Orbital Strike list 2000
2 posters
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Orbital Strike list 2000
Just thinking. Barrage bombs at start of game. Yes I KNOW Orb Strikes always scatter 2D6", but that could be 3" it could be 12". the main thing is that with clever positioning you can get a mass of hits on enemy ....
HQ
Kamarazov
200
Ordo Malleus Inquisitor
Psychic Communion
Servo Skulls x 3
64
ELITES
Techmarine
Orbital Strike
140
Techmarine
Orbital Strike
140
Inquisitor Squad (8 man)
Psykers x 8
DT: Razorback w/ t-l Plasma Gun & Lascannon
160
Inquisitor Squad (8 man)
Psykers x 8
DT: Razorback w/ t-l Plasma Gun & Lascannon
160
TROOPS
Terminator Squad (5 man)
Justicar Thawn
275
Strike Squad (10 man)
Psycannons x 2
DT: Razorback w/ T-l Plasma Gun & Lascannon
300
Strike Squad (10 man)
Psycannons x 2
Daemonhammer
230
Strike Squad (10 man)
Psycannons x 2
Daemonhammer
230
FORTIIFCATION
Aegis Defence Line
T-L Quad Gun
100
1999
The Psyker Squads and techmarines go behind the ADL. Inquisitor mans the Quad Gun. The Razorbacks are there for anti-vehicle duties and LOS denial (these could be changed to T-L Assault Cannons I guess but the lascannons give range).
The Terminator Squad and strike squads deep strike in and Terminator Squad acts as rangefinder for Kamarazov's orbital strike. In other words they stand as close as they can to the biggest meanest tank/target and lance strike comes down!
HQ
Kamarazov
200
Ordo Malleus Inquisitor
Psychic Communion
Servo Skulls x 3
64
ELITES
Techmarine
Orbital Strike
140
Techmarine
Orbital Strike
140
Inquisitor Squad (8 man)
Psykers x 8
DT: Razorback w/ t-l Plasma Gun & Lascannon
160
Inquisitor Squad (8 man)
Psykers x 8
DT: Razorback w/ t-l Plasma Gun & Lascannon
160
TROOPS
Terminator Squad (5 man)
Justicar Thawn
275
Strike Squad (10 man)
Psycannons x 2
DT: Razorback w/ T-l Plasma Gun & Lascannon
300
Strike Squad (10 man)
Psycannons x 2
Daemonhammer
230
Strike Squad (10 man)
Psycannons x 2
Daemonhammer
230
FORTIIFCATION
Aegis Defence Line
T-L Quad Gun
100
1999
The Psyker Squads and techmarines go behind the ADL. Inquisitor mans the Quad Gun. The Razorbacks are there for anti-vehicle duties and LOS denial (these could be changed to T-L Assault Cannons I guess but the lascannons give range).
The Terminator Squad and strike squads deep strike in and Terminator Squad acts as rangefinder for Kamarazov's orbital strike. In other words they stand as close as they can to the biggest meanest tank/target and lance strike comes down!
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
Grey knight
stats:
Re: Orbital Strike list 2000
Huzzah for Thawn. As long as you get around the lack of manoeuvrability and it sounds like an interesting approach.
Would it be worth converting a strike squad into another 5 terminators? You could combat squad them (with psyrounds) or keep them together if you're not facing plasma cannons. With a standard and Thaw's level 2 psychic powers the unit should be the death of most multi-wound models while the bombardments even the odds against the hordes.
On the other hand you'd have less deployment flexibility. Also, a command squad of gravguns on bikes or centurions could make you weep.
Would it be worth converting a strike squad into another 5 terminators? You could combat squad them (with psyrounds) or keep them together if you're not facing plasma cannons. With a standard and Thaw's level 2 psychic powers the unit should be the death of most multi-wound models while the bombardments even the odds against the hordes.
On the other hand you'd have less deployment flexibility. Also, a command squad of gravguns on bikes or centurions could make you weep.
Sai- Justicar
- Number of posts : 754
Age : 41
Registration date : 2010-12-04
Re: Orbital Strike list 2000
oh don't forget the 2 psyker squads with str 10 AP1 large blast goodness. sorry centurions you don't get a 2+ save against that!!
Corennus- Justicar
- Number of posts : 664
Age : 45
Location : UK
Army : Ex player from 5th ed.
Registration date : 2011-02-11
Grey knight
stats:
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