Coteaz's Fist 2000

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Coteaz's Fist 2000

Post by Corennus on Thu Oct 10, 2013 3:28 am

A (nearly) all Inquisition army that (I think) is tough, nasty and also a little bit Fluffy.

Coteaz and Thoth go in with the plasma servitors. Their Prescience makes the plasma cannons and multi-melta twin-linked.

The Techmarines go with the Deathcult/Crusader hoardes in the Land Raiders. Nothing short of an explosion can stop the land raiders! I have gone for Godhammers cause they have longest reach (Lascannons and heavy bolter).

The Crusader hoardes have mystics with them so when the stormravens come in they can deep strike straight on to the land raiders and also banishers. Any daemon they go against (or model with daemon rule) has to reroll passed inv saves.

The Pyskers can blast out a Str 10 AP1 explosion that should scrap most things.....and they can do this on the move...
The Stormravens are configured for anti-armour and will take care of any aerial threats and/or big heavy threats.


HQ

Inquisitor Coteaz
Prescience
100

Inquisitor (Malleus)
Psyammo
Prescience
60

ELITES

Techmarine Ortius
90

Techmarine Prandus
90

TROOPS

Inquisitorial Henchmen Squad (10 man)
X 5 Crusaders
X 3 Deathcult Assassins
X 1 Banisher
X 1 Mystic
145

Inquisitorial Henchmen Squad (10 man)
X 5 Crusaders
X 3 Deathcult Assassins
X 1 Banisher
X 1 Mystic
145

Inquisitorial Henchmen Squad (8 man)
Psykers x 8
DT: Rhino
120

Inquisitorial Henchmen Squad (8 man)
Psykers x 8
DT: Rhino
120

Inquisitorial Henchmen Squad (3 man)
Servitor w/ Plasma Cannons x 2
Servitor w/ Multi-Melta
DT: Chimaera w/ multilaser & heavy flamer
105

Inquisitorial Henchmen Squad (3 man)
Servitor w/ Plasma Cannons x 2
Servitor w/ Multi-Melta
DT: Chimaera w/ multilaser & heavy flamer
105
ST ATTACK

Stormraven
T-L Multi-melta
T-L Lascannon
205

Stormraven
T-L Multi-Melta
T-L Lascannon
205

HEAVY SUPPORT

Land Raider
255

Land Raider
255


Thoughts?



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Re: Coteaz's Fist 2000

Post by Alladin the Paladin on Thu Oct 10, 2013 1:38 pm

That's an interesting list... I don't think anyone would be expecting something like that if they come expecting to play "grey knights"

More experienced players could comment on effectiveness and tactics - I have zero to add in that regard!

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Re: Coteaz's Fist 2000

Post by Amion Lightbringer on Thu Oct 10, 2013 2:35 pm

only 1 error... land raider have 10 slots, so you should take a redeemer (12) or a crusader (16), or simply take one man out of the squad...

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Re: Coteaz's Fist 2000

Post by Corennus on Fri Oct 11, 2013 2:13 am

ah yeah thank you. Used to Space Marine Land Raiders who could take 12 slots!

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Re: Coteaz's Fist 2000

Post by Corennus on Fri Oct 11, 2013 2:26 am

ok sorting:

HQ

Inquisitor Coteaz
Prescience
100

Inquisitor (Malleus)
Hellrifle
Prescience
70

ELITES

Techmarine Ortius
90

Techmarine Prandus
90

TROOPS

Inquisitorial Henchmen Squad (10 man)
X 4 Crusaders
X 3 Deathcult Assassins
X 1 Banisher
X 1 Mystic
130

Inquisitorial Henchmen Squad (9 man)
X 4 Crusaders
X 3 Deathcult Assassins
X 1 Banisher
X 1 Mystic
130

Inquisitorial Henchmen Squad (8 man)
Psykers x 8
DT: Rhino
120

Inquisitorial Henchmen Squad (8 man)
Psykers x 8
DT: Rhino
120

Inquisitorial Henchmen Squad (3 man)
Servitor w/ Plasma Cannons x 3
DT: Chimaera w/ multilaser & heavy flamer
115

Inquisitorial Henchmen Squad (3 man)
Servitor w/ Plasma Cannons x 3
DT: Chimaera w/ multilaser & heavy flamer
115

FAST ATTACK

Stormraven
T-L Multi-melta
T-L Lascannon
205

Stormraven
T-L Multi-Melta
T-L Lascannon
205

HEAVY SUPPORT

Land Raider
255

Land Raider
255


There, 2000 points all sorted. The combo of Stormravens and Land Raiders is nasty I think.

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Re: Coteaz's Fist 2000

Post by Amion Lightbringer on Fri Oct 11, 2013 6:37 am

I think it's a very good list... I don't know why you're taking the techmarine, since you can give any DCA 1 power axe and 1 power sword, having them strike Str 8 AP2 Ini 1 or
Str 4 AP3 Ini 6... and i should change a crusader for a DCA in every squad.. taking away 1/2 techmarine/s you shold put 1/2 jokaero/s in any squad of servitor, giving any squad 1/2 Tlinked Lascannon shots per turn, more you can get some implements from the jokaero (better armour saves, or inv saves)...
another thing... maybe 6 psykers in any squad instead of 8 is a Str 8 Ap 1 large blast, givin you other 40 spare points!
and why not some servo-skulls? just to make the scatter weapon and the DS(assuming you can't DS near mystics) more precise?
consider that taking away ALL techmarines, and the psikers could mean having 220 spare points, so jokaeros, or a Dreadknight w/ heavy psicannon and incinerator, plus 15 spare point for servo skulls and other amenities...

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Re: Coteaz's Fist 2000

Post by Corennus on Fri Oct 11, 2013 7:05 am

Techmarines i'm taking for 2 reasons:

First, they give the land raiders near invulnerability. They can repair any glancing hits, any weapons destroyed, while the fortitude power means stunned/shaken is not a problem. Plus they give the crusader squads hammerhand AND flamer and Str 8 anti-vehicle ability.

8 psykers gives me Str 10 AP1. I know Str 8 means most stuff is toast, but Str 10 means even T5 stuff is dead.

Not taking Jokaeros cause their BS3 is a SERIOUS hindrance. And also the servitors are anti-infantry not anti-tank.

Pretty happy with this list as it is. just need to test it sometime. or have someone test it for me!

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Re: Coteaz's Fist 2000

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