Grey knights in 8th

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Grey knights in 8th

Post by meecham63 on Tue Apr 25, 2017 7:51 pm

Hi brothers,

So terminators will have two wounds in the 8th edition.

Sounds good for us I guess.
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Re: Grey knights in 8th

Post by Andarius the Red on Wed Apr 26, 2017 9:02 am

And dreadnoughts have 8 wounds with a 3+ save!

That's quite a bit really for what was a 3 hull point walker with 12 armour. If we go by that kind of change over that would mean that rhinos, storm ravens and razorbacks would have 8 wounds at 3+, and land raiders and dread knights would have 12 wounds at 2+.
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Re: Grey knights in 8th

Post by Klomster on Wed Apr 26, 2017 12:54 pm

Dreadnoughts are getting wounds?

Waaaaaat???
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Re: Grey knights in 8th

Post by Andarius the Red Yesterday at 12:40 pm

Just got word on the changes to the psychic phase. First things first, the old warp charges are gone! Instead each psyker can cast as many powers as their mastery level. Each spell requires 2 dice to cast in which you must roll over or equal the new warp charge value of the spell for it to go off. Deny the Witch still exists but now shares the same rules as casting spells. You can only block spells if you are a psyker within 24' range and can only block as many spells as your mastery level. IE Mastery 2 can only deny 2 spells per turn.



Smite requires you to roll higher than 5 on 2D6 to pass it, and if the value is higher than 10 then the damage is far greater. Perils of the Warp still exists and more than likely occurs if you roll double ones. apart from the new 'flavourful' spells each faction will get, Smite is available to ALL psykers!

Also if you were curious 'mortal wounds' ignore saves.
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Re: Grey knights in 8th

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