my revised local tourney list

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my revised local tourney list

Post by nevek on Tue Mar 20, 2012 5:24 pm

well revised my list as i really needed the servo skulls to stop the scouting fast vehicle transporting melta guns in my face tactic

1 lord draigo
1 librarian with force staff/3 servo skulls/shrouding/sanctuary/might of titans
5 paladins with 2 psycannons/banner (decked out for wound allocation)
10 strike squad with 1 hammer on justicar/2 psycannons/rhino
1 dreadnaught with 2 autocannons/psybolt ammo
1 landraider crusader with multi melta

tactic is to zoom forward with my landraider and pop smoke (shrouding on my opponents turn) fire psycannons out or rhino and fire psyrifleman dreadnaught...
turn 2 drop the paladins/draigo/librian out of the landraider crusader and assult my opponent

pretty simplistic (libby is a new change up from my norm) but as i havent lost a local tourney yet, it works good enought for me...
anyways...what do you guys think of this set up?

nevek
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Re: my revised local tourney list

Post by Aubec le noir on Wed Mar 21, 2012 2:04 am

why do you took the skulls if you don't intend to DS ??
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Re: my revised local tourney list

Post by Zealadin on Wed Mar 21, 2012 4:09 am

Reread his post Aubec, he explains why. To stop scouters.
They can also be good at drawing enemy units to make them disappear.

Lib should have warp rift, no point taking a banner for a 5 man squad IMO. Be better taking falchions and quick silver on your Lib.

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Re: my revised local tourney list

Post by nevek on Wed Mar 21, 2012 4:35 am

I\'ve had mixed results with warp rift...
at times its freaking awesome
but most of the times (think the dice gods hate me with this power) its just a lame duck

banner is there for libby/5 man paladins/and draigo

but falcions and quicksilver? hmm hows your experience with it...im tempted to try it out

nevek
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Re: my revised local tourney list

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