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1750 hench-eldar tourny list

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Post by appleunit Sat Jan 19, 2013 9:15 pm

Hi, need advice on list for tourny
1750 (1750pts)
1750pt Grey Knights 6th Edition (2010), Eldar 6th Ed (2006) Roster (Primary Detachment, Allied Detachment)

Grey Knights 6th Edition (2010) (Primary Detachment) Selections:

HQ (210pts)


Ordo Malleus Inquisitor (110pts)
Psyker (30pts)
Divinition(prescience)
Terminator Armour (55pts)
Nemesis Daemonhammer, Psycannon (15pts)

Inquisitor Coteaz (100pts)

Elites (145pts)
Vindicare Assassin (145pts)


Troops (665pts)


Formosan Inquisitorial Henchmen Warband (192pts)
3x Servitor with Plasma Cannon (60pts) (Mindlock)
Storm Bolter Acolyte (7pts) x6
Jokaero Weaponsmith (35pts)
Chimera (55pts)


Formosan Inquisitorial Henchmen Warband (199pts)
3x Servitor with Plasma Cannon (60pts) (Mindlock)
Storm Bolter Acolyte (7pts) x7
Jokaero Weaponsmith (35pts)
Chimera (55pts)

Formosan Inquisitorial Henchmen Warband (94pts)
Storm Bolter Acolyte(7pts) x 5
Acolyte (4pts) x1
Chimera (55pts)

Formosan Inquisitorial Henchmen Warband (90pts)
Storm Bolter Acolyte(7pts) x 5
Chimera (55pts)

Formosan Inquisitorial Henchmen Warband (90pts)
Storm Bolter Acolyte(7pts) x 5
Chimera (55pts)


Heavy Support (405pts)
TLAC Dreadnought (135pts) x3


Eldar 6th Ed (2006) (Allied Detachment) Selections:
HQ (85pts)
Farseer (85pts)

Ghosthelm (Ghosthelm), Psychic: Fortune (30pts) (Psychic: Fortune), Rune armour (Rune Armour), Shuriken pistol, Witchblade

Troops (240pts)

Rangers (240pts)
Fleet, Masters of Stealth
10x Pathfinder (240pts)
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Post by appleunit Sat Jan 19, 2013 9:19 pm

the idea is to run coteaz w the plasma for divintion, and omi with other plasma crew, 6 troops scoring 3 heavy 1 elite and 3 HQ
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Post by Elric Greywolf Tue Jan 29, 2013 11:47 am

I've also been using Eldar Pathfinders with my lists. Since you can't cast Fortune on any GKs, and since the snipers and Farseer will have a 2+ cover (they're in a ruin, right??? and attaching the IC to the Pathies gives him the same awesome cover save), re-rolling saves isn't that important. Give him Guide for 20 pts and swap it for Divination primaris. Twin-linked snipers is fantastic, especially when it's shooting at flyers. ALSO, don't forget Runes of Warding. 15 pts to screw over all enemy psykers? This is the whole reason I take Eldar allies!
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Post by DonFer Tue Jan 29, 2013 11:52 am

Forget fortune, or any other eldar psychic power. Cast invisibility and give your army a 4++ against shooting. yikes! Razz
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Post by Rivan Tue Jan 29, 2013 12:04 pm

Elric Greywolf wrote:I've also been using Eldar Pathfinders with my lists. Since you can't cast Fortune on any GKs, and since the snipers and Farseer will have a 2+ cover (they're in a ruin, right??? and attaching the IC to the Pathies gives him the same awesome cover save), re-rolling saves isn't that important. Give him Guide for 20 pts and swap it for Divination primaris. Twin-linked snipers is fantastic, especially when it's shooting at flyers. ALSO, don't forget Runes of Warding. 15 pts to screw over all enemy psykers? This is the whole reason I take Eldar allies!

I don't have the eldar codex in front of me so...I'm assuming runes of warding specifically says "enemy psykers?" Because if not, it screws up your inquisitors too.
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Post by Elric Greywolf Tue Jan 29, 2013 12:08 pm

DonFer wrote:Forget fortune, or any other eldar psychic power. Cast invisibility and give your army a 4++ against shooting. yikes! Razz

IF you roll that, and IF you want to spend the add'l points to make your Farseer lvl 2 (since it's WC2). Also, it can only be cast on the Pathfinders, who should have a 2+ cover save already, either in ruins or behind a defence line.

Not worth it unless you're playing Eldar. Prescience is much better.

@ Rivan: "all enemy psychic tests must be taken on 3D6." I'm not retarded Surprised)
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Post by Rivan Tue Jan 29, 2013 12:15 pm

Elric Greywolf wrote:@ Rivan: "all enemy psychic tests must be taken on 3D6." I'm not retarded Surprised)

Laughing didn't think you were. Sometimes, the inclusion of one word makes all the difference Wink
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Post by DonFer Tue Jan 29, 2013 12:17 pm

Elric Greywolf wrote:
DonFer wrote:Forget fortune, or any other eldar psychic power. Cast invisibility and give your army a 4++ against shooting. yikes! Razz

IF you roll that, and IF you want to spend the add'l points to make your Farseer lvl 2 (since it's WC2). Also, it can only be cast on the Pathfinders, who should have a 2+ cover save already, either in ruins or behind a defence line.

Not worth it unless you're playing Eldar. Prescience is much better.

Of course, no one said getting a 4++ for the entire army was easy.
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Post by Guest Tue Jan 29, 2013 12:46 pm

Why would you take ruins of warding.... When you ally with grey knights... For the perposes of allying. We count as "enemies".

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Post by Rivan Tue Jan 29, 2013 1:02 pm

Grandmaster Arratak wrote:Why would you take ruins of warding.... When you ally with grey knights... For the perposes of allying. We count as "enemies".

Hmmm, that's correct. I just looked it up and "Allies of Convenience" are treated as enemy units that cannot be targeted--so runes of warding will also affect allied GKs.
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