Nemesis Dreadknight

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Nemesis Dreadknight

Post by rurik on Mon Mar 17, 2014 9:24 am

Hello brothers.

I am new here around.

I need some help with Nemesis Dreadknight...
I got one, but i've never played Monstrous creatures before,
so, would you give me some tips on what a Dreadknight can be played.
i mean from the basic to advanced tactics.

- How does a Dreadknight assaults (with teleport system)?

- How many wapons can shoot?

- How to determine line of sight from and onto him.

and stuffs like that

please, help

well, i leave some WIP pictures of my Dreadknight.








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Re: Nemesis Dreadknight

Post by Constantine on Mon Mar 17, 2014 6:20 pm

Great start to the conversion!!!
The answers to A lot of the questions you have asked are in the rules Brother.

_________________
+++"There is nothing in the arcane and blasphemous arsenal of the forces of Chaos that can compare to faith. With the power of faith, our weapons become shining instruments of deliverance that can cleave the mightiest daemon in twain. With the power of faith, our minds appear as slivers of pure agony to the daemon, driving into the wretched forms of those who would dare stand before us. With the power of faith, our words become commands that cause the daemon to cower and cringe in terror. I could meet my enemies unarmed without a shred of fear in my chest, for I know that the Emperor watches over me and guides my hand. So let them come. We shall show them what the power of faith can do."+++ (Brother Captain Stern)

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Re: Nemesis Dreadknight

Post by rurik on Fri Mar 21, 2014 6:31 am

So,
I made a little investigation of rules and facts.

this is what i get.


Movement.
- Move 6"
- Move through cover
- Can go to ground
- With Tepeporter, move 12", can repeat assault distance roll if moved 6"

Shooting.
- Fire two weapons.
- Has precision shoots.
- Needs just 25% cover
- Relentless

Assault
- Has Fear (LD test to enemy or WS drops to 1)
- Smash
- Hammer of wrath (always? or with Teleporter?)
- 2 Nemesis Doomfists ( +1A, S10, AP2?)
- Precision Strikes
- With Sword (+1A, Rerroll all, S10, AP?)
- With Hammer ( +1A, S10, AP2, concussive) fights on normal initiative.


well... if something passes to me... please tell me.

greets

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Re: Nemesis Dreadknight

Post by Sai on Sat Mar 22, 2014 2:23 am

It's a psyker so it has a 5+ deny the witch, but so does everything else in the army. Basically there's no excuse for me constantly forgetting.

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Re: Nemesis Dreadknight

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