2024pts GK psychic list needs help to be more effective

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2024pts GK psychic list needs help to be more effective

Post by Liberian Martel on Sun Oct 07, 2012 6:39 am

HQ
Liberian martel 235pts
Mastery level three, Nemisis warding stave,
Powers: Hammerhand,

Liberian Tancred 200pts
Mastery level three,
Powers: Hammerhand

Elites
Purifier Squad “Aleric” 342pts
10 purifiers, 6x halberd 1x Hammer, 4x psycannon rhino

Purifier Squad “Santus” 342pts
10 purifiers, 6x halberd, 1x hammer, 4x psycannon, rhino



TROOPS
Terminator squad “Tancred” 225pts
5x terminators 4x halberd or 4x forcesword and one brotherhood banner


Terminator squad “Martel” 225pts
5x terminators 4x halberd or 4x forcesword and one brotherhood banner

Strike Squad “Jobe” 110pts
5xstrike squad 4x sword, 1x psycannon

Strike Squad “Alexus” 110pts
5xstrike squad 4x sword, 1x psycannon

Fast Attack

Storm raven gunship “Truth & Reconciliation” 235pts
Multi-melta, lascannon, hurricane bolters


Heavy Support
2024pts


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Re: 2024pts GK psychic list needs help to be more effective

Post by DonFer on Tue Oct 09, 2012 8:00 am

How many points are you aiming at?

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Re: 2024pts GK psychic list needs help to be more effective

Post by Liberian Martel on Wed Oct 10, 2012 7:30 am

its not really the points but a army that can take damage and put it out i normaly verse eldar dark eldar and space marines

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Re: 2024pts GK psychic list needs help to be more effective

Post by Klauzer on Wed Oct 10, 2012 11:18 am

First of all, you generally should aim for 2000 points. 2024 doesn't make sense as there are no games that happen at 2024.

Dark elder and vulkan marine lists are really excellent counters to grey knights, and the only effective and reliable ways I know of to get around that are the aegis defense line, 3 or more psyfledreads, or sheer numbers.

Dark eldar have way to many lances to be reasonable, but they're usually mounted on very flimsy platforms like raiders, ravagers, or razor wings. Multiple psyfledreads can shine here by wrecking all the armor 10-12. You can even mix this with an aegis line+quad gun with a techmarine firing the quad gun. Keep dreads in base with the techmarine so you can try to restore hull points.

When it comes to marine armies you'll generally find lots of meta/las/plasma, so more numbers will help here. Try taking Coteaz and henchmen, or ally with guard and take blobs of 50 guys. You can even take a russ tank for ap3, or a squadron of vendettas for tons of ap2 lascaonnons.

Remember to always take units of 10. You currently have multiple 5 man units, which is redundant, because you can combat squad. Combat squadding lets you bring a big 10 man unit to the game, and then decide whether or not you want to divide them into 5 mans when the game begins.

As far as a "psyker" list goes this is more like purifiers with too many things. Librarians are great, but without a grand master for grand strategy you're seriously lacking in troops. Try building a list including psyker henchmen, and never skimp on psybolt ammo (unless its purifiers).

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Re: 2024pts GK psychic list needs help to be more effective

Post by Liberian Martel on Thu Oct 11, 2012 7:36 am

psyfledreads?

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Re: 2024pts GK psychic list needs help to be more effective

Post by Aubec le noir on Thu Oct 11, 2012 10:36 am

Psyfledread = Dreadnought + 2x twinlinked autocannons + Psy ammo ! Wink
don't worry you'll get used to it very soon ! Wink
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Re: 2024pts GK psychic list needs help to be more effective

Post by BrotherNick on Wed Feb 26, 2014 6:55 pm

You can save some points on the purifier squads u have to many weapons drop 1 halberd from each. Also two banners in te 5 man terminators I feels a waste. And 2 level 3s with only hammer hand? U need to buy the powers 5 PTs each I think two lvl 2 would be fine. I do t have my book but u should sav about 176 PTs? Buy some powers and psy bolts for 10 man squads get Liberian a mc halberd and some transports

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Re: 2024pts GK psychic list needs help to be more effective

Post by Corennus on Thu Feb 27, 2014 2:23 am

Also with Purifier squads (IMO) the best use of 10 man squads is with 2 psycannons and2 incinerators. This means you can fire both psycannons out of the hatch when in the rhino but also have good crowd control (and firewall overwatch) when out on the ground.

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Re: 2024pts GK psychic list needs help to be more effective

Post by Rion on Thu Feb 27, 2014 12:36 pm

BrotherNick wrote:Also two banners in te 5 man terminators I feels a waste. And 2 level 3s with only hammer hand? U need to buy the powers 5 PTs each I think two lvl 2 would be fine. I do t have my book but u should sav about 176 PTs? Buy some powers and psy bolts for 10 man squads get Liberian a mc halberd and some transports

Agreed brotherhood banners are generally a waist outside of a 10 man group. 15 vs 30 attacks not counting the charge. That'll save you 40 points right there. Should drop your total down to 1984.

And I personally recommend you save some points and use the Divination Psychic Discipline out of the BRB (Big Rule Book). I LOVE the codex powers; some like Warp Rift and Might of Titan can just own a game but with the way the codex's have been going it is likely that we'll loose them when we get updated (in a million years). And we are one of the few SM Codex's that will probably still have Divination when all is said and done. Plus ReRolls all day long is nothing to scoff at.  Twisted Evil

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Re: 2024pts GK psychic list needs help to be more effective

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