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Tournament on Saturday 31st

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Tournament on Saturday 31st Empty Tournament on Saturday 31st

Post by Brother Ezekiel Wed Mar 28, 2012 11:01 am

Right-o. A long time no post huh guys? I'd be suprised if you remember me anymore. Heh.

But anyway so this is a topic of a tournament on the coming Saturday that I'll be attending. It's played at 1850pts and has 3 rounds, all with different objectives. And there will be 14 contenders, of course including me and 3 of my friends Laura, Kati and Jenna. Now here is a special for ya. You guys get to bet on what armies I'll be facing and the winner or the one with the closest guess to it gets to feel proud of theyr amazing analytical skillz or blind luck, whatever you Emperor-botherers want Twisted Evil

So in the tournament so far are:
3 Space Wolves
2 Space Marines(one of them is Jenna)
1 Chaos Space Marines(ME)
1 Tyranids
1 Dark Eldar(Kati is bringing them in for her first try)
1 Eldar
1 Grey Knight(Laura)
1 Necron
1 Ork
1 Sisters of Battle
And the last one has yet to announce the army, so if ya bet any darkhorse army go ahead or maybe more of those allready listed.
Who was Necrons as well.

Now the optimal line up for me would be Tyranids, Sisters and Orks, just because I prefer the cc type armies and well, I haven't played against vanilla marines in a while. The worst would be Grey Knights, Space Wolves and Dark Eldar(Laura is damn good and Kati is just scary when she gets a gleam in her eye if ya know what I mean.)
Also extra points of ya guess a lady friend right!

So the idea is that I'll post my army on a later date here and of course, give you guys as good as battreps as I can manage and hopefully I'll get some pics too, but don't expect any good scale photography.
Edit* Blood Angel player declared that he changes his army to Tyranids, but still it really makes no difference to the players I want to face.
Edit2* So the other Chaos changed to Sisters of Battle, and the list has been updated as such.


Last edited by Brother Ezekiel on Sun Apr 01, 2012 1:41 am; edited 3 times in total
Brother Ezekiel
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Post by Zealadin Wed Mar 28, 2012 9:55 pm

I remember you, you heretic scum *loads psychically loaded bolts into the storm bolter*.

If I had to guess I would say you'll face GK's, Wolves, Necrons.

Anyway good luck and I hope you go well! Whats your army list?
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Post by Brother Ezekiel Wed Mar 28, 2012 10:56 pm

I'm still working on that and I still have some painting to do,so it's not finalized yet. I think I'll post it after the tournament.
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Post by Souba Thu Mar 29, 2012 12:21 am

Zealadin wrote:I remember you, you heretic scum *loads psychically loaded bolts into the storm bolter*.

had to grin so much on this one Very Happy

my guess is you play at least one space wolve, space marines and grey knights.

good luck there and post some results!
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Post by Constantine Thu Mar 29, 2012 9:27 am

I am conflicted as to whether or not I should wish you luck scratch Razz Juat kidding! Best of luck Brother!!!! cheers

....... Of course if you face Laura I will be chearing for her Wink no hard feelings I hope. Why hasn't she joined our ranks here on teh forum yet?

Are you building a new Chaos list? It will be interesting to see what you put together.
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Post by Brother Ezekiel Sun Apr 01, 2012 3:18 am

Right, so now the tournament is over and I came in the respectable 3rd place with one of the oldest codex's in the tourney. I'd say job well done. The ranking went like this:
1. Eldar
2. Space Wolves
3. Chaos Space Marines
4. Dark Eldar(Kati)
5. Tyranids
6. Grey Knights(Laura)
7. Orks
8. Space Wolves
9. Necrons
10. Sisters
11. Necrons
12. Space Wolves
13. Space Marines(Jenna)
14. Space Marines

In the first round, I got Jenna right up. She had brought in a fluffy Salamanders list and as such was the "easiest" of the three girls to play against.

Her list was something like this:

Vulkan He'stan
5 Assault termies - hammers and shields
5 Assault marines - hammer,flamer
6 Sternguard - 2 meltas,4 combi-meltas and power sword
10 tac - missile,flamer,combi-flamer,fist
10 tac - multi-melta,melta,power sword,combi-melta
10 tac - lascannon
5 devs - 3 plasma cannons
1 razorback - lascannon
1 rhino
Land Raider Redeemer
Rest I can't remember and I'm not sure on all the upgrades, but that is it mostly.

Deployment:
We propably got the worst table for a vechicle fight,because well it was hilly and had a river go through it vertically, which all of course counted as difficult terrain. The deployment was pitched battle and the game was capture and control with anhinilation as secondary. I won the deployment roll and chose to deploy first.We placed the objectives,with I putting it behind a hill on my right side and she putting it in a same line on my side except on the left. I had my entire army deployed into my right side corner, both rhinos with full csm squads hugging a huge hill which was in that corner,giving nothing a los to them. With them was the pred,but it was a little more out,so she had los to it in the first turn,but I would still get cover and of course with av13 in the front, I was pretty confident that it would survive,should Jenna manage to steal the initiative. My LR was on the left side of the hill, more in the open, and giving her good los, should she deploy at her right side with lascannons. My oblits and prince were of course hiding behind the LR with sorcerer and zerkers inside. My termies chose to ds, which was a rather dump move, but I wanted to rely on my luck. She deployed most of her army opposite mine, having a smaller hill on her side. Her LR was in the center of the hill, not giving me a shot, with Vulkan and termies inside. It was flanked on the right(from my point of view) by the razorback with the Sternguard. On the left with the rhino which had a tac squad and behind that was anohter tac squad with the meltas. Her assaults deployed more to the left of the rhino,inside cover and basically was the only unit that was in the middle section of the board. And she deployed her devs and another tac with lascannon on the extreme left.

She failed to steal the initiative.

My turn 1:
I moved the pred forward 6,moving it out of cover,but giving it a los to the razorback and next turn 2 more lascannons to shoot with,if it survived, but with av13 against a lone lascannon,I was confident it was more than enough. The LR moved forward 6, toward the center of the right side,which had a medium patch of cover in it, towards the enemy rhino.Prince moved a little,staying behind the hill,just in case. The oblits moved 4 towards the center of the borad,giving them good los to the enemy rhino as well. Rhino with Meltas in it inched a little to the left of the hill it was behind. Then it was shooting time. I shot with my LRs lascannon at the rhino,managed to glance and got a weapon destroyed.Yay no storm bolter for that rhino. The oblits shot at it as well,while the other missed the other penetrated and got it immobilized. My pred shot it's turret lascannon at the razorback and penetrating hit with an explosion result. It also killed one veteran inside, which was the only veteran casualty of the game and First Blood. My assault phase was skipped,because well I couldn't assault at all. So my first turn was a good one, having managed to impede the LR for good,since on it's left was an immobilized rhino and on it's right was difficult terrain and sternguards in the way. I was happy.

Her turn 1:She moved the las tac squad up towards the unclamed objective.She shuffeled the sternguards out of the way and left them behind cover,for almost the entire game. The tac squad with meltas moved a little forward,infront of the rhino and the assaults jumped forward and managed to get to the cover in middle of the right side. In her shooting,the devs found out that they were out of range of anything so they didn't shoot at all. The las tac ran. Assaults ran inside the cover. The rhino failed the repair roll.

My turn 2:My termies decided to arrive with 5,as would be the trend for all 3 games. I decided to ds them to the left side,trying to kill some of the devs,maybe kill them off in the 3rd turn,but the scattered on difficult terrain and were destroyed.I moved the LR 6" and disembarked the zerkers and sorcerer. Prince flew over the hill 12" towards the assaults. Oblits inched again towards the center,getting better view of the rhino and tac squad. Then the shooting began. Pred shot 3 las at the sterns, managed to wound with 2, but she made both covers. Oblits shot with plasma cannons, but both scattered wide of the mark, doing nothing. Las from the LR managed to stun the rhino, but cover saved it. Then Prince lashed the assaults forward, still in cover, but quite close to him and the zerkers. Sorcerer made his warptime. Pistols from zerkers on the assaults killed nothing. Then with a 4 and a 5 the prince and zerkers made it into the assault with the the marines. Sorcerer killed 3 with his I6 power weapon attacks and the zerkers killed the rest and consolidated back towards the LR, embarking in(this was a mistake,for I didn't know that you couldn't disembark and embark on the same turn. The Prince consolidated behind solid cover.

Her turn 2: The tac squad and devs on the left continued to move up towards the objective. The Sternguards went behind the hill,out of los. The melta tac split into combat squads and the sergeant,with melta and 3 others went forward getting next to the cover in the middle of the right side,while the squad with the multi-melta inched forwards,but stayed back. LRR cmae forward 12" managing not to immobilize itself and was now past the exploded razorback. In shooting phase she had little to do,except fire the lone melta at the Prince,but it missed. The las tac ran again. Power of the Machine Spirit multi-melta was out of range of the pred. She didn't assault eather.

My turn 3:LR zoomed forward 12" and the zerkers disembarked.Prince flew 12" towards the multi-melta squad. Oblits inched forward again towards the rhino.Pred moved back 6" in case the assault termies decided to come it's way. Rhino with the meltas in it zoomed forward 12" from around the hill,towards the LRR and popped smoke. Pred las did nothing to the LRR. Oblits again failed to do nothing, but stun the miserable rhino. Prince lashed the multi-melta 9" towards him,while the sorcerer made his warptime. Prince charged,managed to kill 2 and got nothing in return. Sorcerer and zerkers mopped the floor with the melta-sergent comabt squad and consolidated into the LR.(The same mistake here)

Her turn 3:LRR zoomed 12" again towards the Prince and unloaded it's deadly cargo. The tac squad finally managed to reach the objective and the devs stood still.Sternguard shufled a little towards the rhino. Devs opened up with the plasma cannons on the 2 oblits who were accidently in range and managed to insta kill one of them. PoTMS multi-melta shot at the LR,stunned it,but was reduced to shaken due to extra armor. The termies multi assaulted the Prince and the LR,with Vulkan and 1 termie attacking the Prince and the 3 termies striking the LR. At this point I found out that the hammer were indeed master crafted. Well the Prince still swinged first, putting 1 wound on Vulkan. Vulkan did the same yet the termie got nothing thanks to my 5+ inv,but still my Prince was reduced to I1 next round. The termies on the LR managed to destroy my left side sponson,but nothing else due to needing 6s to hit.

My turn 4:Oblit tried to inch away from the devs. LR backed up 6" and the zerkers and Sorcerer disembarked. Pred moved 6 to get a los on the LRR again. Rhino with meltas moved 6", next to the LRR. Oblit shot a lascannon at the devs,but cover saved the wound. Sorcerer made his warptime. The two meltas fired from the rhino hatch and managed to wreck the LRR,being inside 6" of the thing. Pred was without a target the rest of the game. The zerkers charged the 4 termies they were in range of. Sorcerer hit first,killing only 1,due to the storm shields and the zerkers managed to kill another. Vulkan wiffed completely and so did the termie in cc with the prince,while the Prince killed the termie. The 2 ramaining termies managed to kill 2 zerkers and the 3 normal marines did again nothing to the Prince. The loyalists lost the combat by 1, but held on no problem,so the zerkers piled in.

Her turn 4:The sternguard inched forward towards the cc. The devs shot at the oblit, but 5+ inv saved the guy. Lascannon from tac squad,did nothing to the LR. Rhino yet again failed to repair. In the cc, the Prince mopped up the 3 regular marines and sorcerer managed to make the termies bite the dust,but Vulkan managed to kill off the Prince and the zerkers didn't do anything to him so we piled on again.

My turn 5:LR zoomed 12" towards the objective she held and managed not to immobilize. Oblit inched towards the rhino again. Pred zoomed 12 towards the objective too,but in the hopes on maybe next round getting las shots on the devs. The Rhino with meltas in did the same. In cc Sorcere managed to wound Vulkan, but didn't get the force weapon roll and Vulkan and berzerkers did nothing, but since Vulkan lost by 1 he failed the ld check and ran, we didn't catch him,but were close enough that he couldn't regroup.

Her turn 5:Shots at the LR and oblit were again ineffective. Vulkan ran again, but not off the table. The sternguards camo forward and the squad in the rhino finally disembarked. They opened up with everything they got on the zerkers and in the end only the skull champ and sorcerer were left standing. But they didn't assault.

And on the roll of 2 the game abrubtedly ended. While the objectives were tied, I won in the kill point and victory point departement, giving me the minor 13-7 victory. Should I have gotten a 6th turn, it would have been far better for me, being able to contest the objective with the LR,maybe get 3 kills of the Dev squad with lascannons and score half the vps. Get the melta squad out of the rhino,rapid fire the sterns, propably giving me half the vps there and then charge 'em with the sorcerer and skull champ,propably mopping them up even. But as it went, it was still a victory for me and placed me 7th after the first game. A good start.

I wasn't happy about the next round opponent, Laura with her GK who had gotten a 16-4 victory against the Sisters. That match up was gonna be a pain. On the other hand it atleast wasn't Kati, with her Dark Eldar, because she had managed to crush the enemy with a 20-0 victory against one of the Space Wolves players on her first DE tournament match even.
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Post by Brother Ezekiel Wed Apr 04, 2012 12:30 pm

So second round versus Grey Knights. Terrific. Absolutely marvelous. Without further whine let's get to it.

Her list:
Draigo
Librarian Quicksilver,Might,Shrouding and some other thing.
10 pallies with psycannons and all sorts of cc gadgets.
10 Grey Knights Strikes with 2 psycannons
3 psyfleman Dreads.

Sorry for the less than adeaquate list,but I have never even looked inside the GK codex,so I have no idea what the stuff does and what little weapons the different pallies had.

I won the deploy roll and went first of course. The deployment was Dawn of War and with Seize ground 3 objectives and secondary was a capture and control gun turret for both sides objective.She rolled for Grand Strategy,got 6 and chose to make all the Dreads score. 2 normal objectives and her CC objective were placed on the middle of the left side of the board,minimum distance of each other. I placed 1 normal and my CC objective almost dead center of the board and near my edge behind a sizable hill, respectively. I deployed one rhino with the 2Plas squad inside,sitting behind a hill, right next to my cc objective. She deployed her normal GKs as far as possible on the left side. And with that the game was off!Oh she failed to seize the initiative.

My turn 1:Everybody,except the termies arrive on the board. Daemon Prince and LR race 12" towards the Grey Knights and the LR unloads the passangers. Oblits follow in the footsteps of the Prince, but can't draw los to the GKs. Pred comes 6" next to the rhino I deployed first. And the rhino with 2meltas moves 12" next to the LR,but gaining reasonable cover all around. In my shooting phase both my Prince and Sorcere make the ld check for Lash and now the GKs are on easy striking distance. She admit that she forgot the two lashes and with the -4 ld it's a bit difficult, but I managed to get 'em off. The Pred fires it's twin-linked turret and blasts the turret objective.(meaning it was just a normal objective from now on.) Berzerkers shoot pistols and manage to kill a GK with a sword. Then they and the Prince charge, with 2 I6 HQs and the I5 zerkers they stood no chance and got wiped before killing anything. Prince consolidated into cover and zerkers towards the LR.

Her turn 1:Everything came to the board, with the Paladins,Draigo and Libra at the left corner of her dz, behind a hill,giving them alot of cover. Behind them was one of the Dreads,looking menacingly at the oblits and prince. Another dread came in the middle part,behind a large hill,having no los to anything,but being fairly close to the bunched up objectives. And the last Dread came from the right side of the board,having clear los to all the normal objectives and of course my main force. She managed to shoot one oblit down and wound the prince once, but other than that everything was unharmed.

My turn 2:My termies came in again with a 5 and deep striked behind the dread on the right, not scattering this time. Zerkers hopped to the LR and it backed away a little, but still having good los to some targets. The prince withdrew more,to get los blocking stuff between it and the paladins. Oblit inched a little to towards the middle of the board. Predator moved 6" to get a los on one of the dreads. My LR shot at the right Dread,stunning it and the Pred managed to shake another dread. Oblit put a wound in the paladins and managed to insta-kill the only paladin casualty of the game. I forgot to shoot thew combi-melta on the termies Embarassed

Her turn 2:Paladins moved forward,the dread behind them following close. Both the shaken and stun were shaken off like nothing. The dread in the middle inched to the edge of the hill to get los. The right dread moved towards the middle, ignoring the termies. Shooting saw the last oblit die,Prince die and the melta rhino shaken.

My turn 3: LR pivoted. Pred moved 6" again to get a good los. The plas rhino moved 12" and disembarked the squad, so they were in good position. The termies moved again into the melta range. Melta rhino moved next to one normal objective and managed not to immobilize in the terrain. The LR shot all weapons in range to the paladins and while it scored wounds they were mostly saved,but Draigo took a lascannon wound to the face. Pred shot at a dread,managed to do nothing. Meltas waisted the dread from behind.

Her turn 3:Paladins moved again forward and the dread behind them turned and started going towards the middle. The other surviving dread sneaked to the edge of the cover to get a shot at the melta rhino. Paladins shot at the LR, but managed nothing. The middle dread managed to immobilize and weapon destroy the rhino. The other dread maged to shake the Pred.

My turn 4:´Plas squad spread to a line as to capture the 2 objectives close to them. The melta squad disembarked and moved towards the middlest objective. LR backed a bit so as to not get assaulted by the paladins. The termies slugged towards the middle. Pred moved a little to get some cover. The plas rhino moved to cover most of the plas squad. LR shot again at the paladins,doing nothing. Melta rhino popped smoke,but failed to repair the immobilize,still it was in 3" of the objective,so I wasn't concerned. Termies ran 3" towards the middle and the meltas were out of range from the closest Dread.

Her turn 4:Paladins moved again,to claim the contested objective and the middle one next turn. One of the dreads moved to claim her cc objective and the other dread sneaked again to get better los. Paladins again shot at the LR, but managed nothing. Dread in the middle did nothing to the melta rhino,but the other managed to wreck the pred,despite being obscured.

My turn 5: Melta squad moved to control the middle objective and so did the rhino move 12" forward to contest it,just in case. LR screened 12" towards the middle being ready to constest any of the 2 objectives next turn. Termies slogged again forward,being able to contest too in the next turn. Meltas managed to stun the closest dread.Failed to repair.

Her turn 5:The middle dread and paladins move again.Dread shooting ineffective.Paladins finally assault, but are out of range from the middle objective, so managed only to destroy the melta rhino on the objective,claiming it.

And on a roll of 1,the game ends.
Objectives are tied and the vp margin is too little to matter,so 10-10 tie! Phew! I was clad. Both armies got 1 for painting.

I'm sufficed to say neather were truly happy about the tie,but it was more in my favor than hers. Had it gone for another round,I would propably have lost. But Laura is allways a tough opponent,even more so now that the Grey Knights are the cheese around. Both made some mistakes, like me forgetting the termies for a round and she losing that GK squad early.

Last round against Necrons. Yikes. I had played once against those new Necrons and well was quite spooked by the can of whoopass that would propably fall on me. At this point I was ranked 5th in the scores, but the top 5 or so had pretty much the same scores,if not for painting score differences.
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Post by Constantine Thu Apr 05, 2012 2:21 pm

Brother Ezekiel wrote: Sorry for the less than adeaquate list,but I have never even looked inside the GK codex,so I have no idea what the stuff does and what little weapons the different pallies had.


And you are on a Grey Knights forum because...... scratch Razz

Congrats on third place cheers
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Post by Brother Ezekiel Thu Apr 05, 2012 11:32 pm

Constantine wrote:
Brother Ezekiel wrote: Sorry for the less than adeaquate list,but I have never even looked inside the GK codex,so I have no idea what the stuff does and what little weapons the different pallies had.


And you are on a Grey Knights forum because...... scratch Razz

Congrats on third place cheers

To turn you away from the false Emperor's cheese and embraice the power of the Chaos gods! Twisted Evil

And thanks,one more report to go. I hope I'll get it done today, but we'll see, since I have been busy repainting my guys so that I would get 2 from painting next time.
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Post by Tiger10 Sun Apr 08, 2012 1:12 am

Brother Ezekiel wrote:
To turn you away from the false Emperor's cheese and embraice the power of the Chaos gods! Twisted Evil
Ha! the Grey Knights laugh in the face of Chaos Razz
Nice job, hope your hard work payed off Very Happy
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Post by Brother Ezekiel Sun Apr 08, 2012 2:54 am

Right the last match was against Mika's Necrons.

His list:
Imotekh the Stormlord
Anrakyr The Traveler with a Command Barge
3 Canoptek Spyders
2 Annihilation Barges
Some Canoptek Scarabs
2 units of Immortals
2 units of Warriors
6ish Crypteks(I think)

The scenario was Annihilation with Seize ground with 3 objectives as secondary and a Spearhead deployment. The table was covered in impassable terrain, having only 1 wrecked Imperial Craft from the battle of Macragge as 4+ cover,other was impassable. He won the deployment roll and chose the top left corner, which had 2 towers in the middle and 2 more towards the center of the battlefield and some of the 4+ cover. There was a huge bastion almost in the middle of the field. One objective was in the 4+ cover,1 next to the bastion and the last in my deployment, next to huge impassable pipes. Pipes ran in 3 parts, making lines of impassable and blocking all los to the other side. The longest pipe was in the middle section, running a little over the middle zone. The second and third pipes made a line from my dz to the corner on top of it, but it had a hole large enough just to fit a rhino through. My deployment had a hill too, which was wonderful. Too bad there would be night fight in effect for propably half my turns.

He deployed to the edges of his deployment zone, with the both warriors with the Stormlord and one immortal squad deploying close to the 4+ save and the objective, with 2 crypteks in the Stormlord and Immortal units. The Annihilation Barges deployed close to the center, with cover behind 2 towers of impassable terrain. Anrakyr with the Spyders and some Scarabs deployed to his right deployment zone edge(from my point of view), behind the long pipeline, blocking los to almost everything nicely. Anrakyr's chosen squad of immortals deployed to the center with 2 crypteks, to go and claim the bastion objective with scarabs giving them cover in the front. I deploied everything squeezed in behind the huge hill in my dz, except the plas rhino, which was behind the 2nd pipeline, claiming the objective for me. Terminators ds in again.

Failed to seize initiative.

His turn 1:The Immortals and Warriors moved on top of the objective. Scarabs and Chosen moved towards middle and the Annihilation Barges went behind the bastion to block los to them from my shooting. Anrakyr moved towards my pipeline, leaving the scarabs and spyder behind. His shooting saw a bolt of lighting insta-kill one of my oblits and a spyder wound itself by making some more scarabs.

My turn 1: LR went full 12" towards the bastion. Pred and oblit moved from behind cover to shoot at the one Annihilation Barge that was visible. Melta rhino moved 12" to reseave the Anrakyr Command Barge. Prince moved behind the LR. It was when I tried to shoot with my Pred that I figured that Night Fight was on and to my dismay a roll of 33" would give me the necessary range, so after Pred failed, I decided to run the lone oblit,so as to not give him an easy kp.

His turn 2: Scarabs and Chosen moved again towards the middle, scarabs being at the objective allready, with the Chosen lagging a little behind. Anrakyr adn the scarabs and spyder moved again towards my pipeline. Annihilation barges shuffled a little block all los to them. His turn he rolled a 1 on the lightning and so Night Fight and the bolts ended then a there. Some pot shots were taken,but nothing happened. And a spyder again hurt itself while making more scarabs.

My turn 2: Termies arrive right on time and I ds them right next to the Annihilation Barges, out in the open yes,but they are a suicide squad so it doesn't matter. LR moved full 12" towards the bastion again and the zerkers disembarked. Prince moved behind the LR Pred moved 6" get los and oblit shuffled a little to do the same. Melta rhino went for the rhino size gap in the pipeline 12" and blocked passage nicely.He decided to use a solar pulse. 1 termie shot it's combi-melta to the closer Annihilation Barge,penetrated and got explosion, but the explosion didn't hurt anyone. Sorcerer Lashed the scarabs to them and with the pistols got one base down. In assault the berzerkers mopped up the scarabs,giving 2 bases time to strike back,resulting in 1 dead zerker. No Retreat destroyed the 2 remaining scarab bases. Consolidated behind the bestion to get a little cover.

His turn 3: Annihilation barge moved a little to shoot at the termies. Chosen moved next to the huge pipeline,giving them nice los to the zerkers. Anrakyr moved again, right next to my melta rhino. Spyders and scarabs continued to follow. The warriors and immortals let lose against the termies as did the Annihilation Barge, which resulted in 1 death. The amount of armor 2+ and 4+ invus I made! Twisted Evil The Chosen shot at the zerkers and managed to dwindle them to 4 members and the sorcerer. Spyder hurt itself when making more scarabs. Scarabs charge the melta rhino, it explodes, killing 1 guys inside and putting 2 wounds on the scarabs.

My turn 3: Termies chase the Annihilation barge and zerkers move out from cover towards the Chosen.Prince jumps 12" towards chosen. LR moves 6" to get los to the spyders. Pred stayes put with oblit to shoot at the Annihilation barge. Melta rhino moves 6 just incase. He uses his 2nd Solar Pulse in my shooting phase, while the LR wounds a spyder, the Pred,meltas to the Command Barge and Oblit miss. 1 of the two termies shoots a combi-melta and penetrates, explosion. Explosion kills nothing. Both Prince and Sorcerer Lash the Chosen and they are charged. They fail theyr ld to get Counter Attack. One round of combat sees 7 Chosen dead and the 2 normal zerkers, the Chosen fail ld on a 11 get run down. Zerkers and Prince consolidate towards the warriors.

His turn 4: Anrakyr speeds up over the pipeline, blowing up my plas rhino in the prosess and kills 1 normal marine. Spyders move towards the melta squad. Shooting prings down the Skull Champ and 1 of the termies and puts a wound on the Sorcerer. Anrakyr fails to take control of my Pred. Scarabs multi-charge the Prince and LR, LR gets wrecked, but Prince manages to insta kill 4 bases and they do about 3 wounds, but all saves are made.Scarabs lose 1 more base to No Retreat. They pile on the Prince.

My turn 4:The lone termie continues on with the Sorcerer towards the warriors. My pred pivots, plasmas get a los and oblit shuffles to kill the Command barge. Melta guys shuffle a little to better take in the Spyder charge and put melta to the front so the spyder won't get a cover save. Shooting sees the Command Barge explode,killing 1 marine and the melta put a wound on a spyder. Sorcerer Lashes the warriors into charge range and the last combi-melta kills a dude. Termie and Sorcerer charge in. They take down 8 guys, but the Stormlord kills the Termie. The necrons fail ld on a 12 and get ran down by I6 Sorcerer with a chase roll of 6. Sorcerer consolidates 6" towards the warriors and Immortals on the objective. Prince again insta kills 4 bases and the scarabs all die in the combat,doing nothing to the Prince and the Prince consolidates 4" towards the Immortals and Warriors.

His turn 5:Anrakyr is pissed off and goes in range to contest my objective. Spyders move towards the melta guys. Shooting does absolutely nothing thanks to amaizing armor and inv saves! Twisted Evil Anrakyr easily blows up the Pred in cc, after failing to again not use it. The Spyders charge in the CSM, but striking first the normal guys bring down 1 of the wonded Spyders, Spyders kill 2 guys and the Fist manages to finish off the other wounded spyder and wound the last one alive. CSM pile in.

My turn 5: Sorcerer and Prince move full towards the Warriors and Immortals on the objective. Combined shooting from the bolters and plasmas from the plas squad and oblit bring down Anrakyr. Lashes both bring the enemy into range, Sorcerer charging the Warriors and Prince charging the Immortals. CSM finish off the last Spyder in cc and consolidate towards the bastion objective. Sorcerer and Prince both slaughter the Necrons, though Sorcerer only has 1 wound left and Prince has 3. Immortals break and get caught by the Prince, but the Warriors hold and pile on the sorcerer.

We roll to see if the game ends, but on a roll of 5, it doesn't, but my opponent concedes me the victory, being sure I would table his last cryptek and surviving warriors in the next turn.

A 20-0 victory to the forces of CHAOS! Twisted Evil
Brother Ezekiel
Brother Ezekiel
Justicar
Justicar

Number of posts : 691
Age : 42
Location : Segmentum Obscurus,Battle Barge Immolative Onslaught
Army : White Raven Space Marines 5th Company and the new Bloodoathed Chaos Space Marines,also Empire General Rainer 'Cursebreaker' 'Dwarf-helper' Raukovs independent 18th army of Nuln
Registration date : 2008-11-30

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Post by Brother Ezekiel Sun Apr 08, 2012 2:56 am

And with Zealadin being the only to guess, HE WINS! Plus he was right that I would face the Grey Knights and Necrons, so he was quite close to the right opponents anyway. Smile
Brother Ezekiel
Brother Ezekiel
Justicar
Justicar

Number of posts : 691
Age : 42
Location : Segmentum Obscurus,Battle Barge Immolative Onslaught
Army : White Raven Space Marines 5th Company and the new Bloodoathed Chaos Space Marines,also Empire General Rainer 'Cursebreaker' 'Dwarf-helper' Raukovs independent 18th army of Nuln
Registration date : 2008-11-30

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stats:

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