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Hard Tournament List 1850pts

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Post by first strike Wed Dec 26, 2012 6:23 pm

I am looking at going to a tournamnet in a few months and will be testing a list. The tournament is for hard players so nothing is our of bounds, imperial armour is on the table (not the big stuff like bane blades) and it is a teams event (4 players and the captins decide on the draw).
My list
H.Q.
Coteaz, chosen as a cheep effective hq with good support abilities not as a beat stick
Troop
10 man Strike squad, Justicar with Halberd, one Hammer and 2 Psycannons, Psy bolts, Rhino. Solid troop choice with a proven transport
8 man Strike squad, Justicar with Halberd, and one Psycannon, Psy bolts and a Rhino. As above and at 8 men the Psy bolts become worth while.
Inquisitoral henchmen unit. 2x Warrior Acolyte with Bolters and one with Storm bloter. Razorback with L.L.Las. Cheepest way to get a Razorback and has the ability to score, three man unit will also never not come back form a failed Ld test (cannot be reduced below 25% and therefore will always rally at normal Ld, if there are any left)
Inquisitoral henchmen unit. 3x Warrior Acolyte with storm bloters. Razorback with L.L.Las. As above
Inquisitoral henchmen unit. 3x Warrior Acolyte with storm bloters. Chimera. Armour 12 adds to survivablity and can shoot from the top.
Heavy
3 x Psy rifle dreads
Fast
10 x Interceptors, Justicar with Halberd, 1x Hammer, 2x Incins and psy bolts. Fast unit that can help when dealing with hords.
Stormraven with T.L Multimelta and T.L Las cannon. Can help when dealing with flyers and if the rest of my army has already taken them out then can do some damage in its own right.
All thoughts and coments welcome, also I am not up on a lot of the forge world units but have been seeing some good things online about the Contemptor Mortis dreads in reguard to anti air.
first strike
first strike
Grey Knight
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Post by first strike Thu Dec 27, 2012 1:48 pm

2nd list Idea is this
H.Q.
Coteaz,
Troop
10 man Strike squad, Justicar with Halberd, one Hammer and 2 Psycannons, Psy bolts, Rhino.
8 man Strike squad, Justicar with Halberd, and one Psycannon, Psy bolts and a Rhino..
10 man Strike squad, 2 Psycannons, Psy bolts.
10 man Strike squad, 2 Psycannons, Psy bolts.
Heavy
3 x Psy rifle dreads
Fast
10 x Interceptors, Justicar with Halberd, 1x Hammer, 2x Incins and psy bolts.
first strike
first strike
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Post by Guest Thu Dec 27, 2012 3:22 pm

48 MEQ is great at 1850. Why can't u squeeze the other 2 in? I haven't done ur costing?

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Post by danflan1712 Sat Dec 29, 2012 2:20 am

Always put hammers on the Justicar in my opinion. You want to make that extra attack count.

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Post by Guest Sat Dec 29, 2012 3:03 am

No.. Your justicar will die before he strikes with normal power weapons. I6 u strike before most independent characters. Chance to force weapon them.

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Post by Mozes Sat Dec 29, 2012 5:04 am

yep...NEVER give the justicar the hammer...oO you dont wanna lose your hammer if you fail your psy-test...and now even more, since he would, as arratak said, die in nearly every challenge due to his low Initiavtive...

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Post by first strike Sat Dec 29, 2012 4:23 pm

Sorry danflan but I agree with my brothers on that one. The extra attacks are good but I can live without them but not the justicar.
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Post by Guest Sun Dec 30, 2012 6:40 am

with a 10 man strike squad and 2 psycannons. Psybolt ammo for 8 members is 2.5 ppm. any less models then that, psybolt ammo isn't cost effective.

If you remove the psybolt ammo from the 8 man sqaud, can you put the 9 member in there, I assume you were going to put coteaz with that unit to be able to fit into the rhino. Coteaz only takes 1 slot, so you had a spare.

Adding the 9 member is more efficient then 7 with ammo.

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Post by first strike Sun Dec 30, 2012 4:31 pm

Sorry Arrtak, but I cannot see the point of gaining having 16 S4 shots over 14 S5 shots. S5 has more chance of wounding most models and glancing and pen armour where S4 can only ever glance. Thanks for the imput and keep looking, it is much apreciated.
New list to try
H.Q.
Coteaz,
Troop
10 man Strike squad, Justicar with Halberd, one Hammer and 2 Psycannons, Psy bolts, Rhino, dozor blades.
8 man Strike squad, Justicar with Halberd, and one Psycannon, Psy bolts and a Rhino, dozor blades.
10 man Strike squad, Justicar with Halberd, one Hammer and 2 Psycannons, Psy bolts, Rhino, dozor blades.
Heavy
3 x Psy rifle dreads
Fast
2 x Storm Ravens with T.L Las and T.L M.Melta
Agis line and quad gun
first strike
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Post by Guest Sun Dec 30, 2012 5:08 pm

why do you only think about the shooting? its an extra body and wound for that matter. I would probably prefer to have the psybolt ammo anyway tbh. But I'm just throwing that out there for you think to about. More bodies = good.

As for you new list. A few things I disagree with.

Your second list is by far the best out of all 3.
The last list has only 28 MEQ. 3 scoring units most of the time. With out psychic communion your Ravens might not come in turn 2. Then what?
At 1850 I really feel you need more MEQ troops. Have you thought about dropping 1 raven? that will get you a 10 man SS, maybe if you had points, throw in the psycannon.

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Post by first strike Sun Dec 30, 2012 7:00 pm

See list #1
first strike
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Post by Guest Sun Dec 30, 2012 7:21 pm

yeah list #1.. 28MEQ and 9GEQ 1AV12 flyer 3AV12 dreads 1AV12 chimera 5AV11 rhinos/razorbacks
shoooting: 3 TL lascanons 1 TL MM 12 STR8 auto cannons... and i cant be stuffed to counts your infantry shooting.
Total bodies 37 infantry. 9mech 1 flyer

#2 48MEQ 3AV12 dreads 2AV11 rhinos

#3 28MEQ 3AV11 rhinos 3AV12 Dreads 2AV12 flyers

O.k, after my coffee and after looking at the lists, I'm inclined to say list #1. With good target priority and tactics/maneuverability you can most likely table a few people.


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Post by first strike Mon Dec 31, 2012 5:00 pm

Will be having a game today with list 1 against a deamon flying circus (around 5 flying creatures) will let you know how it turns out. On the weekend will also have one against cron air (9 necron flyers and a coms relay, realy want to see how that one goes) and posibly another against an ork list. List one is my fav as well.
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Post by Guest Mon Dec 31, 2012 7:02 pm

Good luck with flying daemons! They are stuffing annoying!! Maybe try throw in a banisher in the war bands or something. Pray you get misfortune or forewarning as your second power!

As for from flyers. The nightscythes aren't that bad, you get your armour saves against them. Just watch out for the storm teks inside that pop ur light mech. And take out the catacomb command barge before he makes it to your lines! Other then that most of their troops die to storm bolters. I run destroyers, they are nice against MEQ because of the ap3 and ap2 guns. Plus as jump infantry they can quickly get to fire lanes and LoS if need be.

As for the orks... You should table him. Just shoot the shit outta him and avoid big close combats!

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Post by Guest Mon Dec 31, 2012 7:49 pm

Hey first strike, have you thought perhaps allying with another codex for more options?

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Post by first strike Tue Jan 01, 2013 5:03 pm

Due to the tournament restrictions, any army that I take cannot be taken by other members of my team, so grey kinghts are powerfull enougth without takeing away a force list from one of my team mates. Also, as for banishers I will not taylor a list to take on an opp. I try to run lists based on the meta as if I was going to a tournament and have been known to organise games with someone who does this and turn up with a different race just to make them play in the spirit of the game.
Ok to the game.
Deamons were always going to have a tough time against grey kinghts but I was not giong to have it all my own way.
His list 2 x blood thirsters, 2 x Tzeench deamon princes, all with wings and iron hide (3+ save), 3x 3 man flamers, 2 x 5 man plauge bearers, agis line with coms, 12 cultists and a 3rd level sourcer.
He conceded after 3.5 turns (I went first). He was down to 1 blood thirster H.Q (down to 2 wounds), sourcer, 1 plague bearer, and 5 plague bearers. I had left my 3x 3man inquisitorial units, both razorbacks, 1 dread, 1 rhino, and a 10 man strike squad (broken up into 2x 5 man squads) and the stormraven (had lost a hull point). I was also holding 2 of the 3 objectives. We could have kept going but the writing was on the wall.
first strike
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Post by Guest Tue Jan 01, 2013 5:22 pm

Nice! Going first against daemons is always good! You can get the warp quakes up early and really limit his alpha strike threat range

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Post by first strike Tue Jan 01, 2013 5:59 pm

Forgot once and lost 8 members of the interceptors to 2 flamers (he olnly hit 10 times and just rolled realy well) , they did come in and kill a bloodthirster. The last 2 interceptors then broke and left the board. Will never forget to warp quake again. Grey knight realy need that first turn to get warp going against deamons.
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Post by Guest Tue Jan 01, 2013 6:32 pm

100% agree with you. That's why coteaz is gold in any grey knight army!!

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Post by first strike Sun Jan 13, 2013 4:40 pm

New list for thoughts
Grand master Psy cannon (M.Craft) and blind grenades
Strike squad x 10, 2 x psy cannons, psy bolts, Justicar with halbard
Strike squad x 7, 1 x psy cannons, psy bolts, Justicar with halbard
Interceptor Squad x 10, 2 x Incins, Hammer, psy bolts, Justicar with halbard
Interceptor Squad x 10, 2 x Incins, Hammer, psy bolts, Justicar with halbard
Dreadknight with H.Incin, Sword, and jump pack
Now comes the options
Either 2 x rifle dreads
or another Dread knight
or a vindiecare and a Calidas
or a vindicare and 1 rifle dread
or 1 rifle dread and a Calidas.
or Coteaz and a Rifle dread
or Coteaz and Vindicare
or Coteaz and a Calidas
first strike
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Grey Knight
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Number of posts : 409
Age : 48
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Post by Guest Sun Jan 13, 2013 6:38 pm

Take a cheap inquisitor with psyker upgrade and 2 psyfle dreads? Can you fit that? Maybe cut some points off the justicars? Don't take the assassins, they ain't worth it. Trust me.

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