Single Type Henchman Bands?

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Single Type Henchman Bands?

Post by PurityinFlames on Fri Jan 18, 2013 3:35 pm


So, purely as a conversational point; which members of henchmen warbands work particularly well as single type units

For example; I'm thinking of running a unit of 5 Daemonhosts; Daemonic Speed doesn't seem to serve them as fully as possible unless the whole unit has Fleet; people have recommended big units of psykers

Crusaders seem to work better as shields for more vulnerable troops...

Whilst Jokaero seem excellent choices for single type units, you do kind of lose part of their charm if you're taking them beyond their customisation abilities...

Mystics need shielding; there's no real benefit from taking more than one in a unit...

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Re: Single Type Henchman Bands?

Post by Guest on Fri Jan 18, 2013 3:48 pm

Death cult assassins in an assault vehicle. You can run units of
Crusaders by themselves. I would modify their "power weapons" and model them as
Axes and power mauls. I would throw in a banisher aswell. In any combat unit. Either the DCA's or the crusaders.

Psyker units... Still testing them, I do love the idea though. But we'll see.

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Re: Single Type Henchman Bands?

Post by Souba on Fri Jan 18, 2013 4:03 pm

arco flaggelants.. they are awesome. if you dont believe me.. proxy them and try them

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Re: Single Type Henchman Bands?

Post by DOMIN4TRIX on Fri Jan 18, 2013 5:07 pm

I've always had a soft spot for Arco's too. Now that most power weapons are AP3 rather than ignoring saves they might get more attention.

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Re: Single Type Henchman Bands?

Post by Souba on Fri Jan 18, 2013 6:12 pm

they are awesome. 4 attacks with strength and weaponskill 5 is nice. the feel no pain also got better in most regards

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Re: Single Type Henchman Bands?

Post by Guest on Fri Jan 18, 2013 9:11 pm

Oh yeah! Forgot the arcos, they are nice!

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Re: Single Type Henchman Bands?

Post by PurityinFlames on Sat Jan 19, 2013 1:11 am

I can see people having a little wobble of concern with 12 arco's hitting the table; if you could factor in an Inquisitor with Divination and that 4+ invul ability...definate squeaky bum time...

*EDIT*: I just checked, Arco's don't have power weapons? They have a single close combat weapon...

Do we have an Assault vehicle re: assassins?

I'm currently running a unit of warrior acolytes with just a Jokaero as an addition, not too sure how well they will handle, but I may find out if I get a game today...

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Re: Single Type Henchman Bands?

Post by Guest on Sat Jan 19, 2013 4:54 am

Landraiders and the Stormraven are assault vehicles.

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Re: Single Type Henchman Bands?

Post by PurityinFlames on Sat Jan 19, 2013 11:15 am


you know Banishers Aura of Faith - does that affect Daemonhosts in the same unit?


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Re: Single Type Henchman Bands?

Post by bigbri on Sat Jan 19, 2013 11:26 am

PurityinFlames wrote:
you know Banishers Aura of Faith - does that affect Daemonhosts in the same unit?

Nope, Daemonhosts don't count as daemons. Only affects stuff listed in the FAQ as daemon.

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Re: Single Type Henchman Bands?

Post by PurityinFlames on Sat Jan 19, 2013 11:50 am


Odd, the first question on the FAQ lists Daemonhosts as Daemons...

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Re: Single Type Henchman Bands?

Post by bigbri on Sat Jan 19, 2013 12:17 pm

PurityinFlames wrote:
Odd, the first question on the FAQ lists Daemonhosts as Daemons...
O.o How the hell did I miss that lol In that case yes banishers would screw over your own daemonhosts which is kinda of awesome

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Re: Single Type Henchman Bands?

Post by Guest on Sat Jan 19, 2013 1:38 pm

Lolz at bigbri

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Re: Single Type Henchman Bands?

Post by PurityinFlames on Sat Jan 19, 2013 2:48 pm


Ok, once this tournament is out of the way, I'm going to run some tests using single type henchmen bands - purely out of interest and to see how they function at a game level

The first test, primarily because I love them, will be Daemonhosts. With Coteaz, that's one funky 75 point troop choice!

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Re: Single Type Henchman Bands?

Post by xFallenx on Thu Jan 24, 2013 10:51 am

PurityinFlames wrote:
Ok, once this tournament is out of the way, I'm going to run some tests using single type henchmen bands - purely out of interest and to see how they function at a game level

The first test, primarily because I love them, will be Daemonhosts. With Coteaz, that's one funky 75 point troop choice!

Looking forward to reading more on the single type Henchmen bands.

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Re: Single Type Henchman Bands?

Post by Aubec le noir on Thu Jan 24, 2013 11:16 am

Funny how arcos are now interesting with the nerf of power weapons in the 6th !!
Before the DCA got the lead ! Twisted Evil
So arcos are now reborn !! cheers
I found that a small unit of six has a good ratio quality/price... For me it work well ( maybe completed with crusaders ... scratch )
I like using 2 Jokaeros when i use them
And i still love the 7 DCA unit with 3 crusaders i think it still work fine... And i bought 14 metal DCA, so i want to use them !! Razz
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Re: Single Type Henchman Bands?

Post by PurityinFlames on Thu Jan 24, 2013 2:43 pm


Arcos don't have power weapons...do they?

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Re: Single Type Henchman Bands?

Post by bigbri on Thu Jan 24, 2013 3:18 pm

PurityinFlames wrote:
Arcos don't have power weapons...do they?
No, that's the point. Before DCA's were always the king of assaults due to high int and power weapons. But with power swords only being Ap3 and axes being Unweildy it gives arco's a chance. 5 WS5 str5 regular attacks on the charge is pretty nasty, throw an Inq in there with Prescience for even more punch.

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Re: Single Type Henchman Bands?

Post by Guest on Thu Jan 24, 2013 3:51 pm

That's true. I might start looking at taking DCA's instead of purifiers, and then throw in some more troops choices. DCA's are practically the same when comes to assault. They rape other powered armour MEQ.

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Re: Single Type Henchman Bands?

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