1000pt GK and Guard

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1000pt GK and Guard

Post by Azrealius on Thu Aug 30, 2012 8:15 pm

Hey guys! First post here! Glad to find some other Grey Knight brothers. I'm attempting to make an all-around competitive army that includes Grey Knights who have selected a few IG's to use as objective fodder. See what you think... I've given 2 options here and would love which you think would be stronger and/or if I should change up completely. Regards, ~Azrealius

ARMY 1
--HQ Grey Knight Brother-Captain
w/NF Sword, SB, & Meltabombs

--TROOPS GK Terminator Squad (5)
(2) GKT w/Daemonhammer & SB
(2)GKT w/NF Halberd & SB
(1) GKT w/NF Halberd & Psycannon

--TROOPS GK Terminator Squad [8]
(1) GKT w/Daemonhammer & SB
(6)GKT w/NF Halberd & SB
(1) GKT w/NF Halberd & Psycannon
+Psybolt Ammunition

--HQ Company Command Squad (5)
(1) Company Commander w/Laspistol and CCW
(1) Veteran Guardsmen w/Lasguns
(1) Veteran Guardsmen w/Flamer
(1) Veteran Weapons Team w/Autocannon

--TROOPS Veteran Squad (10)
(1) Veteran Sergeant w/Laspistol and CCW
(2) Veteran Guardsmen w/Flamer
(5) Veteran Guardsmen w/Lasguns
(1) Veteran Weapons Team w/Autocannon

--FORT Aegis Defense Lines
w/Quad-gun

**Basic Strat - Sit guards inside the aegis ontop of an objective and work on anti-vehicle, deepstrike 5man termie w/HQ on an offensive objective, deepstrike 8man termie on another objective, ???, profit!
---------------------------------------------------------------
ARMY 2
--HQ Grey Knight Brother-Captain
w/NF Sword, SB, & Meltabombs

--TROOPS GK Terminator Squad (5)
(1) GKT w/Daemonhammer & SB
(3)GKT w/NF Halberd & SB
(1) GKT w/NF Halberd & Psycannon

--TROOPS GK Terminator Squad (5)
(1) GKT w/Daemonhammer & SB
(3)GKT w/NF Halberd & SB
(1) GKT w/NF Halberd & Psycannon

--HEAVY GK "Psyfleman" Dreadnought
w/Twin-Linked Auto Cannon x2
+Psybolt Ammo

--HQ Company Command Squad (5)
(1) Company Commander w/Laspistol and CCW
(1) Veteran Guardsmen w/Lasguns
(1) Veteran Guardsmen w/Flamer
(1) Veteran Weapons Team w/Autocannon

--TROOPS Veteran Squad (10)
(1) Veteran Sergeant w/Laspistol and CCW
(2) Veteran Guardsmen w/Flamer
(5) Veteran Guardsmen w/Lasguns
(1) Veteran Weapons Team w/Autocannon

--FORT Aegis Defense Lines
w/Quad-gun

**Basic Strat - Same as above but sacrifice a little deepstriking power for the Psyfleman DK (which would also be behind ADL for cover save) to clear out more on turns 1-2 until deepstrike come in

Any comments/advice would be greatly appreciated. I am a long time hobbyist but am just recently getting into actually playing the strategy game! I have all the models listed above and many more so $$$'s is not a consideration for adjustments

Thanks,
Brother Azrealius


Last edited by Azrealius on Wed Sep 12, 2012 4:22 pm; edited 2 times in total

Azrealius
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Age : 29
Location : North Carolina
Army : GK, IG, SM, Nec
Registration date : 2012-08-30

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Re: 1000pt GK and Guard

Post by Overlord on Tue Sep 04, 2012 11:03 am

First of all I would like to welcome you to the forums Brother. We are glad to have you onboard. cheers

As far as your lists go I like #2 better. I think it is a stronger list with a little better balance.

The only change I would recomend with the models given is that I would trade your meltabomb for a mastercrafted Halberd for your justicar... preferably the one that is not with your HQ. I just think this would be more valuable overall as the rerolls during challanges would get more use than the meltabomb.

If you have the points available, you might want to consider changing your HQ from brother captain to GM. The GM opens up the options for grand strategy and some very cheap defensive grenades. I don't know IG points very well so I don't know if there is anywhere you can steal the 20-40 points. I would hang on to the autocannons and the flamers for sure but like I said, I don't know if the rest (lasguns/CCW/laspistol) are standard issue or upgrades.

All in all though I think #2 is your better option.

Overlord
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Re: 1000pt GK and Guard

Post by Aubec le noir on Tue Sep 04, 2012 12:32 pm

Welcome on board brother
I agree with my brother : GM definitively
Aubec pirat

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la fuite n'est pas une option !

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Re: 1000pt GK and Guard

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