Grey knights in 8th

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Grey knights in 8th

Post by meecham63 on Tue Apr 25, 2017 7:51 pm

Hi brothers,

So terminators will have two wounds in the 8th edition.

Sounds good for us I guess.
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Re: Grey knights in 8th

Post by Andarius the Red on Wed Apr 26, 2017 9:02 am

And dreadnoughts have 8 wounds with a 3+ save!

That's quite a bit really for what was a 3 hull point walker with 12 armour. If we go by that kind of change over that would mean that rhinos, storm ravens and razorbacks would have 8 wounds at 3+, and land raiders and dread knights would have 12 wounds at 2+.
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Re: Grey knights in 8th

Post by Klomster on Wed Apr 26, 2017 12:54 pm

Dreadnoughts are getting wounds?

Waaaaaat???
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Re: Grey knights in 8th

Post by Andarius the Red on Fri Apr 28, 2017 12:40 pm

Just got word on the changes to the psychic phase. First things first, the old warp charges are gone! Instead each psyker can cast as many powers as their mastery level. Each spell requires 2 dice to cast in which you must roll over or equal the new warp charge value of the spell for it to go off. Deny the Witch still exists but now shares the same rules as casting spells. You can only block spells if you are a psyker within 24' range and can only block as many spells as your mastery level. IE Mastery 2 can only deny 2 spells per turn.



Smite requires you to roll higher than 5 on 2D6 to pass it, and if the value is higher than 10 then the damage is far greater. Perils of the Warp still exists and more than likely occurs if you roll double ones. apart from the new 'flavourful' spells each faction will get, Smite is available to ALL psykers!

Also if you were curious 'mortal wounds' ignore saves.
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Re: Grey knights in 8th

Post by Klomster on Sun Apr 30, 2017 5:33 am

So, will there be scrolls of antimagic as well?

All this sounds very WH fantasy.
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Re: Grey knights in 8th

Post by Aubec le noir on Fri May 19, 2017 10:49 am

in rogue trader GK termies had 2 wounds... it's a mix of a return in the 2nd edition and an adaptation of some rules of AOS it seems ! scratch
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Re: Grey knights in 8th

Post by meecham63 on Sat Jun 03, 2017 7:19 am

Hello guys

Did you hear something else about GK in the 8th ? the web is very active for marines, chaos, nidz... but I read nothing about grey knights.
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Re: Grey knights in 8th

Post by meecham63 on Sat Jun 03, 2017 7:50 am

Looks like termies will be 44pts and paladins 53.

http://www.3plusplus.net/2017/05/grey-knights-8th-edition-leaks/
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Re: Grey knights in 8th

Post by Souba on Sun Jun 04, 2017 3:36 pm

meecham63 wrote:Looks like termies will be 44pts and paladins 53.

http://www.3plusplus.net/2017/05/grey-knights-8th-edition-leaks/

as someone who has the books in hand let me tell you about the points. at the end of the index books you have point costs for each unit, exlucing wargear.

those are the base costs, without any equipment. even baseline equipment has to be calculated in now.

a stormbolter is 2 points, a nemesis force sword is 0 points, so are falchions, warding staves and halberds nemesis daemonhammers are 13 points.

while a paladin indeed costs 53 points in his baseline, you have to add the stormbolter (2) and the nemesis force sword (0) into it. making them 55 points base
terminators are 44 points base + 2 for the stormbolter and +0 for the nemesis force sword, so 46 points base.

Paladins now have 3 wounds base aswell as 3 attacks base.

units like paladins or terminators with banners are now their own unit type, called ancients.
for example the paladin ancient its a one man unit. he however has 5 wounds allready.
he got the banner which grants allied grey knights infantry within 6" +1 LD and attack. he is also a character. making it harder for enemys to fire at him as in the new edition you can only fire on characters if they are the closest target from the firing unit. meaning you can screen those characters pretty good with even more than one unit now.

same goes for the apothecary. the feel no pain is gone btw. he can now heal or even revive dead grey knights.



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Re: Grey knights in 8th

Post by meecham63 on Sun Jun 04, 2017 5:25 pm

Ok thanks Souba.

This is a huge points augmentation. Do you know if this is the same for the others armies ?
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Re: Grey knights in 8th

Post by Souba on Sun Jun 04, 2017 7:25 pm

every army follows the same system. except named characters and some other exceptions. on the point lists there will always say "Does not Include Wargear" or "Including Wargear" like for Special Characters, like draigo.


Stormbolters got so much better btw. they are rapid fire 2. meaning you have 2 shots and twice the amount when in half range. meaning a stormbolter fires 4 shots at <12".
in general you can assault after firing any weapon. including heavy weapons. there are some modifiers and some bonuses for certain weapons.

running is out of the game. its called advancing now which is basically the models movement value +D6. you do that in the movement phase. if you did advance, you cannot shoot or assault.
the exception are assault weapons though. you can fire assault weapons even when advancing but with a -1 to hit modifier.
you cannot fire any other weapontype when advancing unless otherwise stated.

you can fire heavy weapons when moving normally aswell, you also suffer a -1 to hit modifier for this also (even vehicles but some ignore this modifier like landraiders)

also you can no longer put any unit in reserve. only certain ones which got special rules to do so. terminators are one example.
they arrive at the end of any of your movement phases and can deepstrike anywhere on the board without scatter. they however have to be at least 9" away from the enemy. you cannot move after that but you can still fire and also assault (2d6 as currently) so a 5 man unit of terminators can deepstrike within 9" and fire 20 stormbolter shots at a target. they can also assault a different target if they wish to do so. 9" charge is however not really reliable... but doable nonetheless Smile
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Re: Grey knights in 8th

Post by meecham63 on Mon Jun 05, 2017 4:11 am

Ok many thanks for all these informations !

So except for the psychic phase, everything looks fine for us finally...
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Re: Grey knights in 8th

Post by Souba on Tue Jun 06, 2017 2:48 pm

psychic phase isnt that bad either. mind that apart from smite each power can only be cast once in matched play (regular point system) reason for that is because those powers are quiet strong (and almost all grey knight units have access to them, even dreadknights)

the first power is purge soul it has a casting value of 5 and if manifested you select a enemy unit within 12". the psyker and the enemy unit roll a dice and add their leadership to it. if the psyker is lower or its a draw nothing happens. if the psyker is higher the enemy unit suffers a amount of mortal wounds equal to the difference. <-- pretty strong, especially since GK have a very high LD value (most units have lower LD now than before mind you)

the second power is gate of infinity with a casting value of 6. a friendly grey knight unit within 12" of the caster (or the caster himself) can basically teleport anywhere on the board, without scatter but at leat 9" away from enemy units

and last but not least. hammerhand. casting value of 6. a friendly GK unit within 12" gainst +1 to wound. this doesnt sound big at first but it is HUGE. the wounding chart changed a lot its now:

If the Strength is at least twice as high as Toughness you wound on 2+
If the Strength is Higher than the Toughness you wound on 3+
If Strength equals Toughness you wound on 4+
If Toughness is higher than Strength you wound on 5+
If Toughness is at least twice as high than Strength you wound on 6+

also stats dont cap at 10 anymore. a dreadknight with S 6 and fists would have S 12. wounding everything with T6 or less on 2+
starting with T7 though, he would wound on a 3+ up to T11. thanks to hammerhand, he could even wound T11 on 2+ (highest T i saw so far was T10 on some fortifications)
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Re: Grey knights in 8th

Post by meecham63 on Tue Jun 06, 2017 4:36 pm

I have read the teleporter does not work like before : you can't shunt anymore, but you can once per game teleport and deep strike anywhere on the battlefield ? And now you can assault even after arriving by deep strike ?

I am glad to see that halberds still give +1S, my whole army have halberds or hammer. but swords AP-3 are also really nice.

Short question, if you have a save of 3+, and you are wounded by a weapon AP-4, are you dead, or do you still have a 6+ save ?
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Re: Grey knights in 8th

Post by Souba on Tue Jun 06, 2017 5:25 pm

nemesis dreadknights now have 8'" move, with or without personal teleporter. the teleporter indeed allows a NDK to deepstrike with at least 9" away from the enemy and yes, you can still assault after that. you can also assault a different target than those you fired at.
the personal teleporter is 10 points only btw.

yes a 3+ save would be ignored if the weapon has ap -4
a 2+ save would allow you a 6+ save against ap -4 (though invulnerable saves are often better Wink )
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Re: Grey knights in 8th

Post by meecham63 on Tue Jun 06, 2017 6:16 pm

Thank you brother for all these informations. GK are still an elite army, with few models, but it looks like their shooting is improved in 8th.
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Re: Grey knights in 8th

Post by Aubec le noir on Sat Jun 10, 2017 12:45 pm

thanks for the intel brother Souba ! Wink
i heard that the regen of the Necrons is incredibly awesome now !?... any intel ?
another question : now that the paladins and termies are boosted... is it the return of elite-full termies-teleporting-lists ?
it ssems to me that it is possible, considering the buff of the cc... scratch
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Re: Grey knights in 8th

Post by Souba on Sun Jun 11, 2017 1:05 am

necrons reanimation protocolls is now similar to how it was back with 4 & 5 th edtion. at the start of the necrons player turn he can roll a d6 for each slain necron. on a 5+ the model stands back up again. however, if he failed he can attempt to retry it in the following turns. unless the unit he was in is completely destroyed, then he is gone.

example: necron warrior unit with 20 models gets shot to bits and loses 8 models. in the necron player turn he rolls 8 d6 and manages to get 4 times a 5+. 4 necron warrios rise back up. the 4 necron warriors that failed their roll can roll again in the next necron turn.

its viable to field massive terminator forces. reserves are now however, that you have to have at least 50% of your units on the board, the rest can go into reserve, if it has the option. grey knights got the option though so no worrys Smile
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Re: Grey knights in 8th

Post by Andarius the Red on Sat Jun 17, 2017 3:21 pm

Just got the new rulebook and codexes for space marines and let me tell you... We got some GOOD stuff this edition!

First off I think we're going to have a split decision over what HQ to take from here on out. The Librarian makes it easier to block psychic powers with its psychic hood but the Grand Master can perform the same amount of psychic punch AND make itself and all allies reroll hits within a 6' radius for only 15 points more.

Rites of Banishment changes our default psychic power Smite to be 12' instead of 18' and reduces the damage to 1 mortal wound. (unless you're a demon than you get the max 3!) A fair trade since Purge Soul is absolutely devastating. All Grey Knights have Rites of Banishment except for Purifiers (and Crowe) which have the Cleansing Flame rule; in this case Smite is now range 3' but does D6 mortal wounds at all times. Wow!

The new deep strike rules make our teleportation strikes both hilarious and cruel. Automatically arriving after any movement phase of our choosing to deploy a minimum 9' away from an enemy model AND still be able to shoot and assault on the turn they arrive. Plus with our storm bolters now rapid fire 2 that means we'll be doing twice the shooting we ever did in the last edition.

So far I am liking our new rules XD
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Re: Grey knights in 8th

Post by Souba on Mon Jun 19, 2017 12:21 pm

the librarian also does not have rites of banishment. he casts smite with D3 mortal wounds or D6 mortal wounds on a casting value of 10 or higher Wink

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Re: Grey knights in 8th

Post by Thunder Shark on Sat Jul 08, 2017 11:29 am

It seems alright but it would be nice if they included a new unit. Or allowed inquisitorial units. Now what have they don't with the fluff or do I even want to know?

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Re: Grey knights in 8th

Post by Souba on Sun Jul 09, 2017 11:35 am

there is a grey knight codex on the way. in this year we will see around 10 codex releases.

codex books will have army wide special rules, stratagems, expanded psychic lore, warlord traits and relics
we will also provide you with some new models along the codex most of the time. so be ready for that Smile

the first one to come is space marines and it will arrive this month. like the regular one you will have all your regular astartes chapters inside.
after that its chaos space marines, then grey knights and deathguard.

stay tuned, its going to be awesome to be a grey knight Very Happy
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Re: Grey knights in 8th

Post by Aubec le noir on Sun Jul 23, 2017 2:18 pm

Hi.
Any Intel about the new models of our beloving GKs ?
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Re: Grey knights in 8th

Post by Andarius the Red on Sun Aug 06, 2017 12:36 pm

So, tid bits of the new 8th edition Grey knights codex came out and ooooooh BOY!

We get Chaplains!

We now have access to Storm Hawk and Storm Talon gunships!

Grand Masters can be upgraded to a Dread Knight! That is kind of scary, for an extra 30 points you get a dread knight that's mastery 2, can hit and wound on a 2+, have 15 wounds AND still allow himself and others 6' away to reroll failed hits of 1 in shooting or cc. Plus he can STILL take relics from the armoury. WOW!

Our relics and psychic powers are back with slight changes, they are a bit softer but still useful. Imagine strike squads with Astral Aim which ignores line of sight when shooting and cover save bonuses, or a Libby/GM with the new Vortex of Doom; WC value 8, an enemy model in 12' range plus nearby enemy models 3' away suffers D3 mortal wounds each. (D6 if you perils on a 12!)
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Re: Grey knights in 8th

Post by Aubec le noir on Wed Aug 09, 2017 2:04 am

Our codex is coming the 12 august in France...
Anything about the possibility of having Contemptor dreadnoughts ?? scratch
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