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Refined Mordrak List 2000

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Refined Mordrak List 2000 Empty Refined Mordrak List 2000

Post by Corennus Fri Jan 31, 2014 4:28 am

In my opinon (and bare in mind at the moment I have no way to test this army since my models are all in another place at mo) this is maybe the best use of Mordrak and the best use of GK overall... Others may differ in their opinion.

The basic premise of this is all the units being in the right place right from the off. Get Mordrak where you need him most and watch his support come in droves.

HQ

Mordrak
200

Ghost Knights (2)
80

Librarian
Teleport Homer
Sanctuary
170

TROOPS

Strike Squad (5 man)
Psycannon
110

Strike Squad (5 man)
Psycannon
110



FAST ATTACK

Interceptor Squad (8 man)
Psycannon
Psyammo
Daemonhammer
248


Interceptor Squad (8 man)
Psycannon
Psyammo
Daemonhammer
248

Stormraven
Hurricane Bolters
T-L Multi-Melta
T-L Lascannon
235


HEAVY SUPPORT

Dreadknight
Heavy Incinerator
Teleporter
235

Dreadknight
Heavy Incinerator
Teleporter
235

Dreadnought
Heavy Flamer
Flamer
125

Dreadknights and Interceptor Squads deploy 30" from where Mordrak will Deep Strike (preferably in cover if opponent going first).
Dreadnought deploys in the Stormraven. Strike Squads are held in reserve until they are needed to take objectives.
Mordrak can make either Interceptors or Dreadknights troops.

Turn 1. Mordrak deep strikes in (without scattering). Dreadknights and Interceptors teleport shunt and deep strike within 6" of the librarian.
Start your shooting!

Turn 2, Stormraven arrives and deploys Dreadnought.

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Post by Sai Fri Jan 31, 2014 9:35 am

Would it be worth having a squad of 10 interceptors and a squad of six? That way you can combat squad for objective missions or keep them together for kill point missions. It would also give you another heavy weapon slot on the interceptors.
The only issue you get there is having a near minimal squad which can give up first blood among other things.

The general plan seems sound and the interceptors can warp quake to prevent the enemy deep striking reinforcements.
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Post by Constantine Fri Jan 31, 2014 3:12 pm

I like the list a lot! I am pretty biased when it comes to fast/mobile pure GK Mordrak lists  Razz 
I think that strategically the list is reasonably sound, and would be a lot of fun to play.
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Post by Corennus Mon Feb 03, 2014 3:19 am

it's the only way I think you can really make use of Mordrak's First to the Fray ability...
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Post by Constantine Mon Feb 03, 2014 8:36 am

Corennus wrote:it's the only way I think you can really make use of Mordrak's First to the Fray ability...

I agree. Lists with other approaches to using Mordrak seem to use him as a distraction of sacrifice, not exactly what a GM is meant for IMHO  Evil or Very Mad 

I believe that there is still room for variety/versatility with this type of fast Mordrak builds. You can add in and take out teleportable/summonable and fast units like Land Raiders, Dreads, Interceptors etc… and tweak things as desired/needed.  Twisted Evil
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