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First Battles

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First Battles Empty First Battles

Post by Newtpow Fri Mar 02, 2012 8:51 am

Hi guys,

Today i played my first battles with Grey Knights. I asked my GW store guy for a match and he faound one. He played Space Wolfs.
We played 2 matches 750 points.

He had:

some kind of a captain 2 LP , with a frost sword or smthg (+1 strenght)
2 10 man squads with plasmagun, plasmapistol, flamer and a guy with energy sword.
one 5 man longfang squad with 2 rocketlaunchers, a lascannon and a Multimelter (also one guy for a special rule to shoot 2 targets)

I had:

IOM termi + psicannon + psimastery1 +sword
5 man termi squad with psicannon, 3 halberds, hammer 1 sword
5 GKSS psicannon, hammer + RB psibolt ammo
1 Psifelmen dread
2 Paladins (1 hammer , 1 sword; only left models i had) Razz

I dont think he had a very good list, but he didnt know that i was playing GK . dunno if this is good for anything.

First game was normal deployment (dont have the exact names in english here Smile ) and killpoints mission.
I deployed first. He didnt steal the initiative.
First Battles Dscn1510
I put my dread on top of the building which was a mistake cause he didnt get cover over there. Shocked
Termies with IOM going on the right flank while my Rb with GKSS was on the far left.
He deployed one 10 man squad with captain on th right behind the building. Rest went on the left. Longfangs were in the middle without cover.
Turn1:
First Battles Dscn1511
i moved up with everything except the dread. GKSS got out of the RB to shoot the 10 man squad. Placed only 2 guys behind the RB. Mad no cover.
I shot at his longfangs with my dread. Killed none. My SS was able to kill 2 guys. FIRST BLOOD Twisted Evil
He shot nearly the whole game at my Dread with his longfangs. Captain squad moved up. Squad on the left also moved so had no 12" to my SS.
Turn2:
First Battles Dscn1512
I stayed back on the right cause i wont give him a full shooting phase on my terminators. Dread killed one Fang. Fangs shacked him but he passed his test.
GKSS were able to force the marines back due to amoral check. he moved them behind his RB.
Turn 3:
First Battles Dscn1513
This turn my Paladins came in and they had to deploy in the crater in midfield... . one paladin lost one point cause of that. I shot inferno into the squad on the right. Killed think 3 guys.
Termies moved up and also killed some of the same squad. On the right i shoot at his squad and killed another 2. Dread was able to kill another fang.
His turn he immoblized my dread, killed one SS with his RB. Then everything elso shot at my paladins. All died. Crying or Very sad
Turn4:
First Battles Dscn1514
i moved my Rb between the big ruins on the left to shoot at midfield out of cover. SS stayed to shoot 4 shots into his RB. My Paladins moved up.
My dread failed to kill a Fang. Psicannon shook the RB.
He moved his right squad into the ruins on the right (dunno why). again shot at my dread and destroyed a weapon.
Turn5:
First Battles Dscn1515
i moved my Rb to shoot at his Fangs. SS moved up to shoot at his Rb again. Terminators walked around the building shot at his Captainsquad and then finished them in CC.
Psicannon destroyed his weapons on the RB.
He shot at my Terminators and my dread. Also his Lascannon shot at my Rb but i make my coversave.
Turn6:
First Battles Dscn1516
Well this was the last round. I moved my Terminators up and killed the rest ob his normal squad. Wrecked his RB with my psicannon. He shot with his remaining 2 guys on my Dread and destroyed his other arm.
My RB makes cover again! Smile

Dice shows 2. Game ends. cheers
Grey Knights: 4 ; Space Wolfs: 1

I made a lot of mistakes but he made a lot more i think. Rolling Eyes
He saw that i split my army and instead of taking my left flank with full force , he splits his army too... Neutral
well but first game, first win. Smile bit disappointed tho.

Things i learned:
Psicannons rock! (Shooting with 2 psicannons and 4 stormbolters on the move is nice)
Put dread in cover! (was lucky that he survived that shooting)
Dont split your force so much at 750p annhilation Razz
Learn to deepstrike Very Happy (Paladins was a bit of a point filler but 2 Paladins in sight of everything is bad)


I m out of time now. Next game follows soon! (Next game was closer and better Cool )
Stay tuned!

Newt.


Last edited by Newtpow on Thu Mar 29, 2012 11:13 pm; edited 1 time in total
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Post by Newtpow Fri Mar 02, 2012 9:40 am

Second game:

Same Lists

Now we had "capture and control"?! The mode with 2+W3 objectives. We rolled 4 objektives.
deployment was spearhead.
He deployed first and i thought i was fucked... : Neutral
First Battles Dscn1517
Objectives were on the left at the wrecked rhino. in the building midfield, in the ruin on the top right. Last one was at the statue.
He deployed right back quarter. He placed his fangs on top of the building. His captainsquad nearby. His other squad with RB at the statue.

I thought "WTF". I couldnt get cover from his heavys except behind the ruin midfield (where i placed my RB.) Everything else would be in the open.
So i decided to try a full charge. I deployed everything else open field on the edge of my deployment zone to move at his right objective.

Turn1:
First Battles Dscn1518
He moved his Captainsquad into the ruins on the objective. His other squad moved a little bit forward. His Rb moved to shoot my Termie blob.
First shooting he killed one of my paladins.
I moved everything forward to close the gap. i placed my RB at the edge of the building in cover to shoot his other squad. GKSS got out and this time i placed 3 behind so coversave!! Smile
I shoot everything at his fangs and killed i think 2-3 guys. SS killed only 1 or 2.

Turn2:
First Battles Dscn1519
He moved everything up. His Captainsquad moved through the ruins to shoot at me. Rb moved up. His other squad also moved up to shoot my SS.
He was able to kill 3 terminators and 1 SS marine.
I also moved and shot with my 4 remaining Terminators into his squad. Captain lost a wound and i killed 4-5 other guys. on the left i managed to kill 1-2 guys with SS and RB.
Then i charged my 2 Terminators and my inquisitor into his Captain with squad. Managed to kill his captain and win the fight. Sadly he made his moral test.

Turn3:
(fogot to take a pic here) Sad
Well i fought the Rest of his Captainsquad. He lost every round and didnt pass moral after my CC phase. I wiped him. And got close to the ruin on the right.
My GKSS and my Paladin shoot his left squad and charged in. This fight raged to the 6th round. I lost 3 more SS marines till turn 6.

Turn4:
First Battles Dscn1520
I charged into the ruin to kill the remaining longfangs (who shot my dread the whole game, forgot to mention that Very Happy ).
Fight on the left continued.

Turn 5:
still fighting on the left.
Dread was bale to wreck his RB.

Turn6:
Dread charged into the CC to help wiping his last Marines.
Had 1 objective (ruins right) but that wasnt neccessary anymore Twisted Evil

Grey Knight win after total annihilation cheers

Again he played not that good but i played very risky. Could ve turned out bad for me too.
We both had average luck. And again midrange shooting turned out very well Smile
But this game we had more CC.

I actually never forgot to cast Hammerhand or use my special rules affraid YAY!

Give me comments! Smile

Newt.
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Post by Rivan Fri Mar 02, 2012 10:21 am

Awesome first 2 games with your GKs! Congrats!

I think you pretty much already recognized some of the mistakes you made but that's how we learn--from experience Smile

Continue vanquishing the enemy!
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Post by Aubec le noir Fri Mar 02, 2012 11:03 am

congrats for the win ... against a cheesy army : the SW ! cheers
i think you debriefed your battles very well ... just try to use cover a little more (could help you sometimes, against IG or Tau, for instance)
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Post by Constantine Fri Mar 02, 2012 12:42 pm

Great job! Congratulations!
I think between yourself, Brother Rivan and Aubec Le Noir, the constructive comments have been covered.

Now go kick some more butt! Very Happy
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Post by Newtpow Thu Mar 29, 2012 11:40 pm

Hi guys,

So yesterday i had another game against a guy from my new gaming club. I forgot to take pics so i ll post it here. Its gonna be short.

I played gainst Orcs (which i never did before) 1500 points. I just took everything i had and put it in a list. Rolling Eyes

I had:
GM with warding stave, psicannon, all 3 grenades
5 Terminators
5 GKSS with RB
Dreadknight with sword, inci and teleporter
Ven. psifelmen Dread
SR with Lascannon and MM
5 GKIS

the squads equipt normally (hammer+psicannon)

He had:
2 buggy thingies with orcs (dont ask me which one exactly). In one he got boss's (dunno if that is the english name Smile )
He got one Tank with his chief HQ + boys
3 Dreadnought like bots
1 copter
1 large mob of normal orcs
1 squad of grots
thats should be it...

We had seize ground with normal (12") deployment. i deployed first and took the Dreadknight with the GKSS near my objective. Dread on a hill on the middle right.
My SR on the right flank and the GKIS next to them.
Again i split my troops to far. But i thought with the SR and my IS distance shouldnt be a problem.
He deployed from left to right spreaded.

He stole initative and imobilised my RB, Dread and SR first turn... Mad
That srewed everything up for me cause i now had only my shunt to get his objective and with a wall of orcs running to me i had no way to get really around.

As it turned out orcs are f... fast. I shot his 2 buggys and 2 bots first turn but he allready passed most of the table.
Another problem was his tank, which had AV 14 front ans 12 at the side. I had nothing on the right flank to kill this thing except my dreadknight. But closecombat with his HQ squad after would be sure death. Crying or Very sad

so i decimated his other squads. Due to big mistake his boss squad charged my IS and killed them before my GM+trminators finished them in one turn.
Beside from that i killed many orcs and his copter.

Midgame his big normal orc squad charged my Dreadknight and killed him first CC turn. Evil or Very Mad
I shouldnt let him stay around. I just was not sure to jump behind his lines. Should ve done that with both shunts... Rolling Eyes
His remaining bot + same orc squad then got to CC with my GM+Terminators. This fight pissed me of cause i just hadnt enough attacks to kill his orcs. GM was only in contact with the bot and couldnt hurt him (he didnt really accept the stacking hammerhand)
So his orcs with this huge amount of attacks battled my termis... Rolling Eyes
Well i hate orc CC now... They ran away soon but my terminators were on 1 man down...

Right flank his tank with a huge Deathroll infront hunted my SS. I went back to shot some more but hadnt enough manpower to fight him. He wiped them off 5th turn.

At the end he had only his HQ+squad (my imobilized SR shot his Tank last turn Laughing ) + one bot. Ah and his objective was taken by his grots.
I had my GM, immobilized SR, immobilized Dread.
But lost to objectives. 1 - 0 Sad

Well i learned alot.
I need more manpower to shoot orcs down.
I didnt really needed cover this game (except for my vehicles first turn Evil or Very Mad ) so i thought i will make closer firelines next game.
Stay together if u re outnumbered.
Pick more things gainst AV14 on this point level.
GM+normal terminators cant handle everything in CC Sad . I overrated my termies.


Some of you have some more tipps gainst orcs? Rolling Eyes
What would you add to the list and what is crap? I thought the dread with 260 points is way too expensive to what he brings to the battle Neutral

Newt.
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Post by Aubec le noir Fri Mar 30, 2012 12:51 am

i see you learned a lot !!
One thing though ... never, ever let an ork horde charge you ... ever ! try to out maneuver them to charge ! i know that's easier to say than to do ! Wink Razz
against orks you may want to try Purifiers ... they are our best weapon against hordes ! Twisted Evil
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Post by Newtpow Fri Mar 30, 2012 12:55 am

Well he has 4 attacks on charge... But he has 3 attacks otherwise. Thats enough. Crying or Very sad
With purifiers with extra attack + flame i agree but in this game i dont think it would ve made a difference.

Dont let an orc charge you! funny. What can u do gainst buggys (open top) + Waagh thingie? dont know exactly but he has around 18 " charge distance?! or more?
And GK dont have sacrifice units to take the charge.
How you do that then? Rolling Eyes


But i didnt lose that badly. With less tactical mistakes i could ve won this (especially without his luck on the dice Evil or Very Mad ).
So dont think i complain about op orcs Smile
I m just corious what to do gainst that huge charge range/ CC orcs?!
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