2000pts All-comers List

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2000pts All-comers List

Post by johnyohm92 on Sat Sep 01, 2012 12:33 am

Hey guys, was wondering what do you think of this list and how to improve it. Thanks.

HQ:
Coteaz with Prescience and random Divination psychic power
Librarian with master crafted halberd, Might of Titan, Sanctuary, The Shrouding, Smite

Elites:
Vindicare Assassin

Troops:
Inquisitorial Warband: 2 crusaders, 2 jokaero weaponsmiths, 3 servitors with multimeltas, 4 warrior acolytes with carapace armour and storm bolters, Chimera with searchlights

6 GK Terminators:
1)Justicar with storm bolter and master crafted halberd
2)storm bolter and brotherhood banner
3)storm bolter and halberd
4)storm bolter and halberd
5)psycannon and halberd
6)storm bolter and hammer

10 GK Strike Squad with 2 psycannons, justicar with hammer, 4 halberds, psybolt ammo, Razorback with twin-linked lascannon and hunter killer missile

Heavy support:
Nemesis Dreadknight with heavy incinerator, personal teleporter and 2 doom fists

Psyfileman Dreadnought

Land Raider Crusader with psybolt ammo, hunter killer missile and storm bolter

Total 2000pts exactly

Corteaz goes in the chimera and destroys vehicles, the libby in the LRC with the termies charge into assault and capture objectives further front. The LRC can do some infantry hunting as well. The strike squad splits, justicar and 4 halberds in one team embarked in the Razorback while the 2 psycannons and 3 swords forms the other team, with both teams securing objectives nearer to own table edge. The Vindicare snipes characters and maybe vehicles while the psyfileman deals with vehicles. The Dreadknight's role is to harrass enemy units and divert fire or deal with challenges.

johnyohm92
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Re: 2000pts All-comers List

Post by Aubec le noir on Sat Sep 01, 2012 3:57 am

solid list
I would have prefered warp rift to smite and i don't know if the psyammo is so useful for the LRC cause passing the S4 to 5 make the bolter hurricane not a defensive weapon anymore... scratch
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Re: 2000pts All-comers List

Post by first strike on Sat Sep 01, 2012 6:40 pm

The psy bolts are not an issue in 6th ed, if you move up to 6" then you shoot one weapon (multi melta) machine spirit the T.L Assult cannon which is now S7 (with psy bolts) and then snap fire the bolters. Move 12" and then machine spirit the M Melta and snap fire the rest (all twin linked). Defensive weapons are gone -1 Aubec le noir
I like the warp rift as well. +1 Aubec le noir.
With coteaz I would defenetly have precience, but then I would be looking at Telekinesis, crush, gate, mechanicu, voetex, telekine dome are all good spells and the first 3 can help you deal with flyers.

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Re: 2000pts All-comers List

Post by Aubec le noir on Sun Sep 02, 2012 5:24 am

i really need to read ALL the new rules !! Embarassed Razz Razz
Thanks for clarification brother ! cheers
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Re: 2000pts All-comers List

Post by first strike on Sun Sep 02, 2012 2:24 pm

No problem, we are all here to help each other.

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Re: 2000pts All-comers List

Post by IanHr on Tue Sep 11, 2012 12:25 am

U should make ur henchmen unit either close combat like 5 crusaders and 5 DCA or make em shooty with 2 jakaeros with 7 or 8 servitors then put an inquisitor with that unit for mindlock (also inquisitor will end up half the cost of the libby, and coteaz can pretty much take all necessary psych powers) , or try 8 psykerds together with a 36" strength 10 ap1 blast
and for 6th edition go ravens rather than land raiders everyone you face will have to decide if they want to try to pop storm ravens only hitting on a 6 or go for the vindicare which is pretty much always going to pop a vehicle

might want to consider a techmarine the bolster a nice piece of terrain to plop the vindicare in to get a 2+ cover save... i cant remember how many bullets that 2+ cover has kept him from even taking a single wound for most of the game

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Re: 2000pts All-comers List

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