GK guide?

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GK guide?

Post by Brother Martius on Mon Jun 09, 2014 9:49 am

Hi brothers

I've read the whole tactica section and I've found useful advices, but there is a complete guide of GK army (or at least a general overview)? I'm reading the codex but a deep analysis of each unit and choice would be great and helpful.
thanks a lot

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Re: GK guide?

Post by Thunder Shark on Mon Jun 09, 2014 10:23 am

This is of topic but worth knowing that there is no one way to field gery knights there the Rhino stamped with PAGK(Power Armored Grey Knights) to Dragiowing using Paladins as basic troops led by Dragio.

Buy did you get the new 7th edition alterations.

Good luck brother.

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Re: GK guide?

Post by Brother Martius on Mon Jun 09, 2014 10:26 am

Sorry for the ot, didn't know where to open this topic.

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Re: GK guide?

Post by Sai on Wed Jun 11, 2014 2:52 am

Grey Knights choose the weapon that best suits their natural inclination and abilities. It's much the same with a Grey Knight army.

A good idea is probably to read some real world books on tactics: tactics are an art, not a mathematical formula.

A few weeks ago I took out a Malcador Infernus with a Lesser Daemon Army. This should have been impossible, but my opponent obviously had no idea what an infantry tank is or how to support it with foot soldiers. A few deepstriking squads of daemonettes later and no more superheavy.

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Re: GK guide?

Post by Brother Martius on Wed Jun 11, 2014 3:08 am

"tactics are an art, not a mathematical formula" true...but statistics are math Wink

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Re: GK guide?

Post by Sai on Wed Jun 11, 2014 8:37 am

'There are three kinds of lies: lies, damned lies and statistics.'

Probability is useful in making informed decisions, but the decisions should be based on the context, not hard maths alone. The mathematics aid the art though, certainly.

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Re: GK guide?

Post by Brother Martius on Wed Jun 11, 2014 9:30 am

Agree, tho dices we use are not perfectly balanced (exception made for Casinos' dices)...so statistics go to hell on WH tables.

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Re: GK guide?

Post by Akoni on Wed Jun 11, 2014 11:00 am

On the subject of dice, would my chances of rolls be better vs. The myriad of GW, Chessmate, etc. dice I've been using? I swear I roll more Ones that statistically possible, lol

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Re: GK guide?

Post by Brother Martius on Wed Jun 11, 2014 11:12 am

Nineteen73 wrote:I swear I roll more Ones that statistically possible, lol
Well at least you're less likely to fail discipline tests

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Re: GK guide?

Post by Thunder Shark on Wed Jun 11, 2014 1:39 pm

Nineteen73 wrote:On the subject of dice, would my chances of rolls be better vs. The myriad of GW, Chessmate, etc. dice I've been using? I swear I roll more Ones that statistically possible, lol


I thought I should share this but my friend goes as far as burning dice in front of the others to get them to roll higher.

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Re: GK guide?

Post by Akoni on Wed Jun 11, 2014 3:46 pm

Haha haha, I have a couple of friends who have told me to do the same!

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Re: GK guide?

Post by Thunder Shark on Wed Jun 11, 2014 7:03 pm

Really? What about talking to the dice?

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Re: GK guide?

Post by Akoni on Wed Jun 11, 2014 9:35 pm

One guy, who also is a Grey Knights player, would line up dice to watch as he nuked the convicted dice in a microwave.

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Re: GK guide?

Post by Thunder Shark on Thu Jun 12, 2014 6:32 am

That's too much.

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Re: GK guide?

Post by Thraxdown on Fri Jun 13, 2014 11:39 am

I'm laughing too hard right now!

But it's only weird if it doesn't work. Did it work? I'm asking, ummm, for a friend Very Happy

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Re: GK guide?

Post by Akoni on Fri Jun 13, 2014 12:17 pm

He swore it did, lol.

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Re: GK guide?

Post by Thraxdown on Fri Jun 13, 2014 12:23 pm

*runs off to buy new dice*

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Re: GK guide?

Post by Lanzlo on Fri Jun 13, 2014 5:30 pm

A friend of mine uses a 'Dice Commissar.' A small sledge, with which he smashes the offending die in front of the others.

Same concept.

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