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1500 pt Daemonhunters

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1500 pt Daemonhunters Empty 1500 pt Daemonhunters

Post by Battle Captain Garro Sun Jun 01, 2008 4:15 am

This is the last list I used (v.4) and it's been quite a while since I wrote it so I don't recall the design concept apart from "please please please win for once".

HQ

Lord Inquisitor Erron Justinian

Artificer Armour, Icon of the Just, Power Weapon, Bolt Pistol w/Psycannon bolts,
Consecrated Scrolls, Scourging, Word of the Emperor, Teleport Homer....................156pts.

Retinue*
3 Warriors (2 w/Hellguns etc. 1 w/Flamer etc.),
1 Servo Skulls,
1 Sage………………………………………………………………………………… ….…...51pts.
* The Inquisitor receives a +1WS, +1BS, +1IN bonus as well as one bonus Psychic power from his retinue.

Transport
Rhino w/Smoke Launchers…………………..……….…………….………..………..……53pts.

Troops

Grey Knights (10 inc. Justicar)
Psycannon, Teleport Homer………….…….……….……….…….………......................310pts.

Grey Knights (10 inc. Justicar)
Psycannon, Teleport Homer ……................................................................................310pts.

Fast Attack

Grey Knight Teleportation Squad (6 inc. Justicar)
Incinerator...................................................................................................................185pts.

Grey Knight Teleportation Squad (6 inc. Justicar)
Incinerator...................................................................................................................185pts.

Heavy Support

Land Raider………………..………………………………………………….………250pts.



TOTAL 1500 points.


What do y'all think?

Oh what the hell here's my v.3 list too:

HQ

Brother Captain w/Retinue (4)
Psycannon, Holocaust, Sacred Incense, Teleport Homer…………………………….310pts.


Troops

Grey Knights (7 inc. Justicar)
Psycannon, Targeter…………………………….…….…………………….......................226pts.

Grey Knights (7 inc. Justicar)
Psycannon, Targeter...…………………….....................................................................226pts.
.
Fast Attack

Grey Knight Teleportation Squad (5 inc. Justicar)
Incinerator....................................................................................................................160pts.

Grey Knight Teleportation Squad (5 inc. Justicar)
Incinerator....................................................................................................................160pts.

Heavy Support

Grey Knight Land raider Crusader
Smoke Launchers........................................................................................................258pts.

Grey Knight Dreadnought
Twin-Linked Lascannon, Power Fist w/incinerator, Blessed,
Extra Armour................................................................................................................160pts.


TOTAL 1500 points.


Garro
Battle Captain Garro
Battle Captain Garro
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Number of posts : 9
Age : 48
Location : London, UK
Registration date : 2008-05-29

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1500 pt Daemonhunters Empty Re: 1500 pt Daemonhunters

Post by NemesisForce Sun Jun 01, 2008 9:40 am

How does your Inquisitor and retinue usually fair? They seem to be neither shooty or close combat (ret for cc) orientated and look to be a bit under-powered for that many points. Very fluffy though. The rest of the list looks solid. Being a pure GK player I much prefer your v.3 list.
NemesisForce
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Number of posts : 1945
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Location : British Columbia, Canada
Army : Grey Knight, Black Templar, Chaos Space Marine, Tau Empire
Registration date : 2008-02-07

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Post by Battle Captain Garro Sun Jun 01, 2008 9:51 am

You're right Nemesis, that's not much bang for my buck. 250 points should get me something a little more powerful. In truth I don't think I ever used the v.4 list. The v.3 list still got pwned.

The only game I won with it was when I realised (the next day) that the land raider was a unit & not just a transport and was therefore the only unit close to the objective at the end of turn 6 Very Happy It was also the only surviving unit in my army.
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Number of posts : 9
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