2K "Shooty" GK army

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Re: 2K "Shooty" GK army

Post by Rivan on Sun Mar 22, 2009 9:37 pm

Well, I haven't really play tested this list but my intentions would normally be:
- the 2 PAGK squads w/ incinerator each will be mounted
- the HQ and EL squads will initially hang back and provide long-range anti-infantry fire (also taking max advantage of shrouding). Depending on how the game progresses, I can direct them to where they're most needed (ie engaging a powerful HQ, dealing w/ DS terminators, etc) since they can move while still unleashing withering fire.
- the third PAGK squad w/ targeter will provide medium range support fire (and usually be the defending squad in an objective based scenario)
- GK dread will provide support to the third PAGK squad and also contribute to AT fire at targets of opportunity.

Now, if I'm up against a swarm army like nids, I might have all the squads on the batlefield so I can do shooting en masse to try and take out synapse or reduce the oncoming horde. I will just make sure the LR's are close by so my PAGK squads can hop in if they need to...

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"Though we face the power of hell, and death is at our side, we fear not, for the Emperor is with us through it all. If we live, we live for the Emperor. If we die, we die for the Emperor. So whether we live or die, we are the Emperor's. We are Grey Knights and this is why we came to be." --Grandmaster Rivan

"It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle." --Sun Tzu (from ancient Earth)

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Re: 2K "Shooty" GK army

Post by Coyote on Mon Mar 23, 2009 1:16 pm

looks like a pretty solid list Rivan. Be careful with the footslogging GKT's. People have a genuine fear of them and for good reason, but small units of them tend to get shot up pretty quickly.

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Re: 2K "Shooty" GK army

Post by Rivan on Mon Mar 23, 2009 7:29 pm

I know. That's why I was debating b/w 1 larger GKT squad vice 2 smaller squads. In the end, I like the flexibility of having 2 hard core units that can be tasked with different targets/objectives. As long as I can manage to keep them intact for majority of the game, that will entice my opponents to concentrate on them rather than on my "scoring" PAGK squads. But as Brother Nemesis says...it may well be "All good in theory, all gone to hell in practice." Very Happy

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"Though we face the power of hell, and death is at our side, we fear not, for the Emperor is with us through it all. If we live, we live for the Emperor. If we die, we die for the Emperor. So whether we live or die, we are the Emperor's. We are Grey Knights and this is why we came to be." --Grandmaster Rivan

"It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle." --Sun Tzu (from ancient Earth)

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Re: 2K "Shooty" GK army

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