500 points skirmish squad
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500 points skirmish squad
So! Finally gonna get to play my FIRST GAME EVAR of 40k this weekend, and im gonna be learning with some 500 point skirmish games. From all the nerding out i've been doing on this forum and the codex I've put together something that i think i'll be able to hold my own with.
HQ:
Brotherhood Champion (100pts)
Troop:
GKSS x7: MCDH, 1x psycannon, (165 pts)
GKT x5: DH, 1x psycannon, 2 falchion (235 pts)
I'll attach the BChamp to the GKT squad which lets me reroll To Hit on the assault, along with a myriad of other abilities. GKSS can stay back and shoot while the termies take most the heat. Lemmie know what you think!
HQ:
Brotherhood Champion (100pts)
Troop:
GKSS x7: MCDH, 1x psycannon, (165 pts)
GKT x5: DH, 1x psycannon, 2 falchion (235 pts)
I'll attach the BChamp to the GKT squad which lets me reroll To Hit on the assault, along with a myriad of other abilities. GKSS can stay back and shoot while the termies take most the heat. Lemmie know what you think!
Klauzer- Henchmen
- Number of posts : 94
Age : 35
Location : PA, USA
Army : Really Fluffy
Registration date : 2011-09-11
Grey knight
stats:
Re: 500 points skirmish squad
So how does it work? I am considering quite similar army, but I was thinking ONLY terminators + HQ
georgess- Stormtrooper
- Number of posts : 4
Age : 34
Army : Purely Grey Knight in (far) future
Registration date : 2011-10-02
Re: 500 points skirmish squad
I put the champ with the termies and then shoot from afar until units are in range. Then I assult with the terminators to lock units in combat, and shoot with the power armor until everything is dead
Klauzer- Henchmen
- Number of posts : 94
Age : 35
Location : PA, USA
Army : Really Fluffy
Registration date : 2011-09-11
Grey knight
stats:
Re: 500 points skirmish squad
I've gone the opposite way, all SS in Razorbacks
I have found (in two games SM and Orks) that I much prefer to keep a 24" kill zone with my two squads. I think however that the termies are a good addition as it will aid you in understanding the Deep Strike rules early on
I have found (in two games SM and Orks) that I much prefer to keep a 24" kill zone with my two squads. I think however that the termies are a good addition as it will aid you in understanding the Deep Strike rules early on
Brother Malleus- Stormtrooper
- Number of posts : 24
Age : 38
Location : Yeadon, UK
Army : Parragons of Titan (GK), Grand Duchy of L'Anguille (Bretonnian)
Registration date : 2011-12-08
Re: 500 points skirmish squad
dont forget that the strike squads also can deep strike...
Souba- Brother Captain
- Number of posts : 1602
Age : 38
Location : Berlin, Germany
Army : Inquisitorial Army, Necrons, Dark Eldar, Daemons of Chaos
Registration date : 2009-11-07
Grey knight
stats:
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