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Revamped all GK list 2000pts

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Post by Rivan Mon Oct 31, 2011 1:17 pm

Decided to re-structure my all GK list and get back into playing tourneys. My old list had 5 paladins and smaller purifier and GKIS squads as well as only 1 psyfleman dread. I'm thinking I really wanted a 2nd psyfleman as well as bolstering the purifier and GKIS squads.

HQ - GM w/ warding stave, 'cinnie, rad & psychostroke
TR - 5 x GKT (1 p-cannon, 1 warding stave)
TR - 10 x GKSS (2 p-cannons, 1 hammer); RB w/ TWLLC
EL - 10 x Purifiers (2 p-cannons, 1 hammer, 7 halberds); Rhino
FA - 10 x GKIS (1 'cinnie, 1 p-cannon, 1 hammer, psybolts)
HS - LRR w/ psybolts
HS - Psyfleman dread
HS - Psyfleman dread

I think the list has ample long-range fire support from the dreads and the RB. My GM has the option to attach w/ the GKTs or with the Purifiers and go in the LRR. If the Purifiers go in the LRR, the GKSS can use the rhino. Otherwise, the GKSS can always DS if necessary.

Any weaknesses I need to address? Or any thoughts to improve the list? Pls remember this is an all-GK list so no henchmen or inquisitors.

Also, I still have 46 pts to use and am not sure yet on what I want to spend them on:
-MM for the LRR?
-psybolts for the GKSS?
-some servo skulls?
-maybe a warding stave for the purifiers?
-MC some weapons?
-banner for the GKTs?
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Post by DOMIN4TRIX Mon Oct 31, 2011 2:52 pm

Psycannon for the GM with the remaining points is an option, if accompanying your terms you would then match the firepower of a Palladin squad and if transporting them in the LRR you wouldnt be short of flame templates from that unit following the loss of the incinerator.

But then with 8 psycannon shots a turn you would want to make the most of it and footslog the termies - putting the purifiers in the LRR.

But then they wouldnt have grenades so you would drop the rhino/razor and compromise your only condition to this list by getting a Xeno Inq with rad/psyc!

Sorry Rivan im no use!
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Post by slayer18 Fri Nov 04, 2011 4:30 pm

Psyflame ammo and a multimelta on the redeemer. The flamestorm cannon is definitely the best candidate for psyflame ammo and your list does't use the vindicare or librarian, so the multi-melta would help out with enemy vehicles. One question though, why only 2 psycannons on the purifiers? Is it just so they perform better in assault or point restrictions(wait you have 46 pts left over.)

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Post by Rivan Fri Nov 04, 2011 4:48 pm

@slayer18: Psyflame is definitely a good option to consider. I decided on only 2 psycannons for the Purifiers since only 2 get to fire out of the rhino's top hatch and when they disembark, would probably be close enough for close combat action -- more halberds Smile
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Post by slayer18 Sat Nov 05, 2011 3:42 pm

Maybe also MC the incinerator on the GM if you have the points remaining(reroll wounds!! I love it!!)

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Post by Rivan Sun Nov 06, 2011 11:05 pm

Hmm, will master-crafting the incinerator allow you to re-roll 1 "to wound" roll?
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Post by slayer18 Mon Nov 07, 2011 9:05 am

Yeah, good point. It will allow you to reroll one wound.

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Post by Constantine Wed Nov 09, 2011 8:25 am

Rivan wrote:
HQ - GM w/ warding stave, 'cinnie, rad & psychostroke
TR - 5 x GKT (1 p-cannon, 1 warding stave)
TR - 10 x GKSS (2 p-cannons, 1 hammer); RB w/ TWLLC
EL - 10 x Purifiers (2 p-cannons, 1 hammer, 7 halberds); Rhino
FA - 10 x GKIS (1 'cinnie, 1 p-cannon, 1 hammer, psybolts)
HS - LRR w/ psybolts
HS - Psyfleman dread
HS - Psyfleman dread

Just noticed that your list has a Land Raider Redeemwe in it, and that your painting thread has a Land Raider....... Have you changed your list Brother scratch
If you have, the switch seems like a sound one because of the added Las shots, definitely a different play style though.
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Post by Aubec le noir Wed Nov 09, 2011 8:57 am

just a note ... in your LRR, brother Rivan, i assume that the psybolts are for the stormbolter ... but if you use them, then your SB is not a defensive weapon anymore (S5) and you couldn't fire it most of the time because of the choices you'll have to make in normal circumstances ... my 2 cents
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Post by Rivan Wed Nov 09, 2011 10:12 am

@Constantine: Lol Nothing gets past you Brother. Are you sure you're not an Inquisitor? Razz

While I do love the LRR, I decided to change my list. Went back to my comfort zone of the old 3rd ed playing style of being able to reach out 48" w/ as many guns as possible. (I used to have 2 LRs and a dread w/ TWLLC and ML remember?)

HQ - GM w/ warding stave, 'cinnie, rad & psychostroke
TR - 5 x GKSS (1 p-cannon); RB w/ TWLLC
TR - 10 x GKSS (2 p-cannons, 1 hammer, psybolts)
EL - 5 x Paladins (2 p-cannons; 2 halberds, 1 sword, 1 hammer, 1 falchions)
EL - 8 x Purifiers (1 hammer, 7 halberds)
FA - 8 x GKIS (1 'cinnie, 1 hammer, psybolts)
HS - LR w/ searchlight
HS - Psyfleman dread
HS - Psyfleman dread

The units in this list have more defined roles. Purifiers will go in the LR w/ GM. Paladins are to provide fire support. Interceptors can contest or swoop in on entrenched units. Dreads and RB provide long range AT. Same thing for the LR but it can also advance to where the GM and purifiers need to be Very Happy

@Aubec: The psybolts were actually for the assault cannon, effectively making it a psycannon. I didn't purchase a SB for the LRR.
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Post by Constantine Wed Nov 09, 2011 1:19 pm

Rivan wrote: @Constantine: Lol Nothing gets past you Brother. Are you sure you're not an Inquisitor? Razz

That is classified information Brother Suspect

Rivan wrote: I do love the LRR, I decided to change my list. Went back to my comfort zone of the old 3rd ed playing style of being able to reach out 48" w/ as many guns as possible. (I used to have 2 LRs and a dread w/ TWLLC and ML remember?)

I do remember. Dreads for the GKs sure have changed eh.

Rivan wrote:
HQ - GM w/ warding stave, 'cinnie, rad & psychostroke
TR - 5 x GKSS (1 p-cannon); RB w/ TWLLC
TR - 10 x GKSS (2 p-cannons, 1 hammer, psybolts)
EL - 5 x Paladins (2 p-cannons; 2 halberds, 1 sword, 1 hammer, 1 falchions)
EL - 8 x Purifiers (1 hammer, 7 halberds)
FA - 8 x GKIS (1 'cinnie, 1 hammer, psybolts)
HS - LR w/ searchlight
HS - Psyfleman dread
HS - Psyfleman dread

The units in this list have more defined roles. Purifiers will go in the LR w/ GM. Paladins are to provide fire support. Interceptors can contest or swoop in on entrenched units. Dreads and RB provide long range AT. Same thing for the LR but it can also advance to where the GM and purifiers need to be Very Happy

Just a quick question...
If the Paladins are just for fire support, isn't there a cheaper way to get two psycannons?
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Post by Rivan Wed Nov 09, 2011 1:42 pm

Good point Brother...actually there is, I can field a 10 man purifier squad w/ 2 pcannons, 1 hammer and 7 halberds in a rhino for a few points less.

However, that means I won't be showcasing any models in terminator armor Razz Plus, paladins are much more resilient both for enduring incoming fire and in CC.

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Post by Aubec le noir Wed Nov 09, 2011 3:09 pm

you're right for the assault/psy cannon .. i forgot it !! Razz Razz
btw which unit is the LR for ? if it's for the paladins you can't put your GM with them... or you want use it for your purifiers, using DS for GM and pallies ?
Aubec curious of your general strategy pirat
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Post by Rivan Wed Nov 09, 2011 3:19 pm

The LR will most often be used by the 8 Purifiers + GM. On the charge, this unit can deliver 21 force weapon attacks at I6 (at possible S5 or S6). Rad and psychostroke grenade effects will add to this of course.

The GM has an incinerator and the purifiers do not have any psycannons so they can wait inside the LR without wasting any special weapon shooting. The LR can sit back and shoot or go wherever I need it to deliver a hard hitting CC unit.

The paladins can be a second hard hitting unit since they are pretty tough on their own even without a GM with them.
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Post by Constantine Wed Nov 09, 2011 3:52 pm

Rivan wrote:Good point Brother...actually there is, I can field a 10 man purifier squad w/ 2 pcannons, 1 hammer and 7 halberds in a rhino for a few points less.
However, that means I won't be showcasing any models in terminator armor Razz Plus, paladins are much more resilient both for enduring incoming fire and in CC.

A HA!!!!!!!!!!
So you are not purely a cold hard strategist! There is a model lover in there Razz
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Post by Rivan Wed Nov 09, 2011 4:50 pm

Although...now that I think about it, the purifiers squad really is a good alternative (possibly even better) scratch

5 Paladins:
Pros - relentless, WS5, tough in CC, very resilient, can DS, looks REALLY cool
Cons - susceptible to high str low AP weapons

10 Purifiers:
Pros - good in CC, can deliver more hits (on average), effective vs hordes, can use a transport for protection, can combat squad
Cons - transport gives up extra KP, less resilient
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Post by Constantine Wed Nov 09, 2011 5:05 pm

Rivan wrote: Although...now that I think about it, the purifiers squad really is a good alternative (possibly even better) scratch

5 Paladins:
Pros - relentless, WS5, tough in CC, very resilient, can DS, looks REALLY cool
Cons - susceptible to high str low AP weapons

AND 2 wounds with wound allocation! I think that GK Paladins are worth it, and the better choice for your list.
There is also the psychological factor that they contribute as well. Paladins are scarier psychologically than purifiers. They can also either draw fire from your opponent or be ignored in favour of another target and as such be left unchecked to wreak havoc.

The strategic flexibility afforded with DS is also very valuable

I would say that there is a fluff bonus to having the Paladins also.

AND they look REALLY COOL! Cool

Rivan wrote:
10 Purifiers:
Pros - good in CC, can deliver more hits (on average), effective vs hordes, can use a transport for protection, can combat squad
Cons - transport gives up extra KP, less resilient

Less intimidating psychologically. Not as likely to force your opponent to feel torn between which target to attack, which means their battle plan will potentially remain in tact.
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Post by Rivan Tue Nov 15, 2011 1:22 pm

After reading MJSwasey's batrep on his friend's blog, I was inspired to test an alternate list. As far as models go, not much more to add to my earlier list (only 2 more purifiers) because the other units are done (SR, GKT & inquisitor). Still has my distinct preferences as well as signature units (like expensive HQ's Razz)

HQ - GM w/ nws, 'cinnie, rad, psychostroke
HQ - OMI w/ psychic communion, force sword, BP, PA, 3 skulls
EL - 10 Purifiers w/ 2 'cinnies, 2 hammers (1 m-c), 6 halberds
TR - 10 GKSS w/ 2 pcannons, 1 m-c hammer, Rhino
TR - 10 GKT w/ 2 pcannons, banner, psybolts
TR - 5 GKSS w/ 1 pcannon, RB w/ TWLHB w/ psybolts
FA - Stormraven w/ TWLLC, TWLMM & searchlight
FA - 5 GKIS w/ 1 incinerator
HS - Psyfleman dread

Definitely less long range shooting but a bit more of a dynamic list. Oh, and it's technically not an all-GK list anymore but the OMI still fits the fluff Smile
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Post by Constantine Tue Nov 15, 2011 3:54 pm

I like the new list, it incorporates some nice models. Definitely a very strategically flexible force
I am shocked to see an inquisitor in one of your lists Shocked Why is he in there? Would a GK Librarian be able to fill the same roll?
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Post by Rivan Tue Nov 15, 2011 3:58 pm

He gives me Psychic communion for under 100 pts. This gives me the option to keep my GM in reserve and DS him w/ the GKTs. If my GM starts on the board, they can combine psychic communion to increase probabilities for reserved units.
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Post by Rivan Thu Nov 17, 2011 1:27 pm

@Constantine: Told you I'd tweak my list because of that converted assault cannon turret Razz The cool thing is, when I finish building the models for this list (around 15 infantry models and 2 rhino/RBs), I'll have enough models to switch back and forth from the 3 lists Smile

HQ - GM w/ NWS, 'cinnie, rad, psychostroke, 1 skull
EL - 6 x Purifiers w/ 1 'cinnie, 1 hammer, 4 halberds; RB w/ TWLAC w/ psybolts
EL - 6 x Purifiers w/ 2 pcannons, 4 halberds; Rhino
TR - 10 x GKSS w/ 2 pcannons, 1 hammer; psybolts
TR - 5 x GKSS w/ 1 pcannon; RB w/ TWLLC
TR - 7 x GKT w/ 1 'cinnie/halberd, 2 hammers, 3 halberds, banner
FA - 5 x GKIS w/ 1 incinerator
HS - Psyfleman dread
HS - LRC w/ MM, searchlight

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Post by Constantine Thu Nov 17, 2011 5:59 pm

I love the fact that you can build 3 lists from your models!
I see the LRC has made another appearance Wink
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