GK Rumors

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Re: GK Rumors

Post by Brother Blutcher on Fri Jan 07, 2011 4:34 pm

@ Ezekiel; faith is a matter of beliving in what isn't possible. Wink


Last edited by Brother Blutcher on Sat Jan 08, 2011 4:08 pm; edited 1 time in total

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Re: GK Rumors

Post by Zealadin on Sat Jan 08, 2011 6:45 am

Tau before GK maybe, or even necrons, but eldar is unlikely. That being said eldar only need a new codex, and sales should go through the roof. At the moment too much stuff is total shit.

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Re: GK Rumors

Post by Souba on Fri Jan 28, 2011 3:53 am

a new rumour appeared on the blood of kittens network:

The Grey Knights are getting a new unit or they are getting an upgrade that causes an automatic hit to any enemy model in base-to-base with them. This hit wounds on a 4+ regardless of enemies toughness with normal saves allowed and occurs before ALL attacks (think old mandiblasters), but still adds to combat resolution at the end of combat.

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Re: GK Rumors

Post by DonFer on Fri Jan 28, 2011 7:25 am

Sounds like the Hollocaust power got a overhaul. This can be the end of our problems against horde armies Smile

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Re: GK Rumors

Post by bigbri on Fri Jan 28, 2011 9:48 am

That sounds like a very very nice power, however it does seem a little unfair to lightly armed hordes(like nidz and orkz) hell even SM are going to suffer, 6 SM in base contact = 1 dead on average before the fight even begins properly.

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Re: GK Rumors

Post by Rivan on Fri Jan 28, 2011 10:22 am

If we are losing Fearless, then this definitely helps when it comes to combat resolution.

If this "holocaust" type power is accurate, its a nice little trick specially against models w/ high initiative (banshees, etc) Very Happy

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Re: GK Rumors

Post by Nausaden on Fri Jan 28, 2011 2:02 pm

I hope its for everything at least in base combat with each knight; so we get to give out lots of wounds! A big ol' psychic blast seems appropriate lol!

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Re: GK Rumors

Post by Driz1 on Fri Jan 28, 2011 6:34 pm

Thats not holocaust it says specific to a unit. I am thinking maybe the melee equivalent of purgation squads...

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Re: GK Rumors

Post by Nausaden on Fri Jan 28, 2011 8:37 pm

Hm. Either way, I was disappointed with the rumor; was hopeing for maybe pictures. Sounds a lot like digital weapons though, doesn't it?

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Re: GK Rumors

Post by NemesisForce on Fri Jan 28, 2011 8:52 pm

Force Weapons for Marine types, Holocaust for hordes and light armor. Just add some squad psyk-out grenades and yep, we'd be good to go. Smile

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Re: GK Rumors

Post by Sai on Sat Jan 29, 2011 5:27 am

Something I've been surprised by is the lack of rumours concerning teleporting. With the Grey Knight's background in mind I'd have thought some kind of 'teleport assault' rule would be coming into play. If Daemons, Vanguard, Imperial Fists and Blood Angels and Deathwing have special rules for deepstriking it makes sense for a chapter that often deploys entirely by teleporting to have some kind of equivalent . Maybe with a special character?

I'd rather buy a well designed special character than 80 of fairly ugly Storm Ravens to get my guys into assault range.

Though I'll probably end up buying them too. Or jury-rigging Arvus Lighters.

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Re: GK Rumors

Post by me=inquisitor on Sat Jan 29, 2011 11:55 am

I only have a strange feeling in my stomach that GW is going to f*ck
(hey did you just say the f-word?) the GK up

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Re: GK Rumors

Post by Brother Blutcher on Sat Jan 29, 2011 12:11 pm

tongue
hey did you just say the f-word

Sorry, I did... forgive me, God Emperor... Rolling Eyes

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Re: GK Rumors

Post by Zealadin on Sat Jan 29, 2011 4:21 pm

I have the same bad feeling..... damn those GWS F*ers

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Re: GK Rumors

Post by Nausaden on Sat Jan 29, 2011 5:40 pm

Here's a neat Holocaust rumor by a Katie Drake on Heresy:

"We're getting closer to release, so I'll talk about what I heard.

The power mentioned is (I think) the new Holocaust. How I was told that it works is as follows:

Lets say we have a unit of 20 Gaunts charging some Grey Knights. One of the Knights has the Holocaust power. After assault moves are done but before attacks are resolved, the Grey Knight passes his psychic test to use Holocaust. Each model in the enemy unit is hit once by an attack that always wounds on a 4+ and allows normal armor saves.

What that basically means is that before anyone gets to swing, the Knights can blow through half of a unit that has a poor armor save. In the above example, we're looking at 9 dead Gaunts most likely - and that's before the Knights attack."

So, an awesome explosion of sheer psychic awesome that ripples through the tide, no matter how fast *ELDAR!!!* or slow *Er...Ork/Tyranid/Guard!!*. Before we even take a strike, we have a chance to mop up the enemy's force, assuming they perform poorly on saves or have very poor saves.

Personally, I couldn't be happier if there's any truth to that rumor. Holocaust would kick Daemon ass! Twisted Evil

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Re: GK Rumors

Post by me=inquisitor on Sun Jan 30, 2011 1:51 am

slow *Er...Ork/Tyranid/Guard!!*

tyranids aren't that slow... (average I of 4, mostly higher)
Only the carnifex is really slow (I 1)

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Re: GK Rumors

Post by Zealadin on Sun Jan 30, 2011 2:39 am

That sounds extremely overpowered to be honest.
I would not be suprised if its just those in B2B with the caster, otherwise your talking about an extremely large amount of units being totally useless against GK's.
I mean against a player good enough to get the charge with CC specialists like say banshees your looking at killing say 2-4 in a squad before they strike.
If its once per game maybe, but still very OP.

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Re: GK Rumors

Post by Brother Blutcher on Sun Jan 30, 2011 3:40 am

I don't find it qverpower, assuming our Elite army is poor in number...

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Re: GK Rumors

Post by bigbri on Sun Jan 30, 2011 3:59 am

Brother Blutcher wrote:I don't find it qverpower, assuming our Elite army is poor in number...
Exactly, even with 2A base we're still going to suffer in CC because of lower body count. We need someway to balance this out and this sounds cool, fluffy and like it just might work. Even if you did it on something like a mob of 30 orkz there will still be plenty left to hurt us, this just gives us a bit more of a chance.

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Re: GK Rumors

Post by Klomster on Sun Jan 30, 2011 5:57 am

Assuming it costs after the power level.

I'm cool with this rule, it's a new take on the holocaust that work with fluff.
(Perhaps even better than the old rules.)

But it beeing a new codex, it will probably be cheap, therefore making it a no brainer to buy and OP.

Just my thoughts.

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Re: GK Rumors

Post by Driz1 on Sun Jan 30, 2011 8:25 am

Its not holocaust, its a special ability of an apparently special unit. It may work similar to holocaust but I doubt they would rework one of our better abilities and restrict it to a specific unit.

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Re: GK Rumors

Post by Aubec le noir on Sun Jan 30, 2011 11:45 am

i heard it's base2base
Aubec pirat

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Re: GK Rumors

Post by Nausaden on Sun Jan 30, 2011 9:04 pm

Dependent on how expensive it is/how many models we'll have and if it is indeed base to base, we'll be able to justify its fairness.

Personally, I'd LOVE it to just nail every enemy in the assault. Sort of like how it was in the GK omnibus; a very powerful explosion sort of deal. But being rumors we have to take everything with some salt Wink

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Re: GK Rumors

Post by DonFer on Mon Jan 31, 2011 5:56 am

Yeah, Heresy On-line it's not known for their rumours, so we should take it with some salt. On the other hand if they have something that's similar to BoK, then we should expect some version of it in the new Codex. As I said, this sounds great for us when facing horde armies!

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Re: GK Rumors

Post by Titus on Mon Jan 31, 2011 6:38 am

DonFer wrote:....... As I said, this sounds great for us when facing horde armies!

Heck that sounds great facing ANY army! geek Very Happy

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Re: GK Rumors

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