The Alexandria

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The Alexandria

Post by Rion on Fri Feb 06, 2015 12:47 pm

Been revisiting my old notes on the Dark Heresy Campaign I've been planning. Been reviving things hoping to get it started soon, if I can find players. Anyway, periodically I'd go back and rebuild the ship. Decided to move away from a Light Cruiser like I had originally planned. A frigate is a lot more believable for certain cover stories (usually those that involve Rogue Traders or other various private interests.)

Alexandria
Hull: Modified Firestorm-Class Naval Frigate
Dimensions: 1.8 km long, 0.3 km abeam at fins approx.
Mass: 6 megatonnes approx.
Crew: 25,500 crew, approx.
Accel: 4.4 gravities max sustainable acceleration

Discovered over 4 standard T-Centuries ago amongst the drifting bulk of a long forgotten Space Hulk by Inquisitor Coulson the Alexandria has served three successive generations of Inquisitors. Each having upgraded and modified the ship making her a truly formidable vessel. Bradley is the latest to call this ancient vessel home. And it has served as his mobile base of operations never once failing him.

Speed: 8   Maneuverability: +28
Detection: +20   Armour: 20 (22 Prow)
Void Shields: 1   Hull Integrity: 41
Space: 40 (Used: 39)  Power: 45 (Used: 43)
Turret Rating:2
Weapon Capacity: Dorsal 1, Prow 1
Crew Rating: Crack (45)

Essential Components
Strelov 1 Warp Engine, Warpsbane Hull, Modified Jovian Pattern Class 2 Drive, Void Shield, Bridge of Antiquity, Vitae-Pattern Life Substainer, Voidsmen Quarters, M-201.B Augery Array

Supplemental Components
Dorsal Mars Pattern Macrocannons (Str 4, Crit 5, Dmg 1d10+2, Range 6), Prow Titanforge Lance Weapon (Str 1, Crit 3, Dmg 1d10+3, Range 6), Armour Plating, Extended Supply Vaults, Reinforced Prow, Cargo Hold and Lighter Bay, Teleportarium

Upgrades
Best Craftsmanship Fire Suppression System, Best Crew Improvements, Best Storm Trooper Detachment

Complications
Resolute, Wrested from a Space Hulk

Special Rules and Modifiers
Home in the Void: To the crew the Alexandria is more home then ship, as such the will die to a man before breaking, and there are plenty of hands ready to take over should their kin be slain. The Alexandria reduces all Crew and Morale Loss by 3 to a minimum of 1.
*Tech-Use Tests made to repair the ship gain a +10 bonus
*When preforming extended repairs, repair 1 additional Hull Point
*All Command and Social tests made from the Bridge get a +10 bonus

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Re: The Alexandria

Post by Constantine on Fri Feb 06, 2015 8:27 pm

I do not play this game, the the Alexandria sounds cool as hell Twisted Evil

_________________
+++"There is nothing in the arcane and blasphemous arsenal of the forces of Chaos that can compare to faith. With the power of faith, our weapons become shining instruments of deliverance that can cleave the mightiest daemon in twain. With the power of faith, our minds appear as slivers of pure agony to the daemon, driving into the wretched forms of those who would dare stand before us. With the power of faith, our words become commands that cause the daemon to cower and cringe in terror. I could meet my enemies unarmed without a shred of fear in my chest, for I know that the Emperor watches over me and guides my hand. So let them come. We shall show them what the power of faith can do."+++ (Brother Captain Stern)

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