Coteaz - and psychic powers

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Keep coteaz's psychic powers or swap them for something else

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Total Votes : 27

Coteaz - and psychic powers

Post by Guest on Fri Aug 10, 2012 2:56 pm

Hey guys, I'm using coteaz in a tourney, personally I think he's a steal for 100 points lvl 2 psyker.
I think his a decent support hq and far cheaper then some other options.
Spynetwork is brilliant, and crucial to our plan.

However... His psychic powers... I'm wondering wether the swap them out for divination or keep them, there will be a few daemon armies and I think sanctuary is decent. Another hh to my termies will help. But I'm just curious as to what others would use or are thinking of using for situations like this. Obviously prescience is awesome but it's more effect on larger units of termies/paladins.

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Re: Coteaz - and psychic powers

Post by duncndisorderly on Fri Aug 10, 2012 3:10 pm

You took the words outta my mouth, presience is awesome Twisted Evil But really I think it largely depends on how you intend to use him. Personally I'd buff his retinue with all the long range kill I could and get a chimera, then first turn disembark so my paladins could steal the ride then lay down some hurt from a distance

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Re: Coteaz - and psychic powers

Post by DOMIN4TRIX on Fri Aug 10, 2012 3:36 pm

I'm with Dunc - thats exactly how I play him, Palladins in Chimera and all

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Re: Coteaz - and psychic powers

Post by Souba on Sat Aug 11, 2012 1:32 pm

keep in mind you roll your psychic powers before the game that means for every game you can swap your psychic powers for rulebook ones.

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Re: Coteaz - and psychic powers

Post by stormknight on Sun Aug 12, 2012 3:38 am

Sanctuary is nice against units without the equivalent to frag grenades.

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Re: Coteaz - and psychic powers

Post by Guest on Sun Aug 12, 2012 4:39 am

Yeah that might be a good option

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Re: Coteaz - and psychic powers

Post by Aubec le noir on Sun Aug 12, 2012 9:36 am

i like divination re-rolls but i think that our codex powers are well balanced and very useful in nearly every situations...
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la fuite n'est pas une option !

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Re: Coteaz - and psychic powers

Post by Overlord on Thu Aug 16, 2012 8:22 am

Youre right... He is a steal. I bring him in every game along with my GM.
I think it really depends on what his roll is in your army.
I always use Prescience and roll for the second power and my understanding is that he keeps HammerHand since it can not be traded. I use him as a defensive support for a very shooty squad. I need the rerolls and hope for the "Ignore cover" roll.
However, if you are going to play him offensively with an assault squad DCA's/termies etc. then I would keep the codex powers.

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Re: Coteaz - and psychic powers

Post by Guest on Sat Aug 18, 2012 5:07 pm

No he losses hammerhand if u choose to roll for psychic powers. Read the FAQ. Only the librarian keeps hammerhand and a lvl 3 librarian can only roll for 2 powers.

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Re: Coteaz - and psychic powers

Post by Souba on Sat Aug 18, 2012 6:30 pm

the libby generates a number of psychic powers equal to his mastery level. so for mastery level 2 its 2 powers, for mastery level 3 its 3 powers.

you can still use hammerhand as it is the core ability of your libby wich you dont buy. if you select rulebook psychic powers you however lose the abilitys you can buy. for example warp rift and the others.

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Re: Coteaz - and psychic powers

Post by Udunai on Sun Aug 19, 2012 3:13 am

GM wrote:No he losses hammerhand if u choose to roll for psychic powers. Read the FAQ. Only the librarian keeps hammerhand and a lvl 3 librarian can only roll for 2 powers.

FAQ....Coteaz can generate two powers from
either the Divination, Pyromancy or Telekinesis disciplines (in
any combination) in place of those listed on his profile....

so Coteaz can take also 2 powers but he loose Gk powers, but i think that divination is very good discipline for him, if you put him in group with paladins and libbi, you can boost this group with many powers.

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Re: Coteaz - and psychic powers

Post by DonFer on Mon Aug 20, 2012 2:58 pm

Souba wrote:the libby generates a number of psychic powers equal to his mastery level. so for mastery level 2 its 2 powers, for mastery level 3 its 3 powers.

you can still use hammerhand as it is the core ability of your libby wich you dont buy. if you select rulebook psychic powers you however lose the abilitys you can buy. for example warp rift and the others.

True, somehow the versatility of a GK Libby is lost if you swap the psychic powers for those of the rulebook. Coteaz though is just another matter. He's better off with the rulebook powers.

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Re: Coteaz - and psychic powers

Post by Souba on Tue Aug 21, 2012 7:23 am

consider it that way: you can also skip buying psychic powers for your libby and go for a roll on the psychic powers. saving some points for mastercrafting weapons or some rad/psychostroke grenades.

if you dont get the roll for the one you wish for you can always swap back to the primaris power. the divination power is always awesome while the telekinesis one also got some really nice effect since you force your enemy to strike with halve initiative and slow him down a bit.

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Re: Coteaz - and psychic powers

Post by Embolden40k on Tue Sep 11, 2012 1:20 am

I personally always swap the 2 generic powers for 2 from the rulebook, mainly because of prescience and then one other random roll, this like miss fortune and perfect time are great!

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