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1750 competitive lists (2)

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Post by bootsandcats Sun May 19, 2013 7:29 am

Hey guys, sorry for the quick second post, but I felt unsure about my previous list, and have just amassed a large sum of money to buy the models, so I want to make sure I get a list I like. I have two lists here, unsure of which is better. I want one that is competitive but at the same time fun to play. The second one seems a bit cheesy but oh well...

List 1

HQ

Mordrak w/ 5 ghost knights - 400 pts

Inquisitor w/ psyker - 55 pts

Elites

Vindicare assassin - 145 pts

3 servitors w/ 3 heavy bolters - 30 pts
4 acolytes w/ boltgun - 20 pts

Troops

10 grey knights w/ 2 psycannons, psybolt - 240 pts

10 grey knights w/ 2 psycannons, psybolt - 240 pts

Heavy Support

5 purgation w/ 4 psycannons - 180 pts

5 purgation w/ 4 psycannons - 180 pts

Dreadknight w/ heavy incinerator, greatsword, teleporter - 260 pts

This list seems more fun. I like the versatility and fluff mordrak and the purgation squads provide, rather than the standard GM or psyflemen.
1750 pts

List 2

HQ

Crowe - 150 pts

Elites

Techmarine w/ psychotroke grenades - 105 pts

Troops

5 purifiers w/ 2 incinerators - 120 pts
Rhino - 40 pts

5 purifiers w/ 2 incinerators - 120 pts
Rhino - 40 pts

5 purifiers w/ 2 incinerators - 120 pts
Rhino - 40 pts

5 purifiers w/ 2 psycannons - 140 pts
Rhino - 40 pts

5 purifiers w/ 2 psycannons - 140 pts
Rhino - 40 pts

5 purifiers w/ 2 psycannons - 140 pts
Rhino - 40 pts

Fast Attack

Stormraven w/ t/l lascannon, t/l multi-melta - 205 pts

Heavy Support

Psyfleman - 135 pts

Psyfleman - 135 pts

Total - 1750 pts

This list is meant to be more competitive, and more cookie cutter. Also, a quick clarification, can the techmarine and crowe both enter a stormraven? Plan is to have them both inside the raven while my purifiers charge up. Also not sure whether rhinos or razorbacks are better for purifiers, seen a lot of discussions on various forums supporting both.

Thanks, any and all advice and criticisms are welcome.

bootsandcats
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Post by SmokinBrown Sun May 19, 2013 8:08 am

Razorbacks or rhinos is down to personal preference really and what suits your play style. Personally I would go with 3 of each in that list, the extra 15 points coming from removing the psychotroke grenades.

As for your question regarding the techmarine joining Crowe I'm unsure, don't have my book on me. Crowe is not an independent character and so cannot join units, but does that mean he cannot be joined by other independent characters as if he was a unit? maybe someone with access to a book could check.

I like your first list tbh, given the choice thats the one I would choose to play anyway, even though the purifier list is probably more powerful and has more troops choices for objectives, the purifier one just seems a bit sort of... monochrome? I dunno. I think you'd have more fun with the first one as you have different tactics available to you to respond to a certain situation, as opposed to just "throw some purifiers in its face"

SB
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Post by bootsandcats Sun May 19, 2013 3:12 pm

Cool, thanks for your input! I was leaning more towards the first one as well, seems a bit more fun and versatile than the purifier list.

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Post by LordIceman Sat May 25, 2013 12:30 pm

Hi,
I think in the faq they say that the stormraven can carry 2 different units (GKSS and a cybot) but with 2 infantry units, I don't know.

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Post by SmokinBrown Sat May 25, 2013 12:46 pm

For the storm raven to carry two units one of them has to be a dreadnought, only one can be infantry.

SB
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Post by first strike Mon May 27, 2013 4:20 pm

But the Inf unit can 10 men broken into 2 combat squads provided they started the game as a single unit and changed at deployment. So you realy have 3 units in the transport, 4 or 5 if you add characters.
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Post by SmokinBrown Mon May 27, 2013 4:31 pm

first strike wrote:But the Inf unit can 10 men broken into 2 combat squads provided they started the game as a single unit and changed at deployment. So you realy have 3 units in the transport, 4 or 5 if you add characters.

Really? I thought you had to combat squad the unit before you deploy it within the stormraven, so it could only carry one combat squad?

SB
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Post by DonFer Mon May 27, 2013 5:10 pm

Combat Squads is done before the initial deployment, at the beginning of the game (there's no other type of deployment).

According to the errata'd CS rule you can actually CS a 10 man GK squad and put them both inside the SR, add a Dread and a couple of IC's to boot. All of this however is done only before the initial deployment of troops before turn 1 begins.
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Post by SmokinBrown Mon May 27, 2013 5:52 pm

Yeah, I thought that because CS is done before deployment, and you declare that the unit is in the stormraven during deployment, then only one CS could go in it. But if its been erratad that's awesome, can you give me a page reference in the FAQ please? Presumably this works with other transports too then?

SB

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Post by DonFer Tue May 28, 2013 7:36 am

The CS rule has been errata'd, you can find it in the first page of the FAQ for GK:

You must decide which units are splitting into combat squads,
and which models go into each combat squad, immediately
before deployment. A unit split into combat squads therefore
is now two separate units for all game purposes including
calculating the total number of units in the army, and the
number of units you can place in reserve. Then proceed with
deployment as normal. Note that two combat squads split from
the same unit can embark in the same transport vehicle,
providing its transport capacity allows.
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Post by SmokinBrown Tue May 28, 2013 7:43 am

Thanks very much, that's awesome. I've been playing it wrong then lol. Do you often combat squad a unit inside a transport? I can see it having some advantages. A strike squad in a landraider has two chances of getting warp quake off! I was looking in the main rulebook FAQ for some reason, but thanks for bringing this to my attention, gonna have some fun trying out new tactics.

SB
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