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2K List (Inquisitor/Grey Knight)

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Post by Akoni Mon Sep 03, 2012 9:25 am

I have finally purchased a few Inquisitorial models and have been slowly incorporating them into my lists. So far list under 2K I've managed to win by holding objectives late in the game with Warrior Acolytes. Now I'm venturing into the 2K army list and I feel just like a kid in a candy store with with a wad full of Christmas money. Could get get some advice n the current list I'm working on please?

HQ

GKGM (Halberd)

Coteaz (Divination - Prescience + 1 random)

ELITES

Vindicare Assassin

TROOPS

(3) WA w/boltguns and RB (Heavy Bolters w/ psybolt ammunition)

(3) WA w/boltguns and RB (Heavy Bolters w/ psybolt ammunition)

(10) Terminators (Mixed CC, 2-psycannons, psybolt ammunition) - to be split into (2) combat squads-

FAST ATTACK

(10) Interceptors (swords, 2-psycannons, psybolt ammunition) - to be split into (2) combat squads-

HEAVY SUPPORT

Dreadknight (hevay incinerator, gatling psilencer, personal teleporter)

Dreadknight (hevay incinerator, gatling psilencer, personal teleporter)

Dreadnaught (2-TLAC, psyboly ammunition)

Typical strategies I employ are

  • Pair a Dreadknight with one of the Interceptor combat squads I shunt up the board first chance I get and tie up units into CC to provide time for my terminators and RB to move up into position

  • Place WA near mission objectives within my deployment zone

  • Hide Vindicare Assassin and focus on Heavy Mech or HQs

  • Use Razorbacks to provide cover for Dreadnaught and Terminator combat squads, as we footslog into better position

  • Have each HQ join a separate terminator combat squad but stay within blessing proximity


One question. I was challenged as to how many psychic powers Coteaz could perform per turn. I was under the strong impression he could perform (2) powers per turn because his Psychic Mastery level is 2.
Akoni
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Post by flaxis Mon Sep 03, 2012 10:04 am

Brother Nineteen73,

yes Coteaz can perform 2 powers, he generates 2 warp charges a turn, which he can then use. So you can use 2 powers that cost a warp charge 1 or 1 power that costs 2 warp charges.

mastery level = number of powers (unless you use one that costs 2)

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Post by Klauzer Tue Sep 04, 2012 6:04 am

I don't think the 3 acolytes in razorbacks is very reliable anymore. The razors are going to get torn to pieces since glancing can kill you, and AV11 is nothing to rely on. All you have left at that point is 3 acolytes...if they survive a potential explosion (if this works for you then go for it, but I still don't recommend it).

5 man terminator units disappear really really fast, and that unit can be much more survivable if they stay together. Adding prescience to a 10 man unit with psybolts and psycannons makes one hell of a shooty unit too! My favorite part of the unit is how it gets into your opponent's head, and he forgets about everything else, including objectives, in order to focus the termies. Throw a psycannon onto your grand master for even more firepower.

The rest of your list looks pretty good, but good luck with flyer lists :/
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Post by Akoni Tue Sep 04, 2012 2:27 pm

The main reason for the 6 WA and RB is to fill in cheap compulsory troop choices ans gwt the most from my points without having to settle for GKSS. That bwing said the RB I intend to getdestroyed as diversion of 1-2 turns from the opponents heavy hiiters before they focus on my main army.

I'm firm on these choices for my list: Coteaz, WA (RB), Interceptors, and Dreadknights. With the remaining points is the toughest of choices. Alternatives to my original list would have Draigo and 10 Paladins OR 10 Terminators, Vindicare Assassin, and Storm Raven.
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Post by DonFer Wed Sep 05, 2012 10:52 am

I'd drop the interceptors and add more RB saturation. Perhaps your WA can carry plasma guns or Meltaguns, your choice. While RB are not that resilient anymore, a good saturation (5-6 RB) will work great in your list. Your opponent will have to either focus on your tanks or your MC's. Though choice I'd say, since 2 NDKs are nothing to laugh at. You'll also have the opportunity to shoot at flyers, which with TL is more reliable. Glancing to death is your strategy here.
About the psilencer on the NDKs, I don't really recommend it but if it works for you it's fine. If not use the points for your troops or... you could also drop the Vindicare, and Dread. Replace them with VenDreads (2). Expensive but worth the points. More TL'd firepower is always nice to have.

Hope it helps!
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Post by Akoni Thu Sep 06, 2012 8:27 am

Thanks for the input Brothers! Since the game itself was imminent I used my originally posted list. I won top of Turn 7 by a slim margin, one warrior acolyte to be exact sitting on my objective playing The Emperor's Will. My opponent played Space Wolves and in the end I had 6 models to his 29, lol.
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