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Mechanised spearhead Nearly Pure GK's

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Mechanised spearhead Nearly Pure GK's Empty Mechanised spearhead Nearly Pure GK''s

Post by For the Emperor Wed May 13, 2009 9:13 am

Mechanised spearhead

Grandmaster, Incinerator, Hammerhand
Retinue, 6 GKT, Incinerator

Inquisitor Lord, Incinerator, Hammerhand, Frag Grenade
3 Warrior - 3 flamer
3 Acolyte - 3 bolter-flamer
1 Familiar
2 Mystic

Rhino - Extra Armour, smoke launcher

Callidus

Grey Knights 8 - 2 Incinerator, frag grenade
Grey Knights 9

Grey Knight Dreadnought, Lascannon, Heavy Flamer, SL, EA
Land Raider Crusader, smokes
Land Raider, Smokes, EA, Searchlight

- Had Some really winner games with this army set-up, but it can be such a blow when a LR or LRC get immobilised+ on the first turn.

Anyone would use this list? - It really is great, You never really need to hold back with it ~ unless you really want to win.
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Post by Klomster Wed May 13, 2009 10:09 am

1 familiar? Isn't it better with the calculator guy?
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Post by For the Emperor Wed May 13, 2009 11:10 am

Klomster wrote:1 familiar? Isn't it better with the calculator guy?

The Familiar is so the Inquisitor Lord can strike iniative 5 and double strength (Hammerhand)

A sage would make a BS5 incinerator, unless I had 2 Sage then it wouldn't be much use.
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Post by Coyote Wed May 13, 2009 2:21 pm

I really like your list brother. Have you ever considered making a few small cuts and going with a Chimera loaded out with heavy flamers instead of the Rhino?
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Post by murhe Wed May 13, 2009 4:22 pm

I have tought similiar build in smaller scale. IST may also have 2 flamers and one combi-flamer for veteran if you have any intrest for them.

Acolytes with combi-flamers are overkill as there are already four templates. Ofcourse your choice have been thematical. Chimera with flamers could be nice add to list, but Rhino is cheaper transport.

Your second grey knight unit should also include incinerators. I suppose you teleport terminator knights pack both PAGK units in Land Raiders. Do you?
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Post by Rivan Wed May 13, 2009 5:17 pm

Or...the GM + retinue can still go in the LRC...(might be safer than risking a teleport mishap on such an expensive unit)

The PAGK squad w/ incinerator goes in the LR. The other squad with all SB's are probably going to be defending home objective or providing medium range fire support. (At least that's how I would use them if it were my list Very Happy )

Also, if you can find a few extra points, I would give the dread an incinerator instead of a HF. Just my two cents...Smile
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Post by NemesisForce Wed May 13, 2009 7:53 pm

The list looks good. Lots of holy flamin' love. Please tell me that the GM and GKT's ride in the Crusader. Blasphemy if they don't. The only downside I see is too few scoring units.


Last edited by NemesisForce on Wed May 13, 2009 7:57 pm; edited 1 time in total
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Post by Zealadin Wed May 13, 2009 7:55 pm

I don't like the Psy's due to the cost, but I would DEFINATELY equip a defensive PAGK squad with at least 1 from my prior experiences.
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