GK Rumors

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Re: GK Rumors

Post by Brother Blutcher on Sun Nov 21, 2010 4:23 pm

I recieved a GW newsletter about the february BA reinforcement.... bad news for us, I guess, but probably a SR release...

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Re: GK Rumors

Post by Rivan on Mon Dec 06, 2010 8:13 am

Looks like there's a second wave of orcs and goblins in March...no GKs yet Sad

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Re: GK Rumors

Post by raven925 on Mon Dec 06, 2010 9:00 am

I want Grey Knights NOAW!!!!!! Mad

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Re: GK Rumors

Post by Klomster on Mon Dec 06, 2010 9:19 am

It's spelled naow.
Razz

And it would be interesting to see how they actually turn out to be, although my expectations are low.

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Re: GK Rumors

Post by Brother Blutcher on Mon Dec 06, 2010 11:22 am

Yea!!! Naaaaooooowwwww!!!!!

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Re: GK Rumors

Post by DonFer on Tue Dec 07, 2010 2:02 pm

April Brothers, april should be the month (tis is me and my wishful thinking Razz).

In the meantime I'll have some time to get used to the Storm Raven ..... Smile

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Re: GK Rumors

Post by Brother Blutcher on Tue Dec 07, 2010 2:33 pm

5 monthes..... Evil or Very Mad

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Re: GK Rumors

Post by GMKDynamis on Tue Dec 07, 2010 6:28 pm

Brothers, and the count down continues... Forget about New years with New York's Time square count down. I want our GK Codex, now!- No offense to any GK brothers in NY.

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Re: GK Rumors

Post by NemesisForce on Mon Dec 20, 2010 10:14 am

Updated rumors:

http://www.belloflostsouls.net/2010/12/40k-rumors-holiday-grey-knight-chatter.html

I like it all except the continued rumor of losing Fearless. An 8-man GK squad advancing on IG conscripts takes two casualties and with a bad roll runs away? And these guys were bred to fight Daemons? Doesn't fit any way you look at it.

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Re: GK Rumors

Post by Aubec le noir on Mon Dec 20, 2010 10:14 am

a friend of mine found this on a french forum it's a translation of some guy who said that testify from a guy who read the new codex and saw some playtesting
there's rumours we already saw and others ... take it with a lot of salt, beacause i don't know who posted and where, so the reliability is at least questionable, but again it's the number and the frequency of the rumours that is interesting imho.

Corteaz peut faire passer les acolytes en troupe. Vous pouvez avoir des troupes de choc mais avec une CT de 3 et ne seront plus très bon. Les croisés avec le prix d'un SM et l'arme énergétique + bouclier tempête sont plus attractifs.
Le seul vrai gain pour les acolytes sont les humains avec un bolter pour +5 pts ou un fulgurant pour +7 pts avec une CT 3.
Les autres troupes sont les paladins termis (CG termi?) avec 2 PV et une 5+ invu et peuvent avoir FNP avec l'apothicaire.
Les escouades purgator avec toutes les armes spéciales supplémentaires deviennent aussi des troupes.
Les assassins Vindicares sont 0-3 et ont des munitions spéciales "qui piquent".
4D6+perforant contre armure (blindé?) Blesse sur 2+ supprime l'invu pour le reste dela partie.
L'assassin perd sa règle combat nocturne mais il est toujours "discret".
Les psycanons sont F7 perforant.
Le dreadnought avec psy gatling seulement force 5 mais tire par rafale de 12.
Les paladins termis n'ont pas d'arme énergétique.
L'auteur n'a encore beaucoup lu concernant les chars spéciaux par manque de temps mais plus d'infos après Noêl.
Nouvelles armes pour les CG (comprendre que les CG auront accès à des équipements qu'ils n'avaient pas avant):
Epée avec F+2
Hallebarde avec I+2
Une autre dont l'auteur ne se souvient pas.
En playtestant les CG, l'armée avec full escouades de croisés humains et assassins en Crusader (Land Raider) peut retourner la plupart des choses en 1 phase d'assaut, J'ai vu beaucoup de gens le faire. Il a vu aussi un grand nombre de gens prendre les bolter/fulgurants depuis qu'ils sont très bon marché.
Le CG de base coute 20 points, le justicar un peu plus.
Il y a des transports pour les acolytes qui vous autorisent de les mettre dedans (c'est assez pourri comme trad). L'armée CG ont accès aux Land Raiders, Rhino, Stormravens et la chimère.
Stern a un bouclier tempête mais l'auteur n'a pu en lire plus.
L'assassin callidus devient meilleur lorsqu'il apparait: il fait 1D6 PV PA 1 ou 2 (il ne s'en souvient pas). Il peut tirer avec son lance-flamme et lancer un assaut normalement.
Les CG n'ont pas accès au fuseur: c'est une entrée rare dans le codex.
Sauf erreur de sa part, Corteaz, l'inquisiteur, a un pouvoir qui donne à tous les acolytes un pouvoir forçant les démons de relancer leur invu dans les 6 pas de l'unité. Les démons vont passé un sale moment contre les CG.
Les CG ont des armes de force et peuvent être équipé comme vous le voulez. Ils gardent malheureusement une F4 maintenant.
L'auteur pense qu'il va mettre quelques photos du dread si possible mais pas avant Noël et s'il a encore une chance de lire de nouveau le codex.

some translation clown
at the end of each phrase my comments in ()

Coteaz seemed to make his acolyte retinue as troop, but IST BS 3 (not very interesting) and the templars EW and SS at the price of a SM seems more interesting
for the retinue : Bolter +5 points SB +7points but still BS 3 Neutral
GKT 2PV 5+ invul, and FNP with some apothicary( ???)
Purgators as troops and could have all the supplementary weapons...
Vindicares as seen before here (0-3....) they loose night fight but are still "discreet" ??
scratch
psycannons F 7 and rending
psygatling of the dreads : F 5 but heavy 12 ( scratch scratch Suspect Suspect )
GKT no EW but FW (there something contradictory here Suspect )
new weapons and equipments :
F+2 sword
I+2 halleberd
Another one that the man has forgot
he saw playtests ( well he said he saw playtests) and the inquisitor + retinue + assassins can walk one every units of the game in 1 assault phase (... as nearly every assault specialised troops
GK = 20 points a little more for the justicar
IST and retinues has assigned vehicles (which ones ?? )
GK could use : rhinos, chimera, LRs, Stormravens
Stern seemed to have a SS (but that's the only thing i could see)
Callidus seems stronger when he/she arrives : 1D6 PV PA 1 or 2 and could fire with his/her breath weapon and charge
No meltas for the GK that seems a rarity in the new codex. (too bad Evil or Very Mad i love meltas)
Coteaz seems to possess a power that gives his retinue the ability to force the deamons to re-roll there invul save in 6" ... (not bad)
GKT seem to have force weapons, enhanced equipment but alas only F 4 ( Evil or Very Mad Evil or Very Mad )
The author will try to put some pics of the GK dread but not before Christmas and if he can have a new look on the codex...

Well make your own opinion
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Re: GK Rumors

Post by Sai on Mon Dec 20, 2010 10:40 am

A few weeks a go I bought models for a challenging characterful army. It's looking increasingly like what I've actually bought are Silver Ultramarines with assault cannons and force weapons, but no meltaguns. Hopefully this is fairly inaccurate.

+++ Meanwhile, in a design studio in Lenton +++

'It says here in the background that these guys specialise in teleport assaults. We could give them something like deamonic assault. It would be a counterpoint to what their archenemies use and sort of reflects how a strike force would operate.'

'Nah, lets give them 35 point rhinos like the other marines have. There isn't a model for a teleporter but if we mech them up it's an Easter bonus for everyone. Huzzah!'

'Huzzah!'

'And lets make those assassins 0-3. Right now people only buy a single assassin at £8. Lets do a box set of 3, add some alternative parts, and charge £35.'

'But that's almost £4 mark up on each model in a box!'

'Bonus!'

'Huzzah!'

++++++

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Re: GK Rumors

Post by DonFer on Mon Dec 20, 2010 10:51 am

I reckon its all converging to the same place: we got the 2 wound Termies (4+ Save!!), the Dreadknight (new stuff is always awesome), lots of options for GKs, and the Inquisitor that makes retinue troops. It makes sense to me, but I'm sensisng that the overall feel of the army is going to change, hopefuly for good.

I'd take these rumours with very little salt since they are more of a confirmation than new stuff.

On a more personal note: I want the new Codex nowww!!! Very Happy

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Re: GK Rumors

Post by Brother Blutcher on Mon Dec 20, 2010 1:19 pm

So do I Brother!

About this new thread of rumors, well at list it's in french! lol

I would be quite disapointed if PAGK strike now at S4... but power weapons for every body would be nice...
I would be disapointed to, and even upsetly wondering if IST had to be less competitives as their IG brothers...

Once more, let's keep waintig to see.....................

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Re: GK Rumors

Post by Sai on Mon Dec 20, 2010 1:31 pm

S6 makes more sense than power weapons. Daemons don't care whether your sword cuts through power armour, their save is invulnerable. At least with S6 a Grey Knight could cause more wounds on the average warpspawn and make them attempt saves. Basically, the change in rules would make Grey Knights no better than a normal marine against daemons.

If the Grey Knights were tasked with killing MEQs it would make sense.
But they're not.

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Re: GK Rumors

Post by Aubec le noir on Tue Dec 21, 2010 2:30 am

french translation from news posted on BOTLS (so keep your salt ready clown )

Le codex CG est achevé et actuellement en cours d'impression.
Il inclut une unité appelée "Dreadknight" qui est essentiellement un super terminator développé psychiquement, et comptant comme une créature
monstrueuse. Il ressemble en quelque sorte à une machine de pénitence mais en mieux. Il a une arme de corps à corps de Dreadnought, plein de PV, et une sauvegarde à 2+.
Le codex a l'air d'être plutôt fumé et au niveau des Space Wolves pour la puissance globale.
Les terminators peuvent être pris en choix de troupes par un personnage spécial.
Les terminators ont 2 PV et une sauvegarde invulnérable de 4+.
Les Chevaliers Gris perdent la règlent 'Sans peur' pour gagner 'Et ils ne connaîtront pas la peur'. Les CG en armure énergétique obtiennent des
pouvoirs psychiques d'escouade, dont un pouvoir semblable à Poing d'Acier. Il y a aussi un pouvoir psychique d'escouade qui augmente la force de leurs fulgurants à 5.

so
codex seems to be in the impression phase
new unit : the dreadknight = super termi psyker like a super penitence machine, and with the rule monstruous creature (?). big dread cc weapon, lots of wounds, 2+ saving
the new codex seems powerful (scale = space wolves)
termies as troops with one special character
termies 2 wounds, invul 4+
GK seems to loose "Fearless" (a pity in my opinion) and seems to have "and they shall..." instead Evil or Very Mad Evil or Very Mad
PAGK seem to have squad psychic powers, one like hammerhand, and one passing the SB to F 5 affraid

Once again make your own opinion
Aubec pirat


Last edited by Aubec le noir on Tue Dec 21, 2010 6:23 am; edited 1 time in total

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Re: GK Rumors

Post by DonFer on Tue Dec 21, 2010 5:29 am

Unit Psyquic powers for PAGKs is awesome, picture Hammerhand for the whole squad! 5 man str8 with PWs is plain sick! NFW that increase Init? give me 5 of those please!
Oh well, I'm just wishlisting Embarassed.... where's my salt pot.... We'll have to see the final result but I'm sure it'll make us very happy.

Also, I consider that with 5th ed. fearless was more than a hindrance than a boon for us GKs. I rather take ATSKNF any time instead of those extra wounds for loosing an assault. I don't even want to think about those battles where I lost entire squads to this rule. Mad

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Re: GK Rumors

Post by Aubec le noir on Tue Dec 21, 2010 6:30 am

i don't really think all the squad will have S8 but instead the justicar like holocaust channelled by the BC ... if you're right it would be awesome indeed !! affraid affraid
yes i understand your point with "fearless" but with "and they shall..." you should have to make a test when loosing 1/4 of a unit in shooting phase ... it seems odd to me, and not really in the fluff... but you know, every player interpret the fluff and the rules... so ... wait and see.
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Re: GK Rumors

Post by DonFer on Tue Dec 21, 2010 8:14 am

Just to add some spice to the discussion, allow me to do some "fantasy-hammer" with all these rumours:

PAGK: 20 pts. each + justicar. Upgrade NFW for +2 Str, or +2 Init , Squad psyquic power: +Str (to one model or the whole unit???), +1 Str to SB (also one model ore the whole unit???), purgation squads available. We still don't know if PAGK will be able to carry Psycannons and Incinerators (and/or two other new weapons) and at which cost.

With this information we are looking at: 5 PAGK basic (4 GKs + Justicar) around 120 pts (?), entire squad takes NFW upgrade, squad takes one psyquic power, one Gk takes Psycannon (I'd leave pts cost same as before), one GK takes cinnie (same as before), one GK takes special weapon 1 or 2 (10-25 pts, just a wild guess) and last but not least, justicar upgrades (no idea what they're going to be, if any)

So we are looking at maybe a total of 225 or more for a 5 man squad. It will however pack more fire power and CC stamina, which is great BTW.

Sorry about this "fantasy hammer", I just couldn't help it.Very Happy
Is it too far fetched or does it look kinda logical?

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Re: GK Rumors

Post by Brother Blutcher on Tue Dec 21, 2010 9:01 am

Many, too many sounds, and nothing croncrete...
GW's web site is full of useless "what's new today" pages... Sad
Rumors seem to be completely whishlisted....

And still no new GK stuff under the Xmas tree .... No santa

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Re: GK Rumors

Post by bigbri on Tue Dec 21, 2010 10:46 am

Brother Blutcher wrote:Many, too many sounds, and nothing croncrete...
GW's web site is full of useless "what's new today" pages... Sad
Rumors seem to be completely whishlisted....

And still no new GK stuff under the Xmas tree .... No santa
Rumours are GK stuff won't be out until at least April(stupid BA second wave) which is good for me since that's my birthday. But since mine is on the 1st April the first person who claims to have gotten me GK stuff and then yells April fools will get a beating from my Nemesis Baseball Bat Evil or Very Mad

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Re: GK Rumors

Post by Brother Blutcher on Tue Dec 21, 2010 11:31 am

...April... 4 long monthes...
My birthday is on may, but I don't think I'll wait!!! Laughing

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Re: GK Rumors

Post by DonFer on Tue Dec 21, 2010 12:58 pm

4 Months indeed brother! Too long inf you ask me.

Then again, the release date isn't set in stone or anything so it might be longer.... damn!

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Re: GK Rumors

Post by bigbri on Tue Dec 21, 2010 1:02 pm

DonFer wrote:4 Months indeed brother! Too long inf you ask me.

Then again, the release date isn't set in stone or anything so it might be longer.... damn!
What's another four months after 8 freaking years lol. I'd prefer a March release just so it could be exactly 8 years.

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Re: GK Rumors

Post by Brother Blutcher on Wed Dec 22, 2010 3:01 am

Maybe March will it be.... What makes me upset is that there's hardly anything official annoucing GK... No sneak pics in the WD, nothing on the web site, no article... nothing! GK forces seem to have entered a very deep and secret retreat... I hope in the goal to come back stronger and bannish chaos where ever it is!

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Re: GK Rumors

Post by Rivan on Wed Dec 22, 2010 10:17 am

Brother Blutcher wrote:Maybe March will it be.... What makes me upset is that there's hardly anything official annoucing GK... No sneak pics in the WD, nothing on the web site, no article... nothing! GK forces seem to have entered a very deep and secret retreat... I hope in the goal to come back stronger and bannish chaos where ever it is!

If GW stays true to form and the GK release will indeed be in April, then we should see an announcement in January Very Happy

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"It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle." --Sun Tzu (from ancient Earth)

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Re: GK Rumors

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