Grey Knights (New Codex Build)

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Grey Knights (New Codex Build)

Post by Akoni on Mon Aug 25, 2014 12:08 am

So, after breaking down the points and rebuilding a list based on models I currently have built and ready to play, this would be my preliminary list. Your thoughts?

Grey Knights (1744)

HQ (145)

145 - Librarian
Psyker (Mastery Level 3)
Storm bolter
Teleport Homer
Melta bomb

TROOPS (406)

203 - 5 Terminators
1x Nemesis Daemon Hammer
4x Nemesis Force Halberd
1x Psycannon

203 - 5 Terminators
1x Nemesis Daemon Hammer
4x Nemesis Force Halberd
1x Psycannon

ELITE (563)

418 - 6 Paladins
1x Nemesis Daemon Hammer
4x Nemesis Force Halberd
Apothecary
2x Psycannon

145 - Dreadnought
(2) Twin-linked Autocannons

FAST ATTACK (200)

200 - Stormraven

HEAVY SUPPORT (430)

215 - Dreadknight
Personal Teleporter
Heavy Incinerator
Gatling Psilencer
Nemesis Daemon Hammer

215 - Dreadknight
Personal Teleporter
Heavy Incinerator
Gatling Psilencer
Nemesis Daemon Hammer

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Re: Grey Knights (New Codex Build)

Post by Akoni on Mon Aug 25, 2014 7:48 am

I could also drop the Paladins and use those models, minus the Apothecary, and field them as Terminators and kit them out as the other two squads. This would allow me to field an additional Dreadnought.

All my weapons have the potential to be magnetized. I would just need to magnetized and paint those weapons still on sprues.

Your input is appreciated.

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Re: Grey Knights (New Codex Build)

Post by Rion on Mon Aug 25, 2014 9:37 am

Nineteen73 wrote:I could also drop the Paladins and use those models, minus the Apothecary, and field them as Terminators and kit them out as the other two squads. This would allow me to field an additional Dreadnought.

All my weapons have the potential to be magnetized. I would just need to magnetized and paint those weapons still on sprues.

Your input is appreciated.

I'd go with that option personally. 1. you get more bodies on the table. 2. More dakka never hurt.

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Re: Grey Knights (New Codex Build)

Post by Akoni on Mon Aug 25, 2014 10:54 pm

I like your suggestion Brother Rion.

One day when I build my PAGK models, I was thinking of running this list.

Grey Knights (1750)

HQ (150)

150 - Brotherhood Champion


TROOPS (510)

255 - 10 Strike Squad
8x Nemesis Force Sword
2x Incinerator
Dedicated Transport: Rhino


255 - 10 Strike Squad
8x Nemesis Force Sword
2x Incinerator
Dedicated Transport: Rhino


ELITE (170)

170 - Venerable Dreadnought
(2) Twin-linked Autocannons

FAST ATTACK (490)

230 - Stormraven
Hurricane Bolters

260 - 10 Interceptors
8x Nemesis Force Sword
2x Incinerator

HEAVY SUPPORT (430)

215 - Dreadknight
Personal Teleporter
Heavy Incinerator
Gatling Psilencer
Nemesis Daemon Hammer

215 - Dreadknight
Personal Teleporter
Heavy Incinerator
Gatling Psilencer
Nemesis Daemon Hammer

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Re: Grey Knights (New Codex Build)

Post by CrisLander on Tue Aug 26, 2014 11:51 am

The lowered cost of termies, combined with the increased cost of GKSS and increased cost of Pallies (since now you have to pay for weapons) makes me think that Pallies are a bit overpriced now. You get 5 termies for the price of 3 pallies, so for the cost of those six pallies you could field 10 Termies, and even have 12 points to spare.

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Re: Grey Knights (New Codex Build)

Post by Akoni on Tue Aug 26, 2014 1:16 pm

Totally agree Brother CrisLander!

I have 40 unassembled PAGK and have no clue as to how to build them. They'll end up being magnetized, but I don't see myself running nmore than 10 Purifiers. The same goes for Interceptors. I see myself running Stike Squads mainly now.

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Re: Grey Knights (New Codex Build)

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