1500 newbie list

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1500 newbie list

Post by Komfritten on Sun Jun 17, 2012 9:56 am

I've thought up this list from what mini's I've got. I have 10 more termies and some ordinary GK's and 2 rhinos to spare.

I need advice of how to enhance, cut or replace something. Bear in mind I have not unlimited mini's =) I had a vindicare assassin in there, but to get TL autocannon on both the naughts I had to drop him... I would like to have him though as I think he is cool =)

I do not care much for wound allocation, as it tend to drag the game down, but for one unit I might do it.

1370 / 1500

Brotherhood Champion [100]
Terminator Squad [225]
- 1x Justicar (Deamonhammer)
- 3x Halbards
- 1x Psycannon

Strike Squad [305] (Psyammo)
- 1x Justicar (Deamonhammer)
- 7x Halberds
- 2x Psycannon
- Rhino

Intersceptor Squad [310] (Psyammo)
- 1x Justicar (Demonhammer)
- 7x standard
- 2x Psycannon

Vindicare Assassin [145]

2x Dreadnaughts [2x 135] (Psyammo)
- 2x twinlinked autocannons

Comments and Critisism are very welcome

Komfritten
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Re: 1500 newbie list

Post by first strike on Sun Jun 17, 2012 4:15 pm

This is a solid grey knight list.
As you expand (up to 1750) you could look at getting a transport for the terminators, either a land raider or stormraven will do the job.
The terminator squad will be better if you move the hammer to a normal squad member as it will stop the hammer going down to perials from casting hammer hand and they all have 2 attacks.
In the normal squads this is not so simple, if you move the hammer you lose an attack with the high strength hammer.
There is also the posibility of droping the psycannons from the interceptors, some will say to keep them but they have the movement to give you the shots into units that are not in vechiles and the rest of the army can take out vechiles.
The strike squad can also lose the halberds and get swords.
I have always found good value in hunter killer missiles.
Any extra points can be spent on another strike squad and a rhino.

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Re: 1500 newbie list

Post by Komfritten on Mon Jun 18, 2012 4:57 am

Double post


Last edited by Komfritten on Mon Jun 18, 2012 4:58 am; edited 1 time in total

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Re: 1500 newbie list

Post by Komfritten on Mon Jun 18, 2012 4:58 am

OK shuffled some points around, and here's what I've got.

1500 / 1500 p

Librarian : Halbard, Smite, Sanctuary, Psyammo [165]

Term : Psyammo [245]
- Justicar : Halbard,
- 2x Halbard
- 1x Deamonhammer
- 1x Psycannon

Strike Squad : Psyammo [275]
- Justicar : Deamon hammer
- 7x NF swords
- 2x Psycannons
- Rhino : Dozer blades

Interceptor Squad : Psyammo [310]
- Justicar : Deamonhammer
- 7x NF Swords
- 2x Psycannons

Dreadnaugth: Psyammo, 2x TL autocannon [135]
Dreadnaugth: Psyammo, 2x TL autocannon [135]

DreadKnight : H. Incinerater, P. teleporter [235]

-------------------------------------------------------------------

In the spare-box:
2 rhinos
10 termies
Landraider
Stormraven

What I think I need:
some more ordinary GK's to fill up the gaps
A DreadKnihgt more

Any suggestions? Both for list and purchase..

------------------------------------------------------------------

I played two times with some more random lists, and got almost tabled the one time and lost the other because of deep-strike mishaps... I really like the idea of DS'ing everything in, but its hard to get some reliable ground data to hit precisely enough Wink



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Re: 1500 newbie list

Post by sirron on Mon Jun 18, 2012 8:19 am

halberds in the strike and interceptor squad, we need the extra initiative, to minimise our losses!

I like to put incinerators in the intercetors, but this is me...

i would put a ward staff on the librarian, some servo skulls to help in your deep strike and hinder your oponent Wink and more spells!

or... wait until 6th edition arrives and see whats happens!

good luck!!!

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Re: 1500 newbie list

Post by Komfritten on Mon Jun 18, 2012 11:56 am

But if I put Halbards on the strike and interceptors, I have to cut somewhere as all the 1500p are spent - where would that make sense? I see a point in the flamers - and I love flamers.

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Re: 1500 newbie list

Post by first strike on Mon Jun 18, 2012 5:11 pm

If you realy like deep striking then try Mordrack, but not at 1500 points.
A nice flamer unit is the perg squad coming out of a rhino, 4 incins and a justicar for 100 pts + rhino.
Lib powers: scrouding and scantuary are the go. Keep him with the bulk of the army and get that cover save.
Dreadknight: I have found that they work best in 2's and that if you can get the h.psy cannon and the incin they will work better. Try them at a higher point level as well. (I love them but they are just for fun) Support them with interceptors with halberds (the halberds make the opp think about charging them if they get close), but remember they are not hand to combat units.
Your heavy is to high and troops are to low.
If you want to try a twin dreadknight army. Try this mix
Inquisitor with hell rifle (use the vindi assassian)
Strike squad with 2 psy cannons and psybolts x2 with rhinos
interceptors, drop psycannons (if you need the points) get halberds (if points allow)psybolts
2 x deadkinghts with warp jump, incins and h psy
As said above new rule set will make this all different so do not buy anything untill you get the new rules.

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Re: 1500 newbie list

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