DH 1500 Pt. Competitive list

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DH 1500 Pt. Competitive list

Post by Ceasarian on Fri Jun 26, 2009 10:33 pm

Good day,
I wanted to post my WIP army list for 1500 points, as well as pictures of each of the units in the army. The list, and well the army itself are still very much works in progress, and I would love to hear back on any feedback, concerning either the list or the paint job that I have given my army thus far.
First off an overall shot of what is done in the DH army thus far. I still have another Land Raider, and two PAGK's to finish up with however.

For the army itself, as you can already tell will include two land raiders, and a chimera. I was on the fence about taking the third land raider- as this would accomplish two things I believed. A third raider would only leave me with 750 pts for two troops, and an HQ- and I felt that a third troop choice is almost necessary in taking objectives in the 5th edition. Secondly, the other issue with taking the three raiders was that I felt it was a little uneven, unless the opponent was specifically tooling their list to take on heavy armor, where then the use of three raiders became a hindrance.- hence why I wanted a bit more a happy medium(although I can see taking three raiders in a tourny setting).
And now the list-
Head Quarters-
Grey Knight Grand Master- with Icon of the Just
3x Grey Knight Terminators- One is armed with a PsyCannon
338pts for the Head Quarters Cost

My strategy for using these guys was to Deepstrike every time where there is enough open space to allow for a “sensible gamble”, and get this unit into close combat quickly- preferably against heavier enemy infantry. The PsyCannon allows for the unit to hunt lighter tanks, and some of the medium infantry options on the table. If I cannot deep strike, or feel the risk is a to great- I can have this unit support the Land Raiders, with dealing with charging monstrous creatures, or use them to screen and assault tank busting units if they get to close- I was really trying to stress a multi-role aspect to the HQ unit.
Troops-
Troop Selection 1-
Grey Knight Squad One
GK Justicar with frag grenades and targeter
7x Grey Knights

Troop Selection 2-
Grey Knight Squad Two
GK Justicar with frag grenades
7x Grey Knights- One is armed with an Incinerator

Troop Selection 3-
IST Squad
7x Storm Troopers, two are upgraded to have Plasma guns
Transport Option- Chimera Tank- armed with a multi-laser, a heavy bolter, and smoke launchers.

646pts for the Troops Cost
The first squad (the pure Storm bolter group) of course rides in the land raider, but with their targeted if I end up taking them out of the tank for whatever reason- I can make sure of those critical distances before shooting a specific unit, and the advent of frag grenades allows me to strike at Initiative value when going into terrain- a useful item I believed since each PAGK costs to much to lose to a lucky shot by a fire warrior when assaulting into cover.
The second squad, going along with the same concept of the first squad- with riding within the Land Raider, and having grenades. However instead of a targeted, they have an incinerator- so this group a little bit more tooled up to dealing with enemy infantry within cover, as well as hordes a bit better than the first squad.
The third squad, the IST’s. I made the decision to take this squad because of their well, expendability. I could use the larger frame of the chimera to obscure my land raiders from incoming fire- armor 10 won’t hold up all to well I can imagine- hence why the tank’s named “Faith”.
More cunningly however in a Dawn of War game- going second I could place the chimera tank directly in front of let’s say a Tau Player’s first unit, and pop smoke. The more ranged player will probably end up placing everything on the other side of the table- thinking that I am going to deploy everything else with the chimera tank- but instead using the IST as a bluff, to negate that player’s strength- this where I like to think the unit really shines- not in being a great unit (read my 500 pt battle report for the amazing abilities of plasma guns) but in really messing with the opponent’s deployment (can also be switched to deal with close combat heavy armies).
Also in all of the previous games I have played the enemy player has always shot at the IST’s sometimes with everything they’ve got. Those two plasma guns- with rapid fire at 12’ for what ever reason seem to really concern an enemy player.- a good fire magnet- to keep away from my LR’s and GK’s.
Heavy Support-
Land Raider with smoke launchers, and extra armor. *

I called this Land Raider "Reason" playing off the joke of the name "Faith" for the IST group- still brainstorming on the second raider's name.
*You can see that I have a storm bolter on the top of the raider- this actually isn’t used in game, but I needed an effective way to tell the two raiders apart, and more importantly for the opponent to tell the two apart- so there can be no arguments about which squad is actually within a specific raider.*
Land Raider with smoke launchers, and extra armor.
-No pic yet- under construction (that means it’s still sealed in a box)
516 pts for the heavy support choice.
Main idea with these two tanks was the maneuver to one section of the enemy’s flank, and overwhelm that one section- all while blasting the threats to AV 14 to smithereens with four all but ensured to hit lascannon shots. Try to take out the enemy in sections, rather than taking on the whole thing at once, and the IST group should help out with this concept. I can’t overwhelm another player’s entire army with my low numbers but if I can get small parts of it at a time- I can do some serous damage, with the PAGK’s assaulting out, clearing an enemy position- then being redeployed quickly by the land raiders- hopefully before the blunt of the enemy can crash upon the small force.

4 HQ, 23 troops, and three tank models-
1500/1500 Points

Overall- I was really trying to go for a list that would be fun, and well challenging to play. But even more importantly a list that was friendly, but still competitive in it’s own right- but would look impressive on the table top. I hope that you all enjoyed the army list , and I will probably be posting a smaller 1000 pt one at some pt as well at some pt in the near future. I have below several pictures of two dread’s that sadly didn’t make into this main list, as well as two objective markers that I had made from actually spare Dread parts (made them into little assault cannons lol).

Both have twin linked lascannons and a smoke launcher

Converted from the multi-melta from the Battle for Black Reach set.



I look forward to hearing back from you, and invite your guidance on any tweaks or changes that you believe should be made

-Cease

Ceasarian
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Re: DH 1500 Pt. Competitive list

Post by Rivan on Sun Jun 28, 2009 5:30 pm

I like your list Caesarian. Pretty well-balanced for 1500 pts. Just a couple of things to note:

frag grenades: since only the justicar has them, only he will get the benefit. His squad will attack at I10 when assaulting enemy models in cover.

HQ deepstrike: I would avoid it as much as possible. Not only do you have the "open space" to think about, you also have the random "turn" they will come in. I think you're starting off with very few models as it is and will probably need every model on the table to be really effective in your first few turns. Imagine, if because of unlucky rolls, your HQ doesn't come in till turn 3 or worse!

Otherwise, I think you have a very solid list with a solid game plan. Can't wait to hear some batreps with this list. Good luck!

_________________
"Though we face the power of hell, and death is at our side, we fear not, for the Emperor is with us through it all. If we live, we live for the Emperor. If we die, we die for the Emperor. So whether we live or die, we are the Emperor's. We are Grey Knights and this is why we came to be." --Grandmaster Rivan

"It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle." --Sun Tzu (from ancient Earth)

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Re: DH 1500 Pt. Competitive list

Post by NemesisForce on Sun Jun 28, 2009 9:29 pm

I'm in agreement with Rivan about deepstriking your Termies. With the obligatory one turn delay before coming on and relying on dice rolls afterwards is too much of a chancey thing IMHO for a unit so powerful. In my army the GM/B-C with retinue are my meat and potatoes. I mount them in an LR and where the crucial killing needs to be done most is exactly where I send them. The list looks good though and so does your army. I especially like the Dreads.

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Re: DH 1500 Pt. Competitive list

Post by Brother Ezekiel on Mon Jun 29, 2009 2:11 am

cool list and what I have heard a pretty solid list. As for the names I suggest second land raider would be Consequence
As youre IST would have Faith in front to shield and that would be Reason and then your GM and termies could be in Consequence
to be the consequence of what happens when Faith has succefully covered them(Killing alot of stuff and in everyway possible be kickass!)

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Re: DH 1500 Pt. Competitive list

Post by Zealadin on Mon Jun 29, 2009 7:59 am

List looks great, and so do your models, can't wait to see some batreps from games you play.

Esp like the effect on your tanks with the splashup effect from the ground, and onto the treads.

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Re: DH 1500 Pt. Competitive list

Post by For the Emperor on Tue Jun 30, 2009 5:29 am

I am struggling to critic a list which looks so awesome! the painting is really cool!

A few pointers. Your dreadnoughts could both do with Lascannons to take out light transports which can be a pain like dark eldar raiders etc.

A cool conversion you could do is to convert the multilaser and heavy bolter into Heavy Flamers. Park next to the enemy, rapid fire Plasma and pop smokes on your chimera. The enemy will probably not be able to kill the Chimera due to the really cool Only glancing hits rule on the smoke launchers. So then next turn (pray to god your not shaken or stunned and fire both Heavy Flamers.

If it helps try and make a pyschological impact on your opponent, say your really not going to cause any damage to it because of smoke Launchers and they should leave it.

Anyway ill finish ranting, nice army.

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Re: DH 1500 Pt. Competitive list

Post by Rivan on Thu Jul 02, 2009 3:40 am

Now that I can see your pics as well...very nice army! I specially like the conversion work on the dreads Very Happy

_________________
"Though we face the power of hell, and death is at our side, we fear not, for the Emperor is with us through it all. If we live, we live for the Emperor. If we die, we die for the Emperor. So whether we live or die, we are the Emperor's. We are Grey Knights and this is why we came to be." --Grandmaster Rivan

"It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle." --Sun Tzu (from ancient Earth)

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Re: DH 1500 Pt. Competitive list

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