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Purgators and Coteaz

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Post by Corennus Tue Jul 22, 2014 2:21 am

a quick question about the feasability of an idea that came to me..

Purgators can take 4 psycannons, but have very little opportunity to use them all usually.
Coteaz makes henchmen troops, so you can take a lot of Jokaero with psykers for Prescience.....

so idea:

3 Purgator squads w/ 4 psycannons each and a Rhino each.
3 Jokaero Squads (2 jokaero and 1 psyker each) in Chimaeras

Swap the squads on deployment so jokaero are in the rhinos, Purgators are in the Chimaeras.

Feasible? Worth it?
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Post by Thunder Shark Tue Jul 22, 2014 5:34 am

Yeah I would go for it. They fact you have to roll an hope you get the power you want is an issue. As an ex-guard player If you do try I would love to hear about how it goes.

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Post by Brother Tiberius Tue Jul 22, 2014 7:57 am

Prescience is a primaris power so you can always automatically take if you wish
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Post by DonFer Tue Jul 22, 2014 4:01 pm

Purgators are nice but saddly overcosted. The fact that the'll shoot only half of the shots most of the time and that they die like normal marines does not make them very good. I'll take purifiers anytime, they die just as easily but can kick some serious butt in CC. And you can take 4 Psycannons in a 10 man squad.
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Post by DOMIN4TRIX Tue Jul 22, 2014 5:15 pm

And Purifiers kick serious butt with cleansing flame as well - i bbq warp spiders at weekends Smile
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Post by Akoni Tue Jul 22, 2014 9:03 pm

5-man Purgation squad shine behind an Aegis with the Justicar manning a Quad Gun during an Apocalypse game.
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Post by DonFer Wed Jul 23, 2014 3:21 pm

I dunno, the 24" range makes it difficult for the Purgators to reach anything behind an Aegis, unless the Aegis is placed far out towards the middle of the board ...
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Post by Akoni Wed Jul 23, 2014 3:49 pm

Indeed Brother Donfer! My Aegis was as close to the center as possible with my deployment.
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Post by DonFer Wed Jul 23, 2014 4:32 pm

Oh, if taht's the case I agree that purgators are indeed MVPS. Add in an Inquisitor with divination for added fun!
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Post by Akoni Wed Jul 23, 2014 6:22 pm

I had Coteaz blessing them with Prescience.  Wink 
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Post by Souba Thu Jul 24, 2014 2:49 am

DonFer wrote:I dunno, the 24" range makes it difficult for the Purgators to reach anything behind an Aegis, unless the Aegis is placed far out towards the  middle of the board ...

7th edition changed the way you deploy fortifications. they now have to be put within your deployment zone. no longer up to the middle.
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Post by Corennus Thu Jul 24, 2014 2:49 am

the 24" range is always a problem with both purgators and purifiers (to a lesser extent),

the only other option i've found for them is using Stormravens......
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Post by Reckling Fri Jul 25, 2014 3:39 am

My phones giving me grief, this comment was meant for other thread >.<


Last edited by Reckling on Mon Jul 28, 2014 12:03 am; edited 1 time in total

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Post by Thunder Shark Fri Jul 25, 2014 7:01 am

They can go by themselves groups for five can carry heavy weapons rather than one or four with ten, and they has the feel on pain with an apothecary.

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Post by DonFer Fri Jul 25, 2014 10:33 am

Brother Shark is correct, they offer so much more than the Termies, namely each paladin equals two termies at an added cost of only 15 pts more.
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Post by Reckling Sun Jul 27, 2014 7:30 pm

My sincerest apologies for the derail. Was indeed meant for draigowing thread.
But for the OP: New rules only allow casting witchfires while embarked. Unless i have misinterpreted.


Last edited by Reckling on Mon Jul 28, 2014 12:06 am; edited 2 times in total

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Post by Akoni Sun Jul 27, 2014 8:40 pm

Reckling wrote:Not sure what you guys usually play against, but when i lose a pally its usualy due to something thats AP1 or 2, which usually is strength 8 or more, meaning my two wounds just became 0 and the apothecary i paid 75pts+ranged weapon for is redundant, anyone else have that problem?

Brother Reckling, I think you may have meant to reply to this post: Dragonwing Overhaul.

Please refer to the aforementioned link for my feedback.
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Post by rurik Sat Oct 25, 2014 1:48 pm

I have a little formation wih purgators, it worked FANTASTIC last game against Tau

Grand Master, Psilencer, Soul Glaive.
5x purgators, 4x psilencer.

The idea was to cast FORCE, and reroll if it fails (due to Soul Glaive special rule). So, this way you ensure the activation of all the weapons (Soul glaive and the five psilencers).

This way you have 30! Force shoots.

You can combine it with some divination power from Grand Master, or any other psy power you like.

You can swap the Grand Master for a cheaper Brother Captain... and play two detechments, one with two of this units, and the other with two NDK.

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Post by Souba Sat Oct 25, 2014 4:17 pm

you only got 30 psilencer shots when your unit is standing still. as soon as it moves it only has 6 shots at 24" while the 4 purgators only fire 12 shots at 12"

aint that impressive it you ask me Sad
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Post by rurik Sun Oct 26, 2014 7:58 am

Souba wrote:you only got 30 psilencer shots when your unit is standing still. as soon as it moves it only has 6 shots at 24" while the 4 purgators only fire 12 shots at 12"

aint that impressive it you ask me Sad

What?
I think you are confused, Psilencers are Heavy 6, not Salvo. (I am not talking about psy-cannons)
so, with the help of divination, they can rerroll to hit those "Snap shots" if you moved.

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Post by Souba Sun Oct 26, 2014 1:12 pm

ah yeah you are right, got it mixed up with the psycannon. Very Happy

but yeah. the results arent great with that unit either. consider only one model can fire his psilencer at full bs when moving (including reroll due to divination):
6 bs 5 with reroll shots + 24 bs 1 with reroll shots against a marine unit:
9.8 hits
S4 against T4:
4.9 wounds
no ap against AS 3+:
3.3 saved wounds. 1.6 unsaved wounds.

that really isnt that impressive. now the main reason to take those weapons in the first place is the force effect to make use of the weapons abilitys: multi wound models. for instance monstrous creatures. here you got the same shots against a typical monstrous creature with T6 and a 3+ armour save:

6 bs 5 with reroll shots + 24 bs 1 with reroll shots against a marine unit:
9.8 hits
S4 against T6:
1.6 wounds
no ap against AS 3+:
1 saved wound. 0.6 unsaved wounds.

to be honest. as someone who plays monstrous creatures alot. this is nothing i would be scared of in the slightest.
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Post by DonFer Tue Oct 28, 2014 6:37 am

Have to agree with Souba. Psylencers are not that impressive... sadly.
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Post by Corennus Thu Nov 13, 2014 5:16 am

I have to disagree about psilencers (hello topic again!)

In a game long ago against Orks (yes I know it was a turkey shoot) I had 2 dreadknights armed with heavy incinerators and heavy psilencers.

Now I will admit the heavy incinerators accounted for a LOT of the boyz dying, but there was a boyz unit of about 15 boyz lined up on a ridge. the heavy incinerator accounted for 8 of them. and the psilencer managed to take the rest down.

Against anything in better than flak armour the psilencer falls down. Especially against a psycannon. but if you haven't got the points for a psycannon in a world where weight of fire is always better than nothing, go for it.
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Post by DonFer Thu Nov 13, 2014 5:51 am

I would completely agree with you brother, if not for the fact that the heavy psycannon has received a new shooting profile which completely nulifies the use of the heavy psylencer, IMHO. Having the H. Psycannon with only one shooting profile was terrible, so I would have gone to the psylencer in that case. But the new profile actually makes the psycannon superior since it gives the versatility our army and the NDKs need.

I think purgators can make the most of psylencers, with some cheap librarian and divination. i've been toying around the idea of using them, but that would mean not using the NSF detachement. Infantry spam has always been a dream of me to field.
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Post by Corennus Thu Nov 13, 2014 6:44 am

oh? what is the new profile for the heavy psycannon? have they finally thought up something useful like a 4 shot moving and 8 shot stationery Str 7 AP3 gun?
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