knight households on the adeptus mechanicus knightworlds."
But they didn't.
And i don't see it as bad getting a few new things. But they are (if we are to believe a scratch built wip playtest codex) ruining all that is GK.
We're not top of the line anymore, we're average, even worse than many others.
That is what is pissing me off.
Klomster- Adeptus Administratum
- Number of posts : 4321
Age : 35
Location : -Data lost-
Army : Think positive, it will soon get worse. (Mechanicus)
Registration date : 2007-12-21
Grey knight
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Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
what I don't like is that I've skimmed through it and basically read "Codex space marines"... okay with a few new things but not really what I like. Also, our terminators became almost worthless in my opinion, ws4 and if the s6 is gone... I don't know if I'll keep playing the dear knights...
Grimhack- Justicar
- Number of posts : 684
Age : 33
Army : Daemonhunters
Registration date : 2009-11-20
Grey knight
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Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
Army List:
Coteaz
8 x 12 Warriors all with meltaguns in Chimera
Go go.
Coteaz
8 x 12 Warriors all with meltaguns in Chimera
Go go.
Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
Grand master draigo makes paladin terminators (2 wound terminators) troops!!!
YES! ALL TERMINATOR ARMY!!
YES! ALL TERMINATOR ARMY!!
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
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Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
Ah, even with the nerfing of our regular Terminators it seems a Knightwing (though smaller) army is still viable.
NemesisForce- Inquisitor
- Number of posts : 1945
Age : 63
Location : British Columbia, Canada
Army : Grey Knight, Black Templar, Chaos Space Marine, Tau Empire
Registration date : 2008-02-07
Re: Codex: Grey Knights. Unconfirmed stuff but oh so cool
Currently thinking of Castellen Crowe, full squad of Purifiers, with incinerators, mounted in a stormraven, armed with hurricane bolters/ assault cannons/ multi-melta. Take that horde army!
Trouble is I keep reading the 'leaked' dex and finding errors! e.g under 'Warp Quake' description - ... all enemy teleport homers and other items of wargear that prevent Deep Strike ... cease to function... So the power does what, enables the enemy to deep strike near us????
I know it's an early draft but this kind of thing worries me!
Trouble is I keep reading the 'leaked' dex and finding errors! e.g under 'Warp Quake' description - ... all enemy teleport homers and other items of wargear that prevent Deep Strike ... cease to function... So the power does what, enables the enemy to deep strike near us????
I know it's an early draft but this kind of thing worries me!
itsuperslug- Henchmen
- Number of posts : 180
Age : 44
Location : Didcot - England
Army : ultramarines, grey knights
Registration date : 2010-05-26
Grey knight
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