1750 points GK vs. Tyranids

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1750 points GK vs. Tyranids

Post by Dark Bjoern on Sun Nov 13, 2011 12:42 am

Like the title said iīm expecting a game against īnids in December. I know that i can expect two Morlocs and some gaunts. Never played against this guy before and i had never seen him playing. So it would be an interresting experience.

I thought about my list many times and this is the list i wanna give a try.

Grand Master 175points

10 Purifier 280points
10 Halberts and psibolt ammo

5 GKSS 165points
Justicar with Hammer, 1 Psycannon, Razorback with TLHB
5 GKSS 165points
Justicar with Hammer, 1 Psycannon, Razorback with TLHB
5 GKT 225points
Justicar with Hammer, 1 Psycannon, 4 Halberts
5 GKT 225points
Justicar with Hammer, 1 Psycannon, 4 Halberts

NDK 260points
heavy Incinerator, Nemesis Greatsword, Personal Teleporter
NDK 260points
heavy Incinerator, Nemesis Greatsword, Personal Teleporter

I will keep my force in a compact formation with the two Strike Squads in the center. With their Warp Quake they (hopefully) protect me from the Marlocs.
The Purifier should be able to deal with larger Gaunt hordes in CC while the NDK will do the same with their HI.


Last edited by Dark Bjoern on Sun Nov 13, 2011 1:37 am; edited 1 time in total

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Re: 1750 points GK vs. Tyranids

Post by slayer18 on Sun Nov 13, 2011 1:24 am

Whats a psibolter? Psycannon?

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Re: 1750 points GK vs. Tyranids

Post by Dark Bjoern on Sun Nov 13, 2011 1:35 am

Yeah, sorry. I used the german name. iīll fix it.

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Re: 1750 points GK vs. Tyranids

Post by Constantine on Sun Nov 13, 2011 7:53 am

The list looks good for anti hoarde....
Lots of Storm Bolters, Heavy Bolters, and Psycannons to thin their numbers from a distance.
And a nice mix of Heavy Incinerator templates and Halberds so that you can continue the carnage when things inevitably get close and personal Twisted Evil
What is the GM's build.... CC, or fire support?

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Re: 1750 points GK vs. Tyranids

Post by Dark Bjoern on Sun Nov 13, 2011 10:32 am

Heīs naked. Only SB and Sword. I choose him for the Grand Strategy. With Shadows of the Warp a Librarian is to risky. Another option would be a Brotherhod Champion. He would be great with his Heroic Sacrefice dealing with the big bugs.

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Re: 1750 points GK vs. Tyranids

Post by Rivan on Sun Nov 13, 2011 11:20 am

If you don't have to worry about Warriors or their Flying equivalent, your list looks good.

Those nasty Warrior things w/ boneswords are very susceptible to psyflemen dreads. S8 AP4 means auto kill for them w/ no saves (other than cover) Smile

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Re: 1750 points GK vs. Tyranids

Post by MJSwasey on Sun Nov 13, 2011 3:25 pm

I'd recommend more hammers, if you could, possible losing psybolt ammo or other upgrades for them. One hammer per squad doesn't always scare the nid MC's, as you can miss and fail to would with only 2 attacks, but with 2 hammers, you're almost garunteed to put a couple wounds on them a turn, and they'll think twice about getting close. They strike squads will probably die to an MC anyway, so maybe remove the hammers from them to redistribute.

Or maybe throw an incinerator or two (or psycannons) in the purifier squad. After all, it's incinerators are free, so all you're losing out on is power weapons, but most nids have terrible saves to begin with so it's not a big loss.

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Re: 1750 points GK vs. Tyranids

Post by Dark Bjoern on Thu Jan 12, 2012 12:42 pm

Rivan wrote:If you don't have to worry about Warriors or their Flying equivalent, your list looks good.

Those nasty Warrior things w/ boneswords are very susceptible to psyflemen dreads. S8 AP4 means auto kill for them w/ no saves (other than cover) Smile
Next time i should better listen to your advice.
I made my game vs. the nids. Till turn 4 everything went well for me. But in turn 4...Lady Luck is a bitch. His 6 winged warriors killed my GM and 5 Terminators. After that i lost my second Terminator squad to his wounded Trygon Prime. At the end of turn 5 my army was gone.

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Re: 1750 points GK vs. Tyranids

Post by Zealadin on Thu Jan 12, 2012 5:49 pm

Nids can be nasty, you really want to shoot them to death when you can since GK aren't THAT killy in combat.

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Re: 1750 points GK vs. Tyranids

Post by Dark Bjoern on Thu Jan 12, 2012 9:36 pm

In round two nearly 90 nids out of 135 nids had been dead.

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Re: 1750 points GK vs. Tyranids

Post by Zealadin on Fri Jan 13, 2012 7:40 pm

But in a nids army, 90 could be worth less than 900 points leaving another 850 points alive Very Happy
Its harder for GK because we have such a low body count, some armies can feed the Nids a few targets to speed bump them and set up some good shooting, with GK you generally don't have the bodies to do that.

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Re: 1750 points GK vs. Tyranids

Post by Dark Bjoern on Fri Jan 13, 2012 10:28 pm

Damn right. All that reached me had been the 6 winged warriors and the Trygon prime. Seven models that ripped my whole army apart. start of turn 4 i miised nearly every shot and in CC it had not been better. 15 attacks at the Trygon from my Terminators: only 2 hits with the hammer, 2x 1 for to wound. None of the halberts hit, what should i say. Same for the GM and the Purifiers against the winged warriors. Not a single wound inflicted.

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Re: 1750 points GK vs. Tyranids

Post by Aubec le noir on Sat Jan 14, 2012 2:03 am

next time maybe a BChamp would be interesting for you, because of his defense capabilities to block the warriors a turn or 2 and for heroic sacrifice for the Trigon ... scratch
my 2 cents
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Re: 1750 points GK vs. Tyranids

Post by Zealadin on Sat Jan 14, 2012 3:36 am

Dark Bjoern wrote:Damn right. All that reached me had been the 6 winged warriors and the Trygon prime. Seven models that ripped my whole army apart. start of turn 4 i miised nearly every shot and in CC it had not been better. 15 attacks at the Trygon from my Terminators: only 2 hits with the hammer, 2x 1 for to wound. None of the halberts hit, what should i say. Same for the GM and the Purifiers against the winged warriors. Not a single wound inflicted.

Yikes thats a bit of bad luck there!
I know with the upgrade those warriors can reduce you to I1, but thats still really rough!
A warding stave would have helped I guess, but not with your luck :p

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Re: 1750 points GK vs. Tyranids

Post by DonFer on Sun Jan 15, 2012 10:00 pm

Didn't you activate your Force weapons against those MCs? One wound is enough....

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Re: 1750 points GK vs. Tyranids

Post by Souba on Mon Jan 16, 2012 12:50 am

activating them against shadows of the warp is often pretty hard Sad

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Re: 1750 points GK vs. Tyranids

Post by Dark Bjoern on Mon Jan 16, 2012 10:30 am

DonFer wrote:Didn't you activate your Force weapons against those MCs? One wound is enough....
I know that one wound is enough. The problem is that the only two hits (with the hammer) didnīt wound.

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Re: 1750 points GK vs. Tyranids

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