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Inquisition Dakka 2000

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Post by Corennus Tue Jul 01, 2014 4:36 am

HQ

Coteaz
Prescience
100

Malleus Inquisitor
Prescience
55


ELITES

Paladin
55

Paladin Squad (10 man)
Psycannons x 4
Psyammo
650

TROOPS

Psykers x 8
DT: Chimaera w. Multi-laser & heavybolter
135

Psykers x 8
DT: Chimaera w. Multi-laser & heavybolter
135

Psykers x 8
DT: Chimaera w. Multi-laser & heavybolter
135

Psykers x 8
DT: Chimaera w. Multi-laser & heavybolter
135

Servitors w. Plasma Cannons x 3
60

Servitors w. Plasma Cannons x 3
60

HEAVY SUPPORT

Dreadnought
T-L Autocannon
Psyammo
135

Dreadnought
T-L Autocannon
Psyammo
135

Dreadnought
T-L Autocannon
Psyammo
135

FORTIFICATION

Aegis Defence Line
Icarus Lascannon
75

2000


Yup that's right

Coteaz and inquisitor go with the servitors and make their plasma blasts t-l. the psykers either stay behind the ADL or in the Chimaeras, and the dreadnoughts stay in cover blasting away. single paladin mans the icarus. and the paladin squad deep strikes in to cause havoc!
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Post by Thunder Shark Tue Jul 01, 2014 4:29 pm

Those four psycannons with psybolt are deadly trust me. I look forward to hearing more about the list.

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Post by Akoni Tue Jul 01, 2014 5:44 pm

With both Coteaz and IMO, you'll be getting a total of 3 additional powers in Divinty.
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Post by Souba Tue Jul 01, 2014 7:13 pm

those psykers do not got the psychic barrage power anymore. they now generate a single power from the sanctic, divination, pyromancy, telekinesis or telepathy disciplines. brotherhood of psykers always counts as lv 1 psyker so you get 1 roll and the primaris for free if the psyker generates all his powers in one discipline (just 1 roll so free primaris).

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Post by Corennus Thu Jul 03, 2014 7:23 am

wha? surely they do cause it's in the GK Codex? Codex always supercedes rulebook
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Post by Souba Thu Jul 03, 2014 1:24 pm

codex errata/FAQ > codex.

that the GK FAQ's have been rereleased was discussed here for quiet a while now.

http://www.blacklibrary.com/faqs-and-errata.html  <-- page for FAQ/errata

GK FAQ/errata: http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-40k/7th-faq/Grey_Knights_v1.0_May14.pdf

"page 22, 23, 24, 38, 45, 51 - Psychic powers,
Grey Knight Grand Masters
Grey Knight Brother-Captains
Librarians
Lord Kaldor Draigo
Inquisitor Coteaz
Psykers

Replace the Psychic Powers section for each of these units with: Psychic powers: This model generates its powers from the Daemonology (sanctic), Divination, Pyromancy, Telekinesis and Telepathy disciplines."


so while the barrage is gone now we can get single psykers in units of henchmen and get them some powers. its not really a nerf, its a trade off with some pretty neat combinations.
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Post by Corennus Wed Jul 09, 2014 5:39 am

ok.......so bye bye Str 10 AP1 blasts..

k. change 8 psykers to 1 psyker, 2 Jokaero.

T-L Lascannons/multi-meltas/heavy flamers!
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Post by Souba Wed Jul 09, 2014 11:40 am

keep in mind. casting psychic powers is different aswell. you no longer pass a LD test and get your power off. instead you have to pass a D6 roll on a 4+ for each warp charge a power costs. however a psyker ML1 can cast WC3 powers now.

for example prescience now costs 2 warp charges. that means he has to pass 2d6 rolls of 4+. you can roll as many dice in your warp charge pool as you want but on average you roll 4 dice for this power or even 5 to secure the chance of the power activating.

warp charges are generated in each psychic phase. they are your mastery levels + d6. your list would generate 11 warp charges +d6
(psychic pilot also generates a warp charge. brotherhood of psykers is ML 1) so on average thats around 3-4 prescience you will cast each turn.

also, psychic focus. a psyker that generates all his powers in a single discipline gets the primaris for free. your psykers for instance roll on divination and get prescience for free aswell.
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