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FULL FLUFF 2000 LIST. EASY TO MAKE AND TOTALLY FLUFFY

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FULL FLUFF 2000 LIST. EASY TO MAKE AND TOTALLY FLUFFY Empty FULL FLUFF 2000 LIST. EASY TO MAKE AND TOTALLY FLUFFY

Post by Corennus Wed Nov 20, 2013 5:57 am

4 Inquisitors (a cadre of inquisitors!)
3 Plasma Servitor Squads
4 Strike Squads w/ Psycannons
2 Terminator Squads for CC work
ADL w/ Quad gun
1 Vindicare
 
 
Primary Detachment
 
Inquisitor (Malleus)
Psychic Communion
55
 
Inquisitor (Hereticus)
Prescience
Psyocculum
80
 
ELITES
 
Vindicare Assassin
145
 
Servitor Squad (3 man)
x 3 Plasma Cannons
60
 
TROOPS
 
Terminator Squad (5 man)
200
 
Strike Squad (10 man)
Psycannons x 2
220
 
Strike Squad (10 man)
Psycannons x 2
220
 
FORTIFICATION
 
Aegis Defence Line
T-L Quad Gun
100
 
SECONDARY DETACHMENT
 
Inquisitor (Hereticus)
Prescience
Psyocculum
80
 
Inquisitor (Hereticus)
Prescience
Psyocculum
80
 
ELITES
 
Servitor Squad (3 man)
x 3 Plasma Cannons
60
 
Servitor Squad (3 man)
x 3 Plasma Cannons
60
 
TROOPS
 
Terminator Squad (5 man)
200
 
Strike Squad (10 man)
Psycannons x 2
220
 
Strike Squad (10 man)
Psycannons x 2
220
 
 
Against Psykers (eldar etc) the plasma cannons will be firing at BS10. this means that basically any scatter is NULLIFIED.
 
the psychic communion inquisitor mans the quad gun.
 
the terminators and strike squads are all in reserve
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Post by raven925 Tue Jan 07, 2014 2:12 am

This seems interesting, ill give it a try.
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Post by Constantine Tue Jan 07, 2014 10:54 am

I like the idea of inquisitors working together, but Do you think it's fluffy for all those inquisitors to be working together? Is a cadre something mentioned in the codex?
They seem like a pretty solitary bunch from what I have read.
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Post by Sai Wed Jan 08, 2014 3:05 am

A group of inquisitors working together has been in the background for so long it doesn't matter what the current codex says. Three of them having identical equipment though... not so much. Maybe they're clones? There should also be more terminators to reflect the background, but it's simple to swap them in for strike squads if anyone feels the need.

I'd be worried for the safety of the small servitor squads in the first turn, but having all the knights teleport in should even things up.
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Post by Corennus Thu Jan 09, 2014 2:16 am

The servitors are all behind the ADL. so get a 4+ cover save against incoming fire. they could if necessary go to ground first turn and get a 2+....but that would nullify their usefulness and take out a lot of ones firepower.
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Post by Constantine Thu Jan 09, 2014 8:28 am

No risk, no gain! The Emperor protects!!!  sunny 
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