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Post by Guest Thu Jan 24, 2013 4:42 am

HQ - Grandmaster Arratak
Nemesis force halberd
Rad grenades
Blind grenades
3x servo skulls
Total: 215

HQ - Inquisitor Coteaz
Total: 100

TROOPS - 10x strike squad
2x psycannons
1x hammer (not on the justicar Wink)
Psybolt ammo
Total: 250

DEDICATED TRANSPORT - rhino
Total: 40

TROOPS - 10x strike squad
2x psycannons
1x hammer (not on the justicar Wink)
Psybolt ammo
Total: 250

TROOPS - inquisitorial warband
3x servitors
- 3x plasma cannons
6x psykers
1x jokaero
Total: 155

ELITE - 10x purifiers
2x psycannons
1x hammer (not on the knight of flame Wink)
7x halberds
Psybolt ammo
Total: 299

HEAVY SUPPORT - landraider crusader
Multi melta
Psybolt ammo
Total: 270

HEAVY SUPPORT - dreadnought
2x auto cannons
Psybolt ammo
Search light
Total: 136

HEAVY SUPPORT - dreadnought
2x auto cannons
Psybolt ammo
Search light
Total: 136

Total army points 1850/1850

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Post by Rivan Thu Jan 24, 2013 9:11 am

I like it. Very balanced list. What are you going to do vs. enemy fliers?
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Post by Guest Thu Jan 24, 2013 11:49 am

Dakka dakka or ignore them. Unless its Necron airforce.

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Post by DOMIN4TRIX Thu Jan 24, 2013 12:25 pm

I like the idea of combining psykers with plasma servitors. One turn you could lay waste to everything in your path - the next they could all blow their heads off Razz
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Post by Guest Thu Jan 24, 2013 12:50 pm

With re rolls from coteaz prescience.

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Post by Rivan Thu Jan 24, 2013 12:52 pm

Grandmaster Arratak wrote:With re rolls from coteaz prescience.

Yup, and if you are able to get Perfect Timing as your second power--no cover saves from plasma death! Very Happy
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Post by DOMIN4TRIX Thu Jan 24, 2013 1:13 pm

Please clarify, Prescience gives you re-rolls to hit so would be very usefull at preventing plasmagun overheating but with template weapons like plasma cannons doesnt it just give you a re-roll of the scatter dice and not affect the gets hot roll?

Same with the psykers, you would get another pop on the scatter dice but perils of the warp will still give you a nasty headache.

Hopefully i'm wrong and this is more viable than I realise.
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Post by Rivan Thu Jan 24, 2013 1:18 pm

I think you're right w/ the psykers: they can always re-roll their scatter dice to hit due to prescience. However, I don't think they get to re-roll their psychic test.

You may be right w/ the plasma cannons as well. The "gets hot" roll is separate from their scatter roll to hit so not sure if they can re-roll that due to prescience scratch

For some reason I was thinking of plasma guns that have normal to hit rolls which you can then re-roll w/ prescience (I faced a ton of plasma last night from Ravenwing bikers lol ).
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Post by Guest Thu Jan 24, 2013 1:44 pm

You're absolutely right. Never did I say you could re roll the gets hot. Twin linked template weapons allow you to re roll the scatter and 2d6. And that's what I wanted in the 1st place. The accuracy of the unit is greatly increased. It's to early in the morning for me to do math hammer. But if someone wanted to give the stats. Twin Linked is far better.

As for this list, it's balanced, it's challenging. Coteaz's long range unit will no doubt make a mess of a unit a turn, with no fucking armour saves mind you. And that means my landraider, my dreads and marines aren't getting peppered.

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Post by DonFer Thu Jan 24, 2013 2:26 pm

The rules for get's hot specifically say that if you can re-roll to hit rolls then you are allowed also to reroll the rolls of 1 on weapons that don't roll to hit a.k.a. Plasma cannons.

For Psykers you're not allowed to reroll your psychic test since you actually have to pass the psychic test in order to shoot, and therefore roll to hit (or scatter in the case of Psychic Barrage.
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Post by Rivan Thu Jan 24, 2013 2:35 pm

Thanks DonFer! Smile
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Post by DonFer Thu Jan 24, 2013 2:38 pm

Anytime brother!
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Post by DOMIN4TRIX Thu Jan 24, 2013 2:41 pm

Well that makes plasma servitors a consideration now.
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Post by Guest Thu Jan 24, 2013 2:47 pm

Wait... I can re roll the get hot and the scatter!! WHAT PAGE?!?

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Post by bigbri Thu Jan 24, 2013 3:23 pm

Grandmaster Arratak wrote:Wait... I can re roll the get hot and the scatter!! WHAT PAGE?!?
Page 37, which is the page for rules about gets hot funnily enough Razz

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Post by Guest Thu Jan 24, 2013 3:31 pm

OMG?!? Over sight much! I totally missed that!

Servitors? Yes please!

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