Dragiowing overhaul

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Re: Dragiowing overhaul

Post by Akoni on Tue Jul 22, 2014 11:20 pm

Last weekends Apocalypse game I had Draigo + 5 Paladins and two other 5-man Paladin Squads, each with a IMO (TDA, Psycannon, Divination), center field. By third turn , I had lost only 4 Paladins overall taking on 7 different squads of Tyranids, Dark Eldar, and Daemons.  Twisted Evil 

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Re: Dragiowing overhaul

Post by Thunder Shark on Wed Jul 23, 2014 8:04 am

So brothers would a sixman paladin squad with no brotherhood banner(I thought bringing a banner was impractical anyway) and apothecary lead by Dragio in a lander raider crusader be a good idea?

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Re: Dragiowing overhaul

Post by Akoni on Wed Jul 23, 2014 8:16 am

It would be a very durable, lethal assault team. I've actually yet to play with an apothecary, but Feel No Pain roll adds a bit more survivalbility that will annoy your opponent.  Razz 

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Re: Dragiowing overhaul

Post by Thunder Shark on Wed Jul 23, 2014 9:54 am

Then I'll try this and best of all I don't have to arrive in reserve like I would in the overrated stormraven.

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Re: Dragiowing overhaul

Post by DonFer on Wed Jul 23, 2014 3:25 pm

I'd leave the Banner at home and add an Iq, TDA and Psycannon. Much better bang for your points.

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Re: Dragiowing overhaul

Post by Constantine on Wed Jul 23, 2014 10:39 pm

Land raiders are always a good idea IMHO. Taking an =][= instead of the banner comes down to play style and preference. Pure GK is always fun even if it isn't always the most competitive.

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+++"There is nothing in the arcane and blasphemous arsenal of the forces of Chaos that can compare to faith. With the power of faith, our weapons become shining instruments of deliverance that can cleave the mightiest daemon in twain. With the power of faith, our minds appear as slivers of pure agony to the daemon, driving into the wretched forms of those who would dare stand before us. With the power of faith, our words become commands that cause the daemon to cower and cringe in terror. I could meet my enemies unarmed without a shred of fear in my chest, for I know that the Emperor watches over me and guides my hand. So let them come. We shall show them what the power of faith can do."+++ (Brother Captain Stern)

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Re: Dragiowing overhaul

Post by Thunder Shark on Thu Jul 24, 2014 7:42 am

Constantine wrote:Land raiders are always a good idea IMHO. Taking an =][= instead of the banner comes down to play style and preference. Pure GK is always fun even if it isn't always the most competitive.

I agree it is fun I will miss firing those four psycannons.

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Re: Dragiowing overhaul

Post by Akoni on Sun Jul 27, 2014 8:57 pm

Reckling wrote:Not sure what you guys usually play against, but when i lose a pally its usualy due to something thats AP1 or 2, which usually is strength 8 or more, meaning my two wounds just became 0 and the apothecary i paid 75pts+ranged weapon for is redundant, anyone else have that problem?

The type of weaponry you face is the same we all face. The strength would one-shot a majority of models, so I'm not sure I follow your logic. Paladins have ++5 save, fail it, you receive an Instant Death. But at the very least, the Terminator suit is designed to afford you a chance to save against such an attack. The same firepower would wipe out an entire PAGK unit. So why bother with purchasing them since you may lose them just the same if you fail a cover save, worse if you had no save at all.

I would compare the cost, firepower, and resiliency on a 5-man Paladin squad versus a 10-man  terminator squad.

Paladins (315-points) vs Terminators (450-points)

DonFer wrote:Brother Shark is correct, they offer so much more than the Termies, namely each paladin equals two termies at an added cost of only 15 pts more.
Quote found here: Purgators and Coteaz

I've played against Astra Militarum, Iron Hands, Eldar, Dark Eldar, Tau, and Daemons. With a 1750-point Pure Grey Knights list that host only 19-23 models, all odds are against me, and yet, out of 8 games, I've only lost my entire Paladin squad twice. I will make the case that Paladins are resilient and worth fielding. Every opponent I've finished a game with, whether it resulted in a win, lose, or draw, respects what Paladins bring to the table.

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Re: Dragiowing overhaul

Post by Constantine on Sun Jul 27, 2014 10:31 pm

Well said brother. Respect the Paladin!

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Re: Dragiowing overhaul

Post by Reckling on Mon Jul 28, 2014 12:16 am

Sorry Ninteen73, as you mentioned my post went to the warp  Embarassed . My initial query is 'what do paladins bring that terminators dont?'. As we said high str low ap weaponry is the biggest threat to paladins, and terminators have the same survivability against it at 15pt less. What makes paladins worth an additional 15pts?

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Re: Dragiowing overhaul

Post by Thunder Shark on Mon Jul 28, 2014 6:14 am

Also you can use Solodin to act as replacement for casualties.

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Re: Dragiowing overhaul

Post by Rion on Tue Jul 29, 2014 11:55 am

It'd work. But be weary. An Apothecary is 130 points (55+75). Points that could be else where in your force. But it's up to you.

My motto is usually. "More Grey Knights."

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Re: Dragiowing overhaul

Post by Thunder Shark on Tue Jul 29, 2014 2:58 pm

I wouldn't make on an Apothecary to expensive and not offensive enough

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Re: Dragiowing overhaul

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