1240 PGK, what should the last 220 be spent on...

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1240 PGK, what should the last 220 be spent on...

Post by patman1uk on Sun Sep 08, 2013 7:06 pm

Hey there,

I'm deferring to greater minds than mine to help me finish off this PGK list. I've listed what I've slowly been building up over the last few months, and been even slower in painting but with just a few models left its time to think about finishing the list of and I just cant settle on how best to spend the remaining 230.

So far:

HQ

OMI - Psyker (Divination/Prescience), terminator armour, hammer, psycannon  110
OMI - Psyker (Divination/Prescience), terminator armour, hammer, psycannon  110

Troops

10 strike squad - psycannon, psybolts, 2 hammers  260
5 strike squad - psycannon, hammer  120

Elite

7 terminators - psycannon, staff, hammer  345
7 terminators - psycannon, hammer  325



So what else, I figured i'd fill the remaining points with 2 razorbacks + psybolts for the 2 strike squads at 100 but that still leaves a good 120 points and doesnt really plug the gap as i had been hoping to.

Any bright ideas about how to get the best from what I've got so far?

pmcnv

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Re: 1240 PGK, what should the last 220 be spent on...

Post by Akoni on Sun Sep 08, 2013 8:18 pm

The remaining points could own up options for the following:

Dreanought

Dreadknight

Aegis Defence line w/ Quad Cannon

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Re: 1240 PGK, what should the last 220 be spent on...

Post by patman1uk on Mon Sep 09, 2013 3:50 am

just conscious that with only 1 of the above (dreadnought/dreadknight) it will be the first thing that gets targeted by whoever im playing and doesn't really provide me with multiple threats on my side.

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Re: 1240 PGK, what should the last 220 be spent on...

Post by Akoni on Mon Sep 09, 2013 7:36 am

Actually, if you use two Razorbacks, the remaining 120 points could be used for 5 more Strike Squad models.

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Re: 1240 PGK, what should the last 220 be spent on...

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