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Ard Boyz Tournament 2500 pts army list

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Post by Zaithius Fri Sep 12, 2008 10:01 am

So even though I have only been playing for a few months I decided I would jump into the Ard boyz tournament and blow my paycheck on lots of GK goodies before the prices went up. Below is my 2500 pt army list for the tourny. The tourny is 2moro, so if you have a few seconds just to take a look, it would be greatly appreciated.

2500 point tourny list

HQ:
Grand Master - 145 pts
Gk Retinue:
GK Terminator x4 - 185 pts
2x Incinerators - 20 pts

Total: 349


Elite

Terminator squad:
Brother Captain - 61 pts
4x Terminators- 184
1x Psycannon - 25 pts

Total: 270

Terminator squad:
Brother Captain - 61 pts
4x Terminators- 184
1x Psycannon - 25 pts

Total: 270


total: 540


Troops:

1st squad
10 Sisters of Battle- 110 pts
Veteran Superior - 14 pts

Total: 124 pts

2nd squad
10 Sisters of Battle- 110 pts
Veteran Superior - 14 pts

Total: 124 pts


3rd sqaud

8X PAGK - 150 pts
1X Justicar - 50 pts
Targeter - 1pt



Total: 251 pts

4th squad

9X PAGK - 150 pts
1X Justicar - 50 pts
Targeter - 1pt


Total: 276 pts


5th squad


9X PAGK - 175 pts
1X Justicar - 50 pts
Targeter - 1pt

Total: 276


Heavy:

Dreadnought- 80pts
Twin Linked Lascannon-50 pts
Extra Amour - 5pts
Missle Launcher- 10 pts

total: 145 pts


Dreadnought- 80pts
Twin Linked Lascannon-50 pts
Extra Amour - 5pts
Missle Launcher- 10 pts

145 pts

Land Raider Crusader - 255 pts
Smoke Launchers - 3 pts
Pintle Mounted Storm Bolter - 10 pts

Total: 268

Heavy: 558

Army total: = 349 + 540 + 248 + 803 + 558 = 2498
Tanks: 3
Infantry: 64

The HQ will be loaded up in the LRC, however I read online that two out of the three scenarios are dawn of war, so I don't know if it will be possible to bring both of them out(LRC and HQ). Also I would have the two termie squads on opposite ends of the field to try to go for a somewhat symmetrical board. Anywho comments/suggestions Smile
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Post by NemesisForce Fri Sep 12, 2008 9:44 pm

Unfortunately you can't have the LRC on the board to start in a DoW scenario. I like the list. Lots of Troop choices with good-sized squads. You really lack for anti-tank though. The two Dreads will be hard-pressed in a 2500 point game and will most likely be scrap metal by the end of turn 1. The Sisters definitely will need some melta guns. Just to let you know a Termie squad cannot have two incinerators. Only one regular Termie can have a special weapon and a 'cinnie costs 15 points not 10. Hope you have fun at the tournie and I look forward to hear the results. Good luck.
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Post by Brother Captain Lee Thu Aug 27, 2009 9:22 am

I would scrap the sisters of battle and 1 dread, then you can load up psycannons and a devastator squad. Obviously with more psycannons.
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Post by Nausaden Thu Aug 27, 2009 10:34 am

Little late Brother Lee Razz But all the same, but to have very well equipped troops that can hold their own then lots of troops that will die fast.
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Post by Zealadin Fri Aug 28, 2009 3:14 am

Sisters are pretty effective at defensive tactics, they can really complement a GK list due to this, as they provide bodies with good bolter fire, obviously they aren't that good in CC, BUT then you have the GK's for that.

I'd say make the LRC a LR for the anti tank but thats just me.
In that list I'd personally use some HK missiles purely for the fun factor, and the chance they might help the anti tank department, no one else seems to like them though Sad
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Post by Nausaden Fri Aug 28, 2009 8:53 am

I figured that HK missiles were always a good choice for Dreads; anti armor is important after all.
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