1500 pt Daemonhunters
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1500 pt Daemonhunters
This is the last list I used (v.4) and it's been quite a while since I wrote it so I don't recall the design concept apart from "please please please win for once".
HQ
Lord Inquisitor Erron Justinian
Artificer Armour, Icon of the Just, Power Weapon, Bolt Pistol w/Psycannon bolts,
Consecrated Scrolls, Scourging, Word of the Emperor, Teleport Homer....................156pts.
Retinue*
3 Warriors (2 w/Hellguns etc. 1 w/Flamer etc.),
1 Servo Skulls,
1 Sage………………………………………………………………………………… ….…...51pts.
* The Inquisitor receives a +1WS, +1BS, +1IN bonus as well as one bonus Psychic power from his retinue.
Transport
Rhino w/Smoke Launchers…………………..……….…………….………..………..……53pts.
Troops
Grey Knights (10 inc. Justicar)
Psycannon, Teleport Homer………….…….……….……….…….………......................310pts.
Grey Knights (10 inc. Justicar)
Psycannon, Teleport Homer ……................................................................................310pts.
Fast Attack
Grey Knight Teleportation Squad (6 inc. Justicar)
Incinerator...................................................................................................................185pts.
Grey Knight Teleportation Squad (6 inc. Justicar)
Incinerator...................................................................................................................185pts.
Heavy Support
Land Raider………………..………………………………………………….………250pts.
TOTAL 1500 points.
What do y'all think?
Oh what the hell here's my v.3 list too:
HQ
Brother Captain w/Retinue (4)
Psycannon, Holocaust, Sacred Incense, Teleport Homer…………………………….310pts.
Troops
Grey Knights (7 inc. Justicar)
Psycannon, Targeter…………………………….…….…………………….......................226pts.
Grey Knights (7 inc. Justicar)
Psycannon, Targeter...…………………….....................................................................226pts.
.
Fast Attack
Grey Knight Teleportation Squad (5 inc. Justicar)
Incinerator....................................................................................................................160pts.
Grey Knight Teleportation Squad (5 inc. Justicar)
Incinerator....................................................................................................................160pts.
Heavy Support
Grey Knight Land raider Crusader
Smoke Launchers........................................................................................................258pts.
Grey Knight Dreadnought
Twin-Linked Lascannon, Power Fist w/incinerator, Blessed,
Extra Armour................................................................................................................160pts.
TOTAL 1500 points.
Garro
HQ
Lord Inquisitor Erron Justinian
Artificer Armour, Icon of the Just, Power Weapon, Bolt Pistol w/Psycannon bolts,
Consecrated Scrolls, Scourging, Word of the Emperor, Teleport Homer....................156pts.
Retinue*
3 Warriors (2 w/Hellguns etc. 1 w/Flamer etc.),
1 Servo Skulls,
1 Sage………………………………………………………………………………… ….…...51pts.
* The Inquisitor receives a +1WS, +1BS, +1IN bonus as well as one bonus Psychic power from his retinue.
Transport
Rhino w/Smoke Launchers…………………..……….…………….………..………..……53pts.
Troops
Grey Knights (10 inc. Justicar)
Psycannon, Teleport Homer………….…….……….……….…….………......................310pts.
Grey Knights (10 inc. Justicar)
Psycannon, Teleport Homer ……................................................................................310pts.
Fast Attack
Grey Knight Teleportation Squad (6 inc. Justicar)
Incinerator...................................................................................................................185pts.
Grey Knight Teleportation Squad (6 inc. Justicar)
Incinerator...................................................................................................................185pts.
Heavy Support
Land Raider………………..………………………………………………….………250pts.
TOTAL 1500 points.
What do y'all think?
Oh what the hell here's my v.3 list too:
HQ
Brother Captain w/Retinue (4)
Psycannon, Holocaust, Sacred Incense, Teleport Homer…………………………….310pts.
Troops
Grey Knights (7 inc. Justicar)
Psycannon, Targeter…………………………….…….…………………….......................226pts.
Grey Knights (7 inc. Justicar)
Psycannon, Targeter...…………………….....................................................................226pts.
.
Fast Attack
Grey Knight Teleportation Squad (5 inc. Justicar)
Incinerator....................................................................................................................160pts.
Grey Knight Teleportation Squad (5 inc. Justicar)
Incinerator....................................................................................................................160pts.
Heavy Support
Grey Knight Land raider Crusader
Smoke Launchers........................................................................................................258pts.
Grey Knight Dreadnought
Twin-Linked Lascannon, Power Fist w/incinerator, Blessed,
Extra Armour................................................................................................................160pts.
TOTAL 1500 points.
Garro
Battle Captain Garro- Stormtrooper
- Number of posts : 9
Age : 48
Location : London, UK
Registration date : 2008-05-29
Re: 1500 pt Daemonhunters
How does your Inquisitor and retinue usually fair? They seem to be neither shooty or close combat (ret for cc) orientated and look to be a bit under-powered for that many points. Very fluffy though. The rest of the list looks solid. Being a pure GK player I much prefer your v.3 list.
NemesisForce- Inquisitor
- Number of posts : 1945
Age : 63
Location : British Columbia, Canada
Army : Grey Knight, Black Templar, Chaos Space Marine, Tau Empire
Registration date : 2008-02-07
Re: 1500 pt Daemonhunters
You're right Nemesis, that's not much bang for my buck. 250 points should get me something a little more powerful. In truth I don't think I ever used the v.4 list. The v.3 list still got pwned.
The only game I won with it was when I realised (the next day) that the land raider was a unit & not just a transport and was therefore the only unit close to the objective at the end of turn 6 It was also the only surviving unit in my army.
The only game I won with it was when I realised (the next day) that the land raider was a unit & not just a transport and was therefore the only unit close to the objective at the end of turn 6 It was also the only surviving unit in my army.
Battle Captain Garro- Stormtrooper
- Number of posts : 9
Age : 48
Location : London, UK
Registration date : 2008-05-29
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